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Feature #1840

Support for more than 20 joystick buttons

Added by Gabriel_f over 10 years ago. Updated almost 9 years ago.

Status:
New
Severity:
Normal
Assignee:
-
Category:
Controls and UI
Target version:
-
% Done:

0%

Platform:
Linux
Expansion:
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Hi!

Since I love KSP so much, I've started working on a 36 button, dual stick joystick. I've got all the buttons done, but KSP only supports 20 buttons, it tells me right when I start it with my 36 button joystick plugged in.
If it's a limitation in Unity(I hope not) I'll have to solve it in some other way, but if it's just a "soft limitation", please add support for more buttons.
Being able to play KSP with a custom controller would be so god damn amazing I don't know where to start.

History

#1 Updated by cartman almost 10 years ago

I have a dual joystick setup of Thrustmaster T.16000M. The game does not differentiate which joysticks button I pressed. I saw that in the settings file there is no joystick ID saved like with the axis'.

#2 Updated by tomato almost 9 years ago

See also problems with differentiating axes when the Joystick names are very long: http://forum.kerbalspaceprogram.com/threads/117360-Saitek-X-55-throttle-and-stick-KSP-considers-both-the-same-joystick

In case of "Saitek Pro Flight X-55 Rhino Stick" and "Saitek Pro Flight X-55 Rhino Throttle" both are truncated to "Saitek Pro Flight X-55 R.", which makes the game unable to differentiate between them.

This is using version 1.0.2.

I was able to workaround this problem by using Advanced Fly By Wire mod, but this brings its own set of problems (at least not as severe as the above ones)

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