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Bug #18312

Take Kerbal MH node ignores EVA and command chairs

Added by Tomf about 3 years ago. Updated almost 3 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
Start date:
04/02/2018
% Done:

100%

Version:
Platform:
Windows
Expansion:
Making History
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

A kerbal on eva or in a command seat doesn't trigger the Take Kerbal node
In the attached mission take Jeb out of the command pod and sit him in the chair and then drive to within 1km of the launchpad.
The mission will not end
Then make Jeb get back into the command module. The mission instantly completes.

test2.zip (501 KB) test2.zip [email protected] Tomf, 04/02/2018 12:39 PM

History

#2 Updated by Squelch about 3 years ago

  • Status changed from New to Being Worked On
  • % Done changed from 0 to 30

#3 Updated by Squelch about 3 years ago

  • Status changed from Being Worked On to Ready to Test
  • Target version set to 1.4.3
  • % Done changed from 30 to 80

This has now been addressed.

#4 Updated by Tomf about 3 years ago

  • Status changed from Ready to Test to Resolved
  • % Done changed from 80 to 100

#5 Updated by joshua.collins almost 3 years ago

  • Status changed from Resolved to Closed

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