Fairings have 0 (zero) drag.
Simple as the title says, kinda surprised this one slipped through. Maybe you guys skipped the bug testing phase for 1.4.2, hopefully you learned a lesson. Anyways, the bug, how to reproduce:
Add a fairing to your vessel and fly. Results are extremely obvious when the entire vessel is enclosed in a fairing, i've made a test craft to prove this. However know that the bug does still occur if the vessel is not enclosed.
#9 Updated by jclovis3 about 3 years ago
- Status changed from Ready to Test to Resolved
- % Done changed from 80 to 100
I tested with two different shapes for my fairing. One with a cylindrical shape up to the top part and then a point, and the other with a max wide base and a closing just above the top part. The max wide base (fairing opened all the way up) caused so much drag, the ship was forced to flip over. Extending a max wide base to a much longer cylindrical shape and then a 30 degree slope to closing has the same huge drag, which demonstrates that drag is now based on the widest cross section perpendicular to the direction of movement.
I'd say this bug has been fixed.