https://bugs.kerbalspaceprogram.com/https://bugs.kerbalspaceprogram.com/favicon.ico?15601711372018-05-01T14:45:49ZSquad BugtrackerKerbal Space Program - Feedback #17701: Changing between crafts in athmosphere.https://bugs.kerbalspaceprogram.com/issues/17701?journal_id=971702018-05-01T14:45:49Zbewingbewingster@gmail.com
<ul><li><strong>Tracker</strong> changed from <i>Bug</i> to <i>Feedback</i></li><li><strong>Severity</strong> changed from <i>High</i> to <i>Normal</i></li><li><strong>Expansion</strong> <i>Core Game</i> added</li></ul><p>It is not possible for the game to do full physics modeling of all craft in the solar system. It would take too much RAM and CPU. There have to be limits. The limit is the physics bubble. If you want your physics bubble bigger, you can modify it yourself in your physics.cfg file (at the bottom). But if you modify it, then you either need to play your game to take that bigger phsyics bubble into account, or you will need to accept that your game will run slower.<br />Additionally, physics warp is dangerous. You are not supposed to use it unless you fully accept the dangers that go with it.</p> Kerbal Space Program - Feedback #17701: Changing between crafts in athmosphere.https://bugs.kerbalspaceprogram.com/issues/17701?journal_id=971722018-05-01T16:24:56Zjclovis3
<ul></ul><p>At the very least though, I would like to see that any part with a parachute active before separating should be preserved in its own physics bubble until it comes to rest and is "stable" for at least 5 seconds. This would allow us to preserve and recover some early stage separation like NASA did with the early Space Shuttle missions where the boosters would parachute down. Also, now that we have Kerbal personal parachutes, we'll want to be able to "abandon ship" and allow each of them to fly separately and safely to the ground without user control over every one of them.</p> Kerbal Space Program - Feedback #17701: Changing between crafts in athmosphere.https://bugs.kerbalspaceprogram.com/issues/17701?journal_id=1011122018-07-17T12:49:38ZStoryboardCreativity
<ul></ul><p>jclovis3 wrote:</p>
<blockquote>
<p>At the very least though, I would like to see that any part with a parachute active before separating should be preserved in its own physics bubble until it comes to rest and is "stable" for at least 5 seconds. This would allow us to preserve and recover some early stage separation like NASA did with the early Space Shuttle missions where the boosters would parachute down. Also, now that we have Kerbal personal parachutes, we'll want to be able to "abandon ship" and allow each of them to fly separately and safely to the ground without user control over every one of them.</p>
</blockquote>
<p>But, maybe, is it possible to make a list with ships and distances to them with ability to choose, what of them will be physically-updated? It should solve this problem.</p>