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Bug #16589

FPS drops after each consecutive launch. (1.3.1)

Added by Kilhmar over 6 years ago. Updated over 4 years ago.

Status:
Moot
Severity:
High
Assignee:
-
Category:
Camera
Target version:
-
Start date:
11/17/2017
% Done:

0%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Completely fresh stock install (1.3.1). GFX-options to full screen, full res textures, very low aero-fx, no fps limit and 2x AA. For each consecutive launch of a craft the FPS drops; from 80+ during the first launch down to less than 20 after a few launches. See video. Win10 X64, Ryzen 7 1800X, GTX 1080Ti, 64 gigs of RAM.

https://youtu.be/JaRJrDFdyy4

After restarting KSP and loading the saved game FPS is back up to 80+ on the first launch, but the problem persists on subsequent launches.

https://youtu.be/hKBdvB3YgUA

KSP.log (255 KB) KSP.log [email protected] Kilhmar, 11/17/2017 05:59 PM

History

#1 Updated by Kilhmar over 6 years ago

After doing some more testing I can confirm that simply moving back and forth from a vessel and KSP Space Center or the Tracking Station will trigger the same bug and tie up some CPU resources. Simply switching between vessels in the map view will not trigger the bug. Exiting to the main menu will release the CPU load. So basically I'll have to exit to the main menu and reload the saved game every time I visit the Space Center. I also get 25-30% more FPS (100+) if I launch from inside the VAB rather than from the launch pad menu. The bug is likely somewhere in the KSP Space Center scene-change to the vessel where some process is not released when it should be..

#2 Updated by Kilhmar over 6 years ago

Yup... The problem is definitely in the Space Center scene. Simply launching via the VAB mitigates the problem. See video.

https://youtu.be/f7tUxQZe-W4

#3 Updated by RafaHdz over 4 years ago

  • Status changed from New to Moot

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