Bug #1601
Radar altitude off on Pol
100%
Description
Radar altitude on Pol S 61°50'42" E 64°3'19" is off by about -500m.
Needle of the altimeter runs beyond zero and rests at approximately 480m when landed.
As an aside bonus, the Tracking Station first showed the east coordinate as 424° and simplified it to 64° when I "flew" the ship and returned immediately after that.
Snip from the save file:
met = 885.615484535694 lct = 390701467.395271 root = 0 lat = -61.8449272156557 lon = 64.0554064237831 alt = 1458.52959471072 hgt = 0.3449572 nrm = -0.09144032,0.9954415,-0.02710973 rot = 0.3085518,-0.1876158,-0.9177087,0.1655502 CoM = 1.43608E-05,-1.33614E-05,-2.337869E-05 [...] ORBIT { SMA = 22472.928714981 ECC = 1 INC = NaN LPE = 66.4585174219053 LAN = 8.79306175212537 MNA = 3.14159265358979 EPH = 390702364.770745 REF = 14 OBJ = 0 }
Version: 0.22.0.0, Steam, second download
Plugins: Kethane and Kerbal Alarm Clock
PS: I don't know if this should go into Physics or Resources. I put it in the latter for now.
Related issues
History
#2 Updated by BobTheCannibal over 9 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
I believe this bug occurs right around here in my log, altitude 614m AGL, velocity 0.5m/s (orbital):
[WRN 20:54:24.235] Vessel lander crashed through terrain on Pol [LOG 20:54:24.236] cupola (lander) Exploded!! - blast awesomeness: 0.5 [LOG 20:54:24.314] [RCSBlock]: Deactivated [LOG 20:54:24.316] [RCSBlock]: Deactivated [LOG 20:54:24.318] [RCSBlock]: Deactivated [LOG 20:54:24.320] [RCSBlock]: Deactivated [LOG 20:54:24.322] [cupola (lander)]: Deactivated [LOG 20:54:24.329] Added -19.6186 (-10) reputation: 'Jebediah Kerman was lost!'.
The cupola exploded 614 meters above Pol's terrain.
Just the cupola. And this bug occurs for me on landing sites (plural, mind you) near the equator below the "sea level". (A landing at 48*01'24"N, 175*18'55"W, +- 230m, ASL 2.7625 km is successful, but just about anywhere else, for me? "Blast Awesomeness 0.5, Jebediah Kerman was lost!") The collision mesh for Pol seems to be disastrously wrong: The low points and slopes don't line up.
Confirmed in 0.24 x86 and x64 Windows.
#3 Updated by Squelch over 8 years ago
- Related to Bug #5235: Ship quicksaved below 700 m above terrain on Pol is destroyed on quickolad added
#4 Updated by TriggerAu over 7 years ago
- Status changed from Confirmed to Needs Clarification
- % Done changed from 10 to 0
#5 Updated by just_jim almost 5 years ago
- Status changed from Needs Clarification to Resolved
- % Done changed from 0 to 100
This is fixed, and no longer occurring in version 1.7.2
#6 Updated by chris.fulton almost 5 years ago
- Status changed from Resolved to Closed