Feature #1428
Option for no vessel kinematic calculations
% Done:
0%
Platform:
Windows
Expansion:
Mod Related:
No
Votes:
Description
In the interest of conserving CPU cycles and improving frame rates, I suggest allowing the user to disable kinematic calculations within ships, including the active vessel.
This does not mean that node stress is not to be calculated. Impacts and torque/moment should still have the potential to separate nodes.
Disabling the motion of individual parts while still calculating stresses on nodes will have the effect of vastly simplifying moment calculations for a whole vessel, while still allowing poorly placed thrusters and engines to cause damage.
I would like to see this as a debug menu option.