Feature #1419
IVA Altimeter Needles Mixed-Up?
0%
Description
(I initially posted this on the forum: http://forum.kerbalspaceprogram.com/threads/51959-IVA-Altimeter-Needles-Mixed-Up , as I didn't know this tracker existed - sorry.)
I've recently bought the game, and been playing it for a few days, and there's something that's bothering me slightly - it appears as if the altimeter needles for the in-cockpit view are mixed up when compared to the instruments in real aircraft (which I used to fly).
As it's a three-needle altimeter, my understanding was that the thin needle with a triangle at the tip should represent 10,000s, the short fat needle should represent 1,000s and the other one should represent 100s.
In KSP however, it appears the long thin triangle-tipped needle moves the fastest, representing 100s, inconsistent with real-life altimeters.
The following URL has an example, which is showing an altitude of 960 (feet, in this case, but I presume the principle is the same for metres). The set of stripes visible between the hub and the '5' indicate that the altitude is below 10,000 feet.
http://www.m0a.com/wordpress/wp-content/uploads/2009/09/MidContinent_altimeter_mb.jpg
Am I missing something here? I couldn't find anything when searching about this, but it seems the needles should be reassigned unless there's some other reason for it.
To sum up, KSP has the following:
1,000s - "Plain" Needle 10,000s - Short, Fat Needle 100s - Long, Thin, Triangle-Tipped Needle
...whereas a real-life altimeter (which the KSP version appears to be modelled on) has the following:
100s - "Plain" Needle 1,000s - Short, Fat Needle 10,000s - Long, Thin, Triangle-Tipped Needle