Bug #13712
Orbit.h parameter is calculated wrongly for celestial bodies
Status:
New
Severity:
Normal
Assignee:
-
Category:
Buildings
Target version:
-
Start date:
01/30/2017
% Done:
0%
Language:
English (US)
Mod Related:
No
Votes:
Description
If Orbit.h is supposed to be the specific orbital angular momentum, then it should always be collinear to the orbit's normal. Which it's not. If you compare Orbit.h.normalized versus Orbit.GetOrbitNormal().normalized you'll see that only the z component is the same, while x and y are all messed up.
This happens only to celestial bodies, the vessels are OK.