https://bugs.kerbalspaceprogram.com/https://bugs.kerbalspaceprogram.com/favicon.ico?15601711372017-01-18T13:10:22ZSquad BugtrackerKerbal Space Program - Feedback #13553: Providing additional keybindinghttps://bugs.kerbalspaceprogram.com/issues/13553?journal_id=658942017-01-18T13:10:22ZNobodyImportantilikeweirdstuffs@gmail.com
<ul></ul><p>I agree with this. Generally the right-clicking should be toned down. I like my craft compact and full with parts, so trying to find the one pixel on the screen that is visible from the Experiment Storage or something, is a pain.</p> Kerbal Space Program - Feedback #13553: Providing additional keybindinghttps://bugs.kerbalspaceprogram.com/issues/13553?journal_id=1374572019-11-25T21:40:16Znestor
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Ready to Test</i></li><li><strong>Target version</strong> set to <i>1.8.0</i></li></ul><p>This is now possible.</p> Kerbal Space Program - Feedback #13553: Providing additional keybindinghttps://bugs.kerbalspaceprogram.com/issues/13553?journal_id=1376952019-12-08T07:24:08ZAnonymous
<ul><li><strong>Status</strong> changed from <i>Ready to Test</i> to <i>Resolved</i></li></ul><p>It was not obvious to me how to bind thrust-limit to a key, but I found a way.</p>
<p>In the VAB, click on the 'Action Groups' button {crossed hammer and spanner) at upper left, and select one of the 'Axis Groups' at the bottom of the left-had column. Now clicking on an engine will put its thrust limiter under the 'Selection' column.</p>
<p>Probably we do not want to add the thrust limiter to one of the already-used axes like Pitch, Yaw, Roll, etc. 'Custom01' would be convenient, but first we have to bind it to some keys (I use PgUp/PgDn) in the Settings screen back at the Main Menu.</p> Kerbal Space Program - Feedback #13553: Providing additional keybindinghttps://bugs.kerbalspaceprogram.com/issues/13553?journal_id=1415232020-02-19T01:36:54Zchris.fulton
<ul><li><strong>Status</strong> changed from <i>Resolved</i> to <i>Closed</i></li></ul>