https://bugs.kerbalspaceprogram.com/https://bugs.kerbalspaceprogram.com/favicon.ico?15601711372020-07-03T00:20:58ZSquad BugtrackerKerbal Space Program - Bug #13492: UNDO in EDITOR reverts all module values to defaulthttps://bugs.kerbalspaceprogram.com/issues/13492?journal_id=1490122020-07-03T00:20:58ZKrazy1
<ul><li><strong>Subject</strong> changed from <i>UNDO in EDITOR revert all module values to default</i> to <i>UNDO in EDITOR reverts all module values to default</i></li><li><strong>Category</strong> changed from <i>Gameplay</i> to <i>Editor</i></li><li><strong>Version</strong> changed from <i>1.2.2</i> to <i>1.10.0</i></li><li><strong>Expansion</strong> <i>Core Game</i> added</li></ul><p>UNDO still not fixed in v1.10.</p>
<p>ctrl-Z reverts all actions back until the second prior visible part change. This includes:<br />- fuel quantity in tanks/ solid fuel in rockets, monopropellant in capsules, etc. <br />- fuel flow priority changes for tanks<br />- engine thrust limiter<br />- generally all PAW changes <br />- staging order changes too</p>
<p>Each of these changes should be separate steps in the undo history. Again - UNDO reverts all of these property changes back to just after the SECOND prior visible part change (add/ move / rotate/ delete). This can make many unexpected and invisible changes. This is a significant editor problem IMO.</p>
<p>Further suggestions - for invisible properties, UNDO should notify the user somehow: message or part highlight, something. <br />Also, PLEASE make ESC cancel a part move operation. It seems trivial. I've seen many complaints in forums about this.</p> Kerbal Space Program - Bug #13492: UNDO in EDITOR reverts all module values to defaulthttps://bugs.kerbalspaceprogram.com/issues/13492?journal_id=1495822020-07-15T18:46:03ZRafaHdzrafael@squad-games.com
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Confirmed</i></li><li><strong>% Done</strong> changed from <i>0</i> to <i>10</i></li></ul> Kerbal Space Program - Bug #13492: UNDO in EDITOR reverts all module values to defaulthttps://bugs.kerbalspaceprogram.com/issues/13492?journal_id=1587612021-01-10T20:50:36ZKrazy1
<ul></ul><p>In v1.11 in addition to the previous problems, changes to ship cargo inventory are also undone prior to the visible change in the model. For example, you may get to orbit and realize the jetpack you put in a capsule is gone.</p> Kerbal Space Program - Bug #13492: UNDO in EDITOR reverts all module values to defaulthttps://bugs.kerbalspaceprogram.com/issues/13492?journal_id=1607012021-02-05T01:55:57ZNeilski
<ul></ul><p>I've experienced this too - desperately annoying.</p>