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Bug #13097

New Intercept Feature Freaks out when the current SOI exits the referenceBody SOI

Added by Sigma88 over 7 years ago.

Status:
New
Severity:
Normal
Assignee:
-
Category:
Plugins/Add-Ons
Target version:
-
Start date:
10/23/2016
% Done:

0%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

So, I am aware that this is a non-issue in a stock game, but my mod requires the possibility that the SOI of a certain body could be bigger than the SOI of its parent.
(yes, I know https://sslimgs.xkcd.com/comics/workflow.png)

anyways, this is what happens:

1- I set up Body1 to have a certain SOI
2- I set up Body2 to orbit Body1
3- I set Body2 SOI to always enclose Body1 SOI

when I try to enter Body2 SOI from an external orbit (around the Sun), and also when I try to exit Body2 SOI (if I am orbiting it)

the game starts to stutter, the logs are spammed with

CheckEncounter: failed to find any intercepts at all

now, I was able to fix this issue by turning on the setting LEGACY_ORBIT_TARGETING, but I still felt like posting this in here, in case there is an easy fix with the current function

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