Bug #13097
New Intercept Feature Freaks out when the current SOI exits the referenceBody SOI
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Description
So, I am aware that this is a non-issue in a stock game, but my mod requires the possibility that the SOI of a certain body could be bigger than the SOI of its parent.
(yes, I know https://sslimgs.xkcd.com/comics/workflow.png)
anyways, this is what happens:
1- I set up Body1 to have a certain SOI
2- I set up Body2 to orbit Body1
3- I set Body2 SOI to always enclose Body1 SOI
when I try to enter Body2 SOI from an external orbit (around the Sun), and also when I try to exit Body2 SOI (if I am orbiting it)
the game starts to stutter, the logs are spammed with
CheckEncounter: failed to find any intercepts at all
now, I was able to fix this issue by turning on the setting LEGACY_ORBIT_TARGETING, but I still felt like posting this in here, in case there is an easy fix with the current function