Bug #12976
RoveMax M1 wheel rotates in wrong point
10%
Description
RoveMax M1 wheel rotates with its mounting
History
#1 Updated by SamHall about 8 years ago
Hikikomori wrote:
RoveMax M1 wheel rotates with its mounting
Yup. That part's supposed to swivel back and forth with the steering, not spin all the way round with the tire. Looks like they messed up the rig a little bit, got it parented to the wrong bone.
#2 Updated by SamHall over 6 years ago
- File wheelparts.png wheelparts.png added
- File heirarchy.png heirarchy.png added
- File summary.png summary.png added
Noticed this still hasn't been fixed so I decided to have a closer look at the .mu file and see what I could figure out. I don't have access to your original Unity scene, so I can't be 100% sure this a complete solution, but it LOOKS like the problem is fixable by just moving a couple things around in the hierarchy. As it stands currently, "mesh" (the tire mesh) is a child of "wheel" (the spinny bit that's not supposed to be spinny), which is a child of "WheelPivot", which is a child of "SteeringPivot". The animation error can be fixed by reordering things so that "mesh" is instead a child of "WheelPivot", and "wheel" and "WheelPivot" are both children of "SteeringPivot". I'll attach a couple images to try and illustrate what I'm talking about.