Bug #12838
MacOS application does not open correctly
100%
Description
Game does not run if opened using the .app package. The program initializes and then hangs on "loading asset bundle definitions" with no logs generated.
If you open the app bundle by right clicking on it and navigating the internal structure to the MacOS folder and run the executable directly, the game runs as normal.
Last tried on KSP v1.2 prerelease build 1553. Run on MacOS Sierra on a mid-2014 MacBook pro. Also reported failures on iMacs as well via the forums.
History
#2 Updated by Squelch about 8 years ago
- Status changed from New to Ready to Test
- Target version set to 1.2.0
- % Done changed from 0 to 80
This should be fixed in the full release vrsion of KSP 1.2
#3 Updated by MaxPeck about 8 years ago
Squelch wrote:
This should be fixed in the full release vrsion of KSP 1.2
It's not. Still broken. Can be fixed by CTRL-copying the app out of the KSP folder and back, but does not work out of the box.
#5 Updated by JPLRepo about 8 years ago
- Target version changed from 1.2.0 to 1.2.2
This should be fixed in 1.2.2. The OSX app is now signed. Please test.
#6 Updated by OrbitalVector almost 8 years ago
- File iMac.rtf iMac.rtf added
- File Player.log Player.log added
- Status changed from Ready to Test to Not Fixed
- % Done changed from 80 to 50
It looks like the issue is still in 1.2.2. When launching the .app bundle, the loading screen appears but it never makes any progress on "Loading Asset Bundle Definitions".
1.2.2 loads successfully when launching the unix executable or launching from Instruments.
Test conditions:- Clean, non-Steam install of KSP 1.2.2 (Build 1622) 64-bit
- Test machine is a Late 2013, 27-inch iMac, running macOS Sierra (10.12.2)
#7 Updated by MotoTK over 7 years ago
Recently downloaded, having the same issue on KSP 1.3.0. The workaround, "If you open the app bundle by right clicking on it and navigating the internal structure to the MacOS folder and run the executable directly, the game runs as normal" still works though. Any plans for a fix? Am I missing something?
#8 Updated by Squelch almost 7 years ago
- Status changed from Not Fixed to Closed
- % Done changed from 50 to 100