Bug #12171
Gigantor XL Solar Array causes craft to not load at launch
100%
Description
This issue is for the prerelease version 1.2.0.1520 on Windows 64-bit. Clean install. No mods installed.
When I place a Gigantor solar Array on any craft, it auto deploys in the editor and I don't have the option to retract it. When I proceed to launch the craft from either the VAB or SPH, the screen will delete the craft a spil second after the start of the loading process and face the camera skyward. I still have access to the game paused menu, but the game can't load the craft properly. I managed to take a screenshot of the craft with debug menu before it was "deleted" during the loading process.
History
#1 Updated by harryyoung about 8 years ago
Can not reproduce in 1523. Gigantor is fully tweakable in VAB and no problems on Spawn either retracted or deployed
#2 Updated by [email protected] about 8 years ago
harryyoung wrote:
Can not reproduce in 1523. Gigantor is fully tweakable in VAB and no problems on Spawn either retracted or deployed
There is an improvement for me in 1523. I can now load the craft, but it's still not fully tweakable. I made a video this time.
#3 Updated by Robert.Keech over 5 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
Issue no longer occurs
#4 Updated by Robert.Keech over 5 years ago
- Start date deleted (
09/22/2016)
#5 Updated by Robert.Keech over 5 years ago
- Status changed from Confirmed to Updated
#6 Updated by Robert.Keech over 5 years ago
- Status changed from Updated to Resolved
- % Done changed from 10 to 100
#7 Updated by chris.fulton over 5 years ago
- Status changed from Resolved to Closed