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Bug #12171

Gigantor XL Solar Array causes craft to not load at launch

Added by [email protected] over 7 years ago. Updated almost 5 years ago.

Status:
Closed
Severity:
High
Assignee:
-
Category:
Parts
Target version:
-
Start date:
% Done:

100%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

This issue is for the prerelease version 1.2.0.1520 on Windows 64-bit. Clean install. No mods installed.

When I place a Gigantor solar Array on any craft, it auto deploys in the editor and I don't have the option to retract it. When I proceed to launch the craft from either the VAB or SPH, the screen will delete the craft a spil second after the start of the loading process and face the camera skyward. I still have access to the game paused menu, but the game can't load the craft properly. I managed to take a screenshot of the craft with debug menu before it was "deleted" during the loading process.

History

#1 Updated by harryyoung over 7 years ago

Can not reproduce in 1523. Gigantor is fully tweakable in VAB and no problems on Spawn either retracted or deployed

#2 Updated by [email protected] over 7 years ago

harryyoung wrote:

Can not reproduce in 1523. Gigantor is fully tweakable in VAB and no problems on Spawn either retracted or deployed

There is an improvement for me in 1523. I can now load the craft, but it's still not fully tweakable. I made a video this time.

https://youtu.be/OKBSrSD6XoA

#3 Updated by Robert.Keech almost 5 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

Issue no longer occurs

#4 Updated by Robert.Keech almost 5 years ago

  • Start date deleted (09/22/2016)

#5 Updated by Robert.Keech almost 5 years ago

  • Status changed from Confirmed to Updated

#6 Updated by Robert.Keech almost 5 years ago

  • Status changed from Updated to Resolved
  • % Done changed from 10 to 100

#7 Updated by chris.fulton almost 5 years ago

  • Status changed from Resolved to Closed

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