Bug #12171
Gigantor XL Solar Array causes craft to not load at launch
100%
![Arrow u r green](/plugin_assets/vote_on_issues/images/arrow-u-r-green.png?1560451728)
![Arrow d r red](/plugin_assets/vote_on_issues/images/arrow-d-r-red.png?1560451728)
Description
This issue is for the prerelease version 1.2.0.1520 on Windows 64-bit. Clean install. No mods installed.
When I place a Gigantor solar Array on any craft, it auto deploys in the editor and I don't have the option to retract it. When I proceed to launch the craft from either the VAB or SPH, the screen will delete the craft a spil second after the start of the loading process and face the camera skyward. I still have access to the game paused menu, but the game can't load the craft properly. I managed to take a screenshot of the craft with debug menu before it was "deleted" during the loading process.
History
#1
Updated by harryyoung over 8 years ago
Can not reproduce in 1523. Gigantor is fully tweakable in VAB and no problems on Spawn either retracted or deployed
#2
Updated by [email protected] over 8 years ago
harryyoung wrote:
Can not reproduce in 1523. Gigantor is fully tweakable in VAB and no problems on Spawn either retracted or deployed
There is an improvement for me in 1523. I can now load the craft, but it's still not fully tweakable. I made a video this time.
#3
Updated by Robert.Keech over 5 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
Issue no longer occurs
#4
Updated by Robert.Keech over 5 years ago
- Start date deleted (
09/22/2016)
#5
Updated by Robert.Keech over 5 years ago
- Status changed from Confirmed to Updated
#6
Updated by Robert.Keech over 5 years ago
- Status changed from Updated to Resolved
- % Done changed from 10 to 100
#7
Updated by chris.fulton over 5 years ago
- Status changed from Resolved to Closed