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Bug #1162

Unable to Undock Craft

Added by Giggity0ne45 over 10 years ago. Updated over 9 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
Start date:
07/31/2013
% Done:

100%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Problem:

When docked to a craft, time accelerate, and then attempt to undock, the Undock button does not function.

Notes:

When bringing up the console log, this message appears when clicking the undock button:
[EXC 00:24:19.313] NullReferenceException: Object reference not set to an instance of an object

Five individual craft were docked together at the incident:

Listed from one end to the other:
  • BUS 101; to below via Clamp-O-Tron Sr.
  • BUS 101; to below via Clamp-O-Tron (Normal)
  • FT Chain Transport; to below via Clamp-O-Tron (Normal)
  • FT ManPilot v1; to below via Clamp-O-Tron (Normal) (Without the probe head section)
  • LNDR One

The undocking attempt was between the FT Chain Transport and FT ManPilot v1. After entering time acceleration (x5) and exiting back to (x1) rapidly (about 0.3s between HotKey , and then . ) along a lunar-intercept orbit from Kerbin to stabilize the docked ships from wobbling around (and exhausting fuel from the FT ManPilot), I was unable to utilize the undock on the Clamp-O-Tron port on the FT Chain Transport.

Undocking the LNDR One from the FT ManPilot v1 and undocking the FT Chain Transport from BUS 101, then switching to LNDR One and docking to the FT ManPilot seemed to fix the issue.

KSP.log (123 KB) KSP.log LogFile 1647 Lines Long; Open in Notepad++; Relavent entries starting at line 1539 Giggity0ne45, 07/31/2013 12:14 AM
LNDR One.craft (50.8 KB) LNDR One.craft Ship LNDR One Giggity0ne45, 07/31/2013 12:14 AM
BUS 101.craft (73 KB) BUS 101.craft Ship BUS 101 Giggity0ne45, 07/31/2013 12:14 AM
FT ManPilot v1.craft (79.8 KB) FT ManPilot v1.craft Ship FT ManPilot v1 Giggity0ne45, 07/31/2013 12:14 AM
FT Chain Transport.craft (105 KB) FT Chain Transport.craft Ship FT Chain Transport Giggity0ne45, 07/31/2013 12:14 AM
screenshot3.jpg (307 KB) screenshot3.jpg [email protected] Aceius, 03/24/2014 09:18 PM
2427

History

#1 Updated by Ted over 10 years ago

  • Status changed from New to Ready to Test
  • Target version set to 0.23
  • % Done changed from 0 to 80

Could you give this one a retest in 0.23? It may have been fixed.

#2 Updated by Aceius about 10 years ago

2427

Nope, definitely still there in .23. It only seems to be a problem when chaining together a bunch of separate crafts in different ways. (one on the top, one on the bottom, attaching that chain to another part, etc)

#3 Updated by Ted over 9 years ago

  • Status changed from Ready to Test to Closed
  • % Done changed from 80 to 100

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