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Bug #1156

Scene transition getting exponentialy slower and sometimes hang

Added by Brusura over 11 years ago. Updated over 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
07/29/2013
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Anytime yuo switch from a scene to another, from flight to another, or to editor and viceversa the game start to load very slow and it's getting worse after time. One I changed to a flight on mun and the cpu just went to 100% ( 50% dual core ), I terminate the process after 20 minutes of loading, no crash, just task manager kill.

How to reproduce:

launch stuff and change scene go and forth anywhere, from kerbin to mun etc.

E5400
4 GB RAM
GTX 650
Win7 64bit

KSP.log (118 KB) KSP.log log of some session change Brusura, 07/29/2013 06:33 AM
normal_start.txt (225 KB) normal_start.txt [email protected] BloodyRain2k, 07/29/2013 07:17 AM
minimized_start.txt (276 KB) minimized_start.txt [email protected] BloodyRain2k, 07/29/2013 07:17 AM
KSP_performance_21.1.zip (266 KB) KSP_performance_21.1.zip [email protected] starbork, 07/29/2013 03:01 PM
KSP.log (736 KB) KSP.log loop, task manager termination Brusura, 08/08/2013 09:49 AM

History

#1 Updated by BloodyRain2k over 11 years ago

Aside from also having the long loading time problem I found another one: loading it background takes multiple times longer than loading in fullscreen.
Loading in fullscreen from the game opening it's fullscreen window to the mainmenu showing up took 44 sec (measured with my phone's stopwatch)
Loading in background (alt tabbed as soon as I could after starting it) managed the game to get to roughly 20% on the loading bar in these 44 sec for a total of 1:13 (left it in fullscreen after checking) to get to the mainmenu.

Gladly my loading times aren't as bad as Brusura's but it's still a bunch slower than all versions before.

Win7HP 64, 16GB ram, i7-3610QM 4x2.3ghz, GTX 660M

Maybe this is related to people getting worse and worse loading times over time?
http://forum.kerbalspaceprogram.com/showthread.php/42601-Star-map-stuttering-on-rotation
http://forum.kerbalspaceprogram.com/showthread.php/42601-Star-map-stuttering-on-rotation?p=552620&viewfull=1#post552620

#2 Updated by starbork over 11 years ago

Same issue on my machine, another set of logs, hopefully helpful.

=====
Issue: Significant performance decrease since upgrading to .21.1

Logs, Saves, Screenshots, DXDIAG:
attached, also available at
http://file2web.com/837KSP_performance_21.1.zip

Version:
KSP Version: STEAM, 21.1.276
Mods / Plugins / Flags: None, 100% stock
Save Games: Previously, lots of unconverted from .20, only one save game created in .21.1. Have since done a completely fresh STEAM install (deleting program folder too), and issues persist.
Controls: Mouse & Keyboard (no joystick)

Details: Since upgrading to .21.1 from .20.2, I have noticed significantly longer loading times, and some in-flight hitches that are affecting gameplay.
I did not gather exact metrics on .20 performance, but the following load time from .21.1 are generally at least 2-3x longer than .20 load times by my estimation.

Load Time Measurements:
Start Screen --> Space Center (SC): 12 seconds
SC --> VAB: 7 seconds
VAB, load Kerbal X [stock]: 6 seconds
VAB, launch button with Kerbal X --> Launch Pad: 33 seconds
VAB, Kerbal X loaded, hit Exit button --> SC: 28 seconds
Munar orbit, ESC menu --> SC: 7 seconds

The SOI Freeze
Flight performance seems about normal, however when transisioning to the Mun's SOI in the KerbalX pod, at timewarp 100X, there was a 5 second "freeze" where all visible activity and control were stopped. When the game resumed, my pod was a lot closer to the Mun than when the SOI change started.
Last night, when approaching the Mun in a different ship at 1000X, the freeze happened for about 10 seconds or so, and by the time it resumed I had overshot my Munar periapsis by a good deal, with serious mission consequences.

#3 Updated by TriggerAu over 11 years ago

On my copy with the scene to scene transitions the "Loading animation" of teh planets seems to spin then freeze, then start again after a pause. Maybe that will help narrow down where that might be.

#4 Updated by TG_bigboss over 11 years ago

I’m having same issue with scene transitions. Takes over 3 minutes from main menu to launching the Aries 4A. This is using stock steam install
KSP Version: Kerbal Space Program - 0.21.1.276 (WindowsPlayer) Steam

System:
OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
CPU: AMD Phenom(tm) II X6 1090T Processor (6)
RAM: 8192
GPU: NVIDIA GeForce GTX 570 (1233MB)
SM: 30 (Direct3D 9.0c [nvd3dum.dll 9.18.13.2049])

Full KSP log:
http://pastebin.com/GfmLMVL0

Loading times:
Loading your save to the Space Center(SC): 40 Seconds
SC to SPH: 14 Seconds
Load craft file (Aries 4A): 14 Seconds. Longer depending on craft and amount of parts.
Launch: 114 seconds

We have a Thread in the forums with many users having this issue all with posted KSP.log files.
http://forum.kerbalspaceprogram.com/showthread.php/42649-0-21-1-long-loading-times/page2 *

Other notes:* Ksp hangs on the black loading screen with the planet loading icon freezing. Everyone from the Thread posted above have posted about this issue. All their ksp logs both show the error of the missing transforms Group 1-39, which is what we believe, is causing the hang-up before loading the scene.

#5 Updated by Cesrate over 11 years ago

I think I'm with you all. This thing seems to only be with 0.21.1.

#6 Updated by Brusura over 11 years ago

I just wanted to add a new log, with more interesting stuff inside, I was at my orbital station when things were getting slower and I pressed alt+f4 to close right away and it stucked.

#7 Updated by MrFailSauce over 11 years ago

Just noting that I've seen this too. Happened after the update, until this is fixed, KSP isn't really playable for me.

#8 Updated by Ted over 11 years ago

  • Category set to Gameplay

#9 Updated by Squelch over 9 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#10 Updated by sal_vager about 9 years ago

  • Severity changed from High to Normal

Hi, please be mindful of the bug reporting guidelines and priority table when reporting issues, thank you.

http://bugs.kerbalspaceprogram.com/projects/ksp/wiki

Please reproduce this in 1.0.5 and if the issue persists please provide new logs and detailed system information, including driver versions.

#11 Updated by TriggerAu over 8 years ago

  • Status changed from Confirmed to Needs Clarification
  • % Done changed from 10 to 0

#12 Updated by Brusura over 8 years ago

  • Status changed from Needs Clarification to Resolved
  • % Done changed from 0 to 100

#13 Updated by TriggerAu over 8 years ago

  • Status changed from Resolved to Closed

Thanks Brusura

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