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Bug #1095

Small lockups when putting a part down

Added by whatisthisidonteven over 11 years ago. Updated almost 10 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
Start date:
07/24/2013
% Done:

100%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When you pick up a part with the left mouse button and press the left mouse button to put it down, the game locks up for a short amount of time, depending on how much parts there are (For example, if you pick up a big rocket and put it down the lockup can last a couple of seconds longer)

To replicate, simply pick up a part and put it down anywhere.

output_log.txt
http://pastebin.com/05jJ6Sxy

dxdiag.txt
http://pastebin.com/xsNqT2Dt

Animated gif attached.

QApls.gif (1.41 MB) QApls.gif [email protected] whatisthisidonteven, 07/24/2013 04:44 PM
screenshot0.png (1.91 MB) screenshot0.png [email protected] hoojiwana, 07/24/2013 05:21 PM
longlockups.gif (477 KB) longlockups.gif [email protected] whatisthisidonteven, 07/25/2013 11:37 AM
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1389

History

#1 Updated by hoojiwana over 11 years ago

1346

I'm unable to replicate this even with large vessels. My FPS drops when I pick up huge vessels but there's no lock up at all. Attached picture of the vessel I was testing with. Also tested with just the pod like in the reporters gif.

Pastebin of KSP_output:
http://pastebin.com/3g2MUjZk

Pastebin of DxDiag:
http://pastebin.com/vBX6vra7

#2 Updated by zxcvb55 over 11 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

I wasn't getting this before, but it's started to happen now (quite annoying actually). I'm going to play around with this a bit before I copy it over. But confirmed for now.

#3 Updated by whatisthisidonteven over 11 years ago

1389

Actually, it would appear that it's the amount of kerbals you have hired from the astronaut complex that determines how long the lockups are. For example if I just have the default 3 kerbals then there is no lockups, but if I go to the astronaut complex and hire all of the kerbals then the lockups start. The more kerbals, the longer the lockups. Gif attached (longlockups.gif) is the result of going to the complex and hiring all of the kerbals 5-6 times, as you can see the lockups are much longer.

#4 Updated by Ted over 11 years ago

  • Status changed from Confirmed to Ready to Test
  • % Done changed from 10 to 80
  • Version changed from 0.21 to 0.21.1

#5 Updated by Ted over 11 years ago

  • Target version set to 0.21.1
  • Version changed from 0.21.1 to 0.21

Durr.

#6 Updated by Ted almost 10 years ago

  • Status changed from Ready to Test to Closed
  • % Done changed from 80 to 100

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