Feature #1080
Time warp arrests spacecraft rotation
0%
Description
What happens: A spacecraft with SAS disabled that is rotating in a non-spinning inertial reference frame(ie world coords) will immediately stop rotation when time warp is turned on. When time-warp is reduced to 1x, rotation doesn't resume.
Reproduce: Launch craft into orbit. Start it spinning using torquers/rcs. Make sure SAS is OFF. Increase warp to 5x, decrease warp to 1x. Spacecraft rotation is halted.
Notes:
*I can understand not wanting the spacecraft to be whipping around when in time warp, but it should resume prior spin rate when time warp stops. Otherwise, it is basically impossible to do a spinning spacecraft (IRL a very common type of spacecraft) because you have to another spin-up maneuver after each time warp.
*As an exploit, it operates as a "poor man's ASAS". With no equipped ASAS, I can halt spacecraft rotation by hitting "." then "," in quick succession.
*When you add a more realistic thermal model, spinning spacecraft will be crucial, as a spacecraft spin is important for managing spacecraft temperature.(By distributing the solar thermal load evenly across the spacecraft surface, like a rotisserie.)
History
#1 Updated by Ted over 11 years ago
- Status changed from New to Not a Bug
- % Done changed from 0 to 100
Not a bug, more of a suggestion, time warp isn't meant to halt the rotation.
#2 Updated by Ted over 11 years ago
- Status changed from Not a Bug to New
- % Done changed from 100 to 0
Durr, misread the header. Just a note, perhaps write the description as a Feature suggestion instead of a bug report.
#3 Updated by Ted over 11 years ago
- Category set to Gameplay