Bug #10106
Radiator pannels not spining away from light
10%
![Arrow u r green](/plugin_assets/vote_on_issues/images/arrow-u-r-green.png?1560451728)
![Arrow d r red](/plugin_assets/vote_on_issues/images/arrow-d-r-red.png?1560451728)
Description
All pannels stoped turning away from sun light
History
#1
Updated by TriggerAu over 8 years ago
- Status changed from New to Needs Clarification
Can you add the save file for this one, and also the log at that period? thanks
#2
Updated by ib_virus over 8 years ago
- File persistent.rar persistent.rar added
#3
Updated by TriggerAu over 8 years ago
- Status changed from Needs Clarification to Updated
- % Done changed from 0 to 10
#4
Updated by Alchemist over 8 years ago
- Status changed from Updated to Confirmed
I also have radiators refusing to turn in 1.1.3. (while they worked before with no problem)
Interesting finding is that they start turning properly when I engage 10000x time warp, but don't turn at any lower time rate.
Solar panels act nominally, therefore that must be something with the deployable radiator modules.
#5
Updated by MiniMatt over 8 years ago
- File RadiatorTest.png RadiatorTest.png added
- File RadiatorTest.sfs RadiatorTest.sfs added
- File RadiatorTest.craft RadiatorTest.craft added
Can also confirm this in 1.1.3.1289 (both Win64 & Win32). Noting that ib_virus's example above looks to be a modded install I've attached the stock save (RadiatorTest.sfs), and VAB craft (RadiatorTest.craft) featured in the attached pic (RadiatorTest.png).
As Alchemist notes, at 10,000x & 100,000x time warp the radiators spin as expected. Below that, they do not.