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Bug #10083

Docking issue - Won't undock

Added by davis1118 over 8 years ago. Updated about 8 years ago.

Status:
Duplicate
Severity:
Normal
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
07/03/2016
% Done:

100%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I just installed a new clean version of 1.1.3 and remade my Saturn V replica that I originally made in version 1.0.5. The older version rocket worked fine, but now when I try to undock the lunar lander from the command module either above the mun or above kerbal it remains attached and the the "undock" button disappears and they are permanently attached. The lunar lander and the command module dock together without and issue, it's only when I try to undock. Like I stated, this is a clean version of 1.1.3 and a completely new rocket built in the new version. I have never had this issue until now.

Kerbal.png (879 KB) Kerbal.png [email protected] davis1118, 07/04/2016 12:42 AM
KSP docking port bug1.jpg (454 KB) KSP docking port bug1.jpg Docking port bug bensonv12, 10/03/2016 10:14 PM
19074
24950

Related issues

Is duplicate of Kerbal Space Program - Bug #10045: Clamp-O-Tron Fails to FunctionClosed06/25/2016

History

#1 Updated by davis1118 over 8 years ago

19074

Update: I am able to get the docking ports to work if I follow a few online steps provided from other users on reddit.

-Before trying to separate the docking ports, quicksave game.
-Open the persistent file under the saved folder.
-Find the first docking port in the part list and change the state to "Docked (docker)" then under the Undock list change "active=False" to =True.
-Find the second docking part and make the same changes except change the state to "Docked (dockee)"
-Make the same changes above in the quicksave file under the saved folder.
-Reload the saved game in Kerbal.
-Go to tracking station and fly the ship that changes were made too.
-Docking ports now undock.

This is a lot of scrolling through lines of code to make such a simple part work.

I also had more time to put together a screenshot of my setup if that is at all helpful.

#2 Updated by sal_vager over 8 years ago

To avoid this problem save your game (F5) then load it (hold F9) after jettisoning any fairings or engine shrouds.

#3 Updated by TriggerAu over 8 years ago

  • Status changed from New to Updated
  • Severity changed from High to Normal
  • % Done changed from 0 to 10

Setting updated for confirmation during cleanup

#4 Updated by Claw over 8 years ago

  • Status changed from Updated to Confirmed

#5 Updated by Claw over 8 years ago

  • Related to Bug #10045: Clamp-O-Tron Fails to Function added

#6 Updated by Claw over 8 years ago

  • Status changed from Confirmed to Duplicate
  • % Done changed from 10 to 100

#7 Updated by bensonv12 about 8 years ago

24950

davis1118 wrote:

I just installed a new clean version of 1.1.3 and remade my Saturn V replica that I originally made in version 1.0.5. The older version rocket worked fine, but now when I try to undock the lunar lander from the command module either above the mun or above kerbal it remains attached and the the "undock" button disappears and they are permanently attached. The lunar lander and the command module dock together without and issue, it's only when I try to undock. Like I stated, this is a clean version of 1.1.3 and a completely new rocket built in the new version. I have never had this issue until now.

I also have this issue, also V1.1.3.1289. similar Kapollo copy. i can undock the orbiter from the lander, rotate through 180 degrees and re-dock the other end of the orbiter with the lander. all ok so far. But, when i try to undock, i click on the un-dock button nothing happens and the button disappears from both docking ports leaving me unable to undock the orbiter from the lander.

There's a short video showing the problem here
https://www.youtube.com/watch?v=2YTvaBdQzaw

#8 Updated by Squelch about 8 years ago

  • Related to deleted (Bug #10045: Clamp-O-Tron Fails to Function)

#9 Updated by Squelch about 8 years ago

  • Is duplicate of Bug #10045: Clamp-O-Tron Fails to Function added

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