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Bug #10059

Stable crash in flight on decoupler stage

Added by gamerprogrammer almost 8 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
Start date:
06/26/2016
% Done:

100%

Version:
Platform:
OSX
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Steps to reproduce:
1. Launch craft.
2. Press [space] (engine stage)
3. Press [space] (decoupler stage)
4. Crash

I've attached some files. Hope it helps.

Environment:

Vanilla game from Steam (no mods)

OSX 10.11.4 (15E65)

Model Name:    MacBook Pro
Model Identifier: MacBookPro11,2
Processor Name: Intel Core i7
Processor Speed: 2.2 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
Auto-Saved Ship.craft (58.6 KB) Auto-Saved Ship.craft [email protected] gamerprogrammer, 06/26/2016 08:10 PM
persistent.sfs (1.97 MB) persistent.sfs [email protected] gamerprogrammer, 06/26/2016 08:10 PM
KSPDecouplerCrash.txt (75.8 KB) KSPDecouplerCrash.txt [email protected] gamerprogrammer, 06/26/2016 08:12 PM
DecouplingCrash.craft (16.6 KB) DecouplingCrash.craft This craft crashes gamerprogrammer, 06/26/2016 08:50 PM
DecouplingNoCrashQuiteSameCraft.craft (16.6 KB) DecouplingNoCrashQuiteSameCraft.craft This craft doesn't crash, reattached unmanned command module gamerprogrammer, 06/26/2016 08:51 PM
Crash.zip (132 KB) Crash.zip Full list of crafts + fixed craft and subassembly gamerprogrammer, 06/26/2016 09:11 PM

History

#1 Updated by gamerprogrammer almost 8 years ago

I made minimal craft that crashes. Then I reattached unmanned command module and crash gone. I've reattached it to same part.

So the tree of parts should be same, perhaps there is an error in its generation - i've changed root node many times when I was building my craft. Also I used subassemblies.

Craft files are in attachment. Also subassemblies (the problem was in STS-MTUG.craft).

Hope it helps.

#2 Updated by sal_vager almost 8 years ago

Hi gamerprogrammer, this is a known issue with the TR-38-D decoupler on OSX, though the cause is unknown.

It is the only decoupler with PhysicsSignificance = 1 (turning off physics) to make large craft less wobbly.

Changing this to PhysicsSignificance = 0 will prevent the issue.

You can find this in GameData/Squad/Parts/Structural/Size3Decoupler/part.cfg

#3 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

#5 Updated by Squelch over 7 years ago

  • Status changed from Confirmed to Ready to Test
  • Target version set to 1.2.0
  • % Done changed from 10 to 80

this was addressed and fixed for KSP 1.2

#6 Updated by JPLRepo over 7 years ago

  • Status changed from Ready to Test to Closed
  • % Done changed from 80 to 100

Closing. No response.

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