Bug #10059
Stable crash in flight on decoupler stage
100%
Description
Steps to reproduce:
1. Launch craft.
2. Press [space] (engine stage)
3. Press [space] (decoupler stage)
4. Crash
I've attached some files. Hope it helps.
Environment:
Vanilla game from Steam (no mods)
OSX 10.11.4 (15E65)
Model Name: MacBook Pro
Model Identifier: MacBookPro11,2
Processor Name: Intel Core i7
Processor Speed: 2.2 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
History
#1 Updated by gamerprogrammer over 8 years ago
- File DecouplingCrash.craft DecouplingCrash.craft added
- File DecouplingNoCrashQuiteSameCraft.craft DecouplingNoCrashQuiteSameCraft.craft added
- File Crash.zip Crash.zip added
I made minimal craft that crashes. Then I reattached unmanned command module and crash gone. I've reattached it to same part.
So the tree of parts should be same, perhaps there is an error in its generation - i've changed root node many times when I was building my craft. Also I used subassemblies.
Craft files are in attachment. Also subassemblies (the problem was in STS-MTUG.craft).
Hope it helps.
#2 Updated by sal_vager over 8 years ago
Hi gamerprogrammer, this is a known issue with the TR-38-D decoupler on OSX, though the cause is unknown.
It is the only decoupler with PhysicsSignificance = 1 (turning off physics) to make large craft less wobbly.
Changing this to PhysicsSignificance = 0 will prevent the issue.
You can find this in GameData/Squad/Parts/Structural/Size3Decoupler/part.cfg
#3 Updated by TriggerAu over 8 years ago
- Status changed from New to Confirmed
- % Done changed from 0 to 10
#5 Updated by Squelch about 8 years ago
- Status changed from Confirmed to Ready to Test
- Target version set to 1.2.0
- % Done changed from 10 to 80
this was addressed and fixed for KSP 1.2
#6 Updated by JPLRepo about 8 years ago
- Status changed from Ready to Test to Closed
- % Done changed from 80 to 100
Closing. No response.