Mono path[0] = 'D:/KSPTools/StockKSP1.2/KSP_x64_Dbg_Data/Managed' Mono path[1] = 'D:/KSPTools/StockKSP1.2/KSP_x64_Dbg_Data/Mono' Mono config path = 'D:/KSPTools/StockKSP1.2/KSP_x64_Dbg_Data/Mono/etc' PlayerConnection initialized from D:/KSPTools/StockKSP1.2/KSP_x64_Dbg_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55066 Multi-casting "[IP] 192.168.0.195 [Port] 55066 [Flags] 3 [Guid] 1175839038 [EditorId] 3247424759 [Version] 1048832 [Id] WindowsPlayer(HGA-CLROOM-PC) [Debug] 1" to [225.0.0.222:54997]... Waiting for connection from host on [192.168.0.195:55066]... Timed out. Continuing without host connection. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56038 PlayerConnection already initialized - listening to [192.168.0.195:55066] Initialize engine version: 5.4.0p4 (b15b5ae035b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.6839] Renderer: NVIDIA GeForce GTX 970 Vendor: NVIDIA VRAM: 4007 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 Begin MonoManager ReloadAssembly Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Mono.Cecil.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Mono.Cecil.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\KSPAssets.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\KSPAssets.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\TDx.TDxInput.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\TDx.TDxInput.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\TrackIRUnity.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\TrackIRUnity.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\xmldiffpatch.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\xmldiffpatch.dll into Unity Child Domain Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\XmlDiffPatch.View.dll (this message is harmless) Loading D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\XmlDiffPatch.View.dll into Unity Child Domain - Completed reload, in 0.152 seconds Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: D:\KSPTools\StockKSP1.2\KSP_x64_Dbg_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0 Initialized touch support. UnloadTime: 1.441363 ms Release Build UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Versioning:OnAwake() VersioningBase:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [KSP Version]: 1.2.1.1604 (WindowsPlayer x64) (x64) ============================== UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Versioning:OnAwake() VersioningBase:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Input Devices]: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InputDevices:InitializeDevices() InputDevices:.ctor() GameSettings:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Input Devices]: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InputDevices:InitializeDevices() InputDevices:Load(ConfigNode) GameSettings:ParseCfg() GameSettings:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Launcher Settings File doesn't exist UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Launcher after checking file: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ******* Log Initiated for Kerbal Space Program - 1.2.1.1604 (WindowsPlayer x64) ******* UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPLog:LogHeader() KSPLog:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PhysicsGlobals: Loading database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PhysicsGlobals:LoadDatabase() PhysicsGlobals:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AppCanvas MASK: 3458764513820540928 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.CanvasGroupInputLock:UpdateLockMask() KSP.UI.CanvasGroupInputLock:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load(Assembly): CommNetStockBug/CommNetStockBug UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssemblyLoader: Loading assembly at D:\KSPTools\StockKSP1.2\GameData\CommNetStockBug\CommNetStockBug.dll UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProxyDomain:GetAssembly(String) AssemblyLoader:LoadPlugin(FileInfo, String, ConfigNode) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Assembly): Squad/Plugins/KSPSteamCtrlr UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssemblyLoader: Loading assembly at D:\KSPTools\StockKSP1.2\GameData\Squad\Plugins\KSPSteamCtrlr.dll UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProxyDomain:GetAssembly(String) AssemblyLoader:LoadPlugin(FileInfo, String, ConfigNode) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Assembly): Squad/Plugins/Steamworks.NET UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssemblyLoader: Loading assembly at D:\KSPTools\StockKSP1.2\GameData\Squad\Plugins\Steamworks.NET.dll UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProxyDomain:GetAssembly(String) AssemblyLoader:LoadPlugin(FileInfo, String, ConfigNode) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssemblyLoader: Loading assemblies UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssemblyLoader:LoadAssemblies() c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Non platform assembly: D:\KSPTools\StockKSP1.2\GameData\CommNetStockBug\CommNetStockBug.dll (this message is harmless) Non platform assembly: D:\KSPTools\StockKSP1.2\GameData\Squad\Plugins\KSPSteamCtrlr.dll (this message is harmless) Non platform assembly: D:\KSPTools\StockKSP1.2\GameData\Squad\Plugins\Steamworks.NET.dll (this message is harmless) VesselModules: Found VesselModule of type CommNetVessel with order 999 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VesselModuleManager:m__6C2(Type) LoadedAssembly:TypeOperation(Action`1) LoadedAssembyList:TypeOperation(Action`1) VesselModuleManager:CompileModules() c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) VesselModules: Found VesselModule of type FlightIntegrator with order 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VesselModuleManager:m__6C2(Type) LoadedAssembly:TypeOperation(Action`1) LoadedAssembyList:TypeOperation(Action`1) VesselModuleManager:CompileModules() c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) VesselModules: Found 2 VesselModule types UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VesselModuleManager:CompileModules() c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) ************************************************************************ Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64_Dbg.exe Mod DLLs found: Stock assembly: Assembly-CSharp v1.0.0.0 CommNetStockBug v1.0.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 Stock assembly: Steamworks.NET v9.0.0.0 / v9.0.0 Folders and files in GameData: CommNetStockBug Stock folder: Squad ************************************************************************ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [AddonLoader]: Instantiating addon 'KSPSteamController' from assembly 'KSPSteamCtrlr' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/editorLoop01 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) GameDatabase:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingScreen:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) MainCanvas MASK: 3458764513820540928 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.CanvasGroupInputLock:UpdateLockMask() KSP.UI.CanvasGroupInputLock:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [SpaceNavigatorWindows]: Could not initialize device. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpaceNavigatorWindows:.ctor() SpaceNavigatorWindows:get_SubInstance() SpaceNavigator:get_Instance() HighLogic:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActionCanvas MASK: 3458764513820540928 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.CanvasGroupInputLock:UpdateLockMask() KSP.UI.CanvasGroupInputLock:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load(Audio): Squad/Sounds/elev_loop UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/elev_start UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/elev_stop UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_ambience_nature UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_click_flick UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_click_latch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_click_sharp UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_click_tick UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_click_tock UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_decoupler_fire UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_delete_bin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_explosion_debris1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_explosion_debris2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_explosion_large UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_rocket_mini UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_rocket_spurts UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_servomotor UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_tab_extend UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Audio): Squad/Sounds/sound_tab_retreat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/C7AerospaceDivision UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/C7AerospaceDivision_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/DinkelsteinKermansConstructionEmporium UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/DinkelsteinKermansConstructionEmporium_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/ExperimentalEngineering UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/ExperimentalEngineering_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/FlooydResearchLab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/FlooydResearchLab_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/GoliathNationalProducts UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/GoliathNationalProducts_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/IntegratedIntegrals UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/IntegratedIntegrals_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/IonicSymphonicProtonicElectronics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/IonicSymphonicProtonicElectronics_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/JebsJunkyard UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/JebsJunkyard_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/KerbalMotion UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/KerbalMotion_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/KerbinWorldFirstRecordKeepingSociety UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/KerbinWorldFirstRecordKeepingSociety_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Kerbodyne UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Kerbodyne_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Kerlington UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Kerlington_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/MaxoConstructionToys UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/MaxoConstructionToys_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/MovingPartsExpertsGroup UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/MovingPartsExpertsGroup_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/OMBDemolition UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/OMBDemolition_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/PeriapsisCo UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/PeriapsisCo_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Probodobodyne UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Probodobodyne_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/R&D UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/R&D_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/ReactionSystemsLtd UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/ReactionSystemsLtd_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Rockomax UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Rockomax_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Rokea UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Rokea_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/SeansCannery UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/SeansCannery_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/SteadlerEngineeringCorps UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/SteadlerEngineeringCorps_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/StrutCo UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/StrutCo_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Vac-Co UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/Vac-Co_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/WinterOwl UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/WinterOwl_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/ZaltonicElectronics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Agencies/ZaltonicElectronics_scaled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/balloon UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/custom UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/default UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/dish UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/eva UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/gravity UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/marker UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/pressure UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/report UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/sample UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/seismic UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/thermometer UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Contracts/Icons/vessel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/09 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/blorbs UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/bullseye UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/capsule UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/circles UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/default UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/esa_dark_blue UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/hexagon UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/hexagonCircles UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/kerbal1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/kerbal2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/kerbin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/kerbinmunflag UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/line UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/minimalistic UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/NASA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/orbit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/orbs UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/retro UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/rings UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/rocketScience UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/satellite UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/spheres UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/squadLogo UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/squadLogo2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/stripes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/trees UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/trippy UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Flags/uk_space_agency UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/DiamondBlue UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/FlameBlueOrange UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/FlamePurple UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/FlameRed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/FlameRedOrange UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/Monoprop UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/plasma2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/rocketplume2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/shockDiamond2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/FX/smokepuff1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/cs_main UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/cs_mk2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/cs_mk3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/cs_size0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/cs_size1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/cs_size2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/cs_size3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/cs_surface UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/fuels_monopropellant UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/fuels_ore UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/fuels_oxidizer UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/fuels_solidfuel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/fuels_xenongas UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/number1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/number2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/number3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/number4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/number5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/number6 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/number7 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/number8 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/number9 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advaerodynamics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advancedmotors UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advconstruction UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advelectrics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advexploration UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advflightcontrol UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advlanding UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advmetalworks UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advrocketry UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advsciencetech UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_advunmanned UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_aerodynamicsystems UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_aerospacetech UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_automation UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_basicprobes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_basicrocketry UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_composites UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_electrics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_electronics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_evatech UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalaerodynamics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalelectrics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalmotors UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalrocketry UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_experimentalscience UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_fieldscience UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_flightcontrol UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_fuelsystems UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_generalconstruction UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_generalrocketry UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_generic UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_heavierrocketry UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_heavyaerodynamics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_heavyrocketry UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_highaltitudeflight UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_highaltitudepropulsion UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_hypersonicflight UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_ionpropulsion UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_landing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_largecontrol UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_largeelectrics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_largeprobes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_metamaterials UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_nanolathing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_nuclearpropulsion UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_precisionengineering UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_robotics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_sciencetech UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_specializedconstruction UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_specializedcontrol UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_specializedelectrics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_stability UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_start UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_supersonicflight UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_survivability UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_unmannedtech UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/R&D_node_icon_veryheavyrocketry UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/RDicon_aerospaceTech2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/RDicon_commandmodules UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/RDicon_fuelSystems-advanced UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/RDicon_fuelSystems-highPerformance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/RDicon_largeVolumeContainment UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/RDicon_miniaturization UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/RDicon_propulsion-precision UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/RDicon_propulsionSystems UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/PartList/SimpleIcons/RDicon_telescope UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/aerodynamicNoseCone/Nosecone UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/airbrake/Airbrake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/airIntakeRadialXM-G50/RadialIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/airlinerWings/AirlinerWings UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/airplaneFins/AirplaneFins UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/basicFin/BasicFin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/circularIntake/CircluarIntakes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/circularIntake/CircluarIntakes_Heat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/cones/Cones UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/cones/Cones_Heat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/fairings/AutoTruss UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/fairings/FairingBase UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/fairings/fairings_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/HeatShield/Fairing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/HeatShield/heatshield UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/InflatableHeatShield/HeatShield UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/InflatableHeatShield/HeatShieldFairing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/InflatableHeatShield/HeatShield_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/intakeRadialLong/Radial_long UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/miniIntake/SmallIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/protectiveRocketNoseMk7/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/ramAirIntake/RampIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/ramAirIntake/RampIntake_Heat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/shuttleWings/ShuttleWings UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/wingletAV-R8/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/wingletAV-R8/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/wingletAV-T1/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/wingletAV-T1/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/wingletDeltaDeluxe/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Aero/wings/Wings UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/advancedSasModuleLarge/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/advancedSasModuleLarge/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/cupola/cupola_Emissive UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/cupola/ksp_l_cupola_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/cupola/ksp_l_cupola_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/cupola/window UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/externalCommandSeat/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/hitchhikerStorageContainer/cabin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/hitchhikerStorageContainer/cabin_Illum UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/hitchhikerStorageContainer/cabin_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/hitchhikerStorageContainer/window UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/inlineAdvancedStabilizer/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/inlineAdvancedStabilizer/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/inlineReactionWheel/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/inlineReactionWheel/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/inlineReactionWheel/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/Mk1-2Pod/ladder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/Mk1-2Pod/mk 1-2 external shell Variant-Hatch NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/Mk1-2Pod/mk 1-2 external shell Variant-Hatch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/Mk1-2Pod/Mk1-2_illum UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/Mk1-2Pod/walls UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/Mk1-2Pod/window UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1Cockpits/GLOW UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1Cockpits/Mk1Cockpit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1LanderCan/ksp_s_landerCan_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1LanderCan/ksp_s_landerCan_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1LanderCan/ksp_s_landerCan_psd_illum UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1pod/hatch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1pod/ladderrung UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1pod/outer shell NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1pod/outer shell UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1pod/window UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk1pod/window_illum UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2CockpitInline/Cockpit_inline_A UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2CockpitInline/Cockpit_inline_Emissive UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2CockpitInline/Cockpit_inline_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2CockpitStandard/Cockpit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2CockpitStandard/Cockpit_Lum UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2CockpitStandard/Cockpit_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2DroneCore/mk2Dronecore UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2LanderCan/Illum UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2LanderCan/ladder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2LanderCan/outershell UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2LanderCan/outershell_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk2LanderCan/window UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/mk3CockpitShuttle/Mk3CockpitShuttle_LUM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeCoreCube/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeCoreCube/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeCoreHex/ksp_m_hexProbe_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeCoreHex/ksp_m_hexProbe_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeCoreOcto/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeCoreOcto/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeCoreOcto2/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeRoverBody/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeRoverBody/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeStackLarge/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeStackLarge/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeStackSmall/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeStackSmall/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeStackSphere/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Command/probeStackSphere/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/CompoundParts/fuelLine/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/CompoundParts/strutConnector/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/1x6ShroudSolarPanels/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/1x6ShroudSolarPanels/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/1x6ShroudSolarPanels/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/1x6SolarPanels/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/1x6SolarPanels/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/1x6SolarPanels/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/3x2ShroudSolarPanels/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/3x2ShroudSolarPanels/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/3x2ShroudSolarPanels/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/3x2SolarPanels/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/3x2SolarPanels/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/3x2SolarPanels/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/gigantorXlSolarArray/panel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/radialFlatSolarPanel/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/RTG/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/z-100Battery/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/z-1kBattery/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/z-1kBattery/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/z-200Battery/ksp_m_batteryPack_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/z-400Battery/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/z-4kBattery/ksp_l_batteryPack_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Electrical/z-4kBattery/ksp_l_batteryPack_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/ionEngine/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/jetEngines/Jet Engines UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/jetEngines/Jet_Heat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngine24-77/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidEngine_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidEngine_norm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidFuelEngine_fairing_norm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngine48-7S/ksp_m_liquidFuelEngine_fairing_psd UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineAerospike/Aerospike UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineAerospike/Aerospike_Heat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-1/alternatebracket UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-1/engine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-1R/ksp_r_microEngine_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-909/bigfairing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-909/engine3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-909/engine3_emissive UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-909/engine3_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-N/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-N/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-N/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-N/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-T30/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-T30/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-T30/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-T45/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-T45/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-T45/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineLV-T45/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineMainsail/model004 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineMk55/Thud UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineMk55/Thud_Heat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEnginePoodle/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEnginePoodle/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEnginePoodle/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEnginePoodle/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_emissive UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_fairing_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_fairing_norm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineSkipper/ksp_l_midrangeEngine_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineSSME/SSME UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineSSME/SSME_GLOW UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/liquidEngineSSME/SSME_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/MassiveSRB/solid_booster_cm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/MassiveSRB/solid_booster_em UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/MassiveSRB/solid_booster_nm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/miniJet/SmallJet UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/OMSEngine/engineoms 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/rapierEngine/rapierDiffuse UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/rapierEngine/rapieremit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size2LFB/Size2LFBEmissive UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size2LFB/twin_nozzle_booster_cm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size2LFB/twin_nozzle_booster_nm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size3AdvancedEngine/decoupler_and_adaptor_cm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngineDiffuse UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngineEmissive UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngineNormal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size3EngineCluster/ClusterEngineEmit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size3EngineCluster/four_nozzle_engine_cm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/Size3EngineCluster/four_nozzle_engine_nm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/solidBoosterBACC/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/solidBoosterBACC/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/solidBoosterBACC/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/solidBoosterRT-10/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/solidBoosterRT-10/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/solidBoosterRT-10/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/solidBoosterRT-5/RT5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/solidBoosterRT-5/RT5_N_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/solidBoosterSep/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Engine/vernorEngine/vernierEngine3UV UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/adapterTanks/Mk3Adapters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankJumbo-64/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankJumbo-64/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankOscarB/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankOscarB/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankOscarB/tank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankOscarB/tank_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankT100/tank4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankT200/tank3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankT200/tank3_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankT400/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankT400/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankT800/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankT800/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankToroidal/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankToroidal/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankX200-16/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankX200-16/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankX200-32/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankX200-32/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankX200-8/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/fuelTankX200-8/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/miniFuselage/Fuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/mk2Adapters/mk2adapters1m UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/mk2FuselageLong/mk2Fuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/mk2FuselageShort/mk2FuselageShort UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage_LUM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/RCSFuelTankR1/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/RCSFuelTankR1/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/RCSFuelTankR10/ksp_m_rcsTank_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/RCSFuelTankR10/ksp_m_rcsTank_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/RCSFuelTankR25/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/RCSFuelTankR25/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/RCSTankRadial/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/RCStankRadialLong/ksp_r_rcsCylTank_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/Size3Tanks/fueltTanks_cm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/xenonTank/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/xenonTank/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/xenonTankLarge/tank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/FuelTank/xenonTankRadial/ksp_r_xenonTank_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Misc/AsteroidDay/CamSat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Misc/AsteroidDay/CamSat_glow UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Misc/AsteroidDay/CamSat_N_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Misc/AsteroidDay/default UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Misc/AsteroidDay/JumboHexProbe UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Misc/AsteroidDay/JumboHexProbe_NORM_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/FuelCell/FCLamp UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/FuelCell/FuelCellRack UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/FuelCell/fuellcell UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/ISRU/Processor_Large UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/LargeTank/ksp_l_resourceContainer_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/LargeTank/ksp_l_resourceContainer_norm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/MiniDrill/DustParticle UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/MiniDrill/ksp_r_rockProbe_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/MiniDrill/ksp_r_rockProbe_PSD UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/MiniISRU/ksp_s_processorSmall_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/OrbitalScanner/detector UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/RadialDrill/DustParticle UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/RadialDrill/TriBitDrill UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/RadialTank/ksp_r_resourceContainer_psd_2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/SmallTank/ksp_s_resourceContainer_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/SmallTank/ksp_s_resourceContainer_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/SurfaceScanner/ksp_r_samplerAir_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/SurveyScanner/dish UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Resources/SurveyScanner/dish_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/AtmosphereSensor/ksp_r_hydroscoop_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/GooExperiment/A_GooExperiment_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/LargeCrewedLab/Large_Crewed_Lab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/LargeCrewedLab/Large_Crewed_Lab_glow UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/LargeCrewedLab/window UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/MaterialBay/science_module_small UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/MaterialBay/science_module_small_emit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/MaterialBay/science_module_small_nrm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/MaterialBay/wires UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/ScienceBox/Container UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/sensorAccelerometer/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/sensorBarometer/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/sensorGravimeter/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Science/sensorThermometer/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/adapterLargeSmallBi/ksp_l_biAdapter_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/adapterLargeSmallQuad/ksp_l_quadAdapter_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/adapterLargeSmallTri/ksp_l_triAdapter_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/adapterSmallMiniShort/ksp_s_adapterShort_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/adapterSmallMiniTall/ksp_s_adapterLong_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/mk1Parts/Mk1Structural UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/mk1Parts/Mk1StructuralHeat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/Size3Decoupler/decoupler_and_adaptor_cm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/Size3Decoupler/decoupler_and_adaptor_nm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/Size3To2Adapter/decoupler_and_adaptor_cm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/Size3To2Adapter/decoupler_and_adaptor_nm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/stationHub/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/stationHub/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/structuralIBeam200/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/structuralIBeam200Pocket/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/structuralIBeam650/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/structuralMicronode/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/structuralPanel1x1/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/structuralPanel1x1/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/structuralPanel2x2/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/structuralPanel2x2/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/structuralPylons/Pylons UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/strutCubicOcto/cubestrut UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/strutOcto/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/trussGirderAdapter/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/trussGirderAdapter/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/trussGirderL/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Structural/trussGirderXL/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Thermal/FoldingRadiators/radiator UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Thermal/FoldingRadiators/radiator_N_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Thermal/RadiatorPanels/radPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Thermal/RadiatorPanels/radPanel_N_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/commDish88-88/comm_dish_array UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/commDish88-88/comm_dish_v2_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/commDish88-88/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/commsAntennaDTS-M1/mediumDishAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/commsAntennaDTS-M1/mediumDishAntenna_Emit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/commsDish16/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerRadialHDM/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerRadialTT-38K/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerRadialTT-38K/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerRadialTT-70/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerSeparatorTR-18D/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerSeparatorTR-18D/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerSeparatorTR-2C/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerSeparatorTR-XL/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerStack2m/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerStack2m/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerStackTR-18A/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerStackTR-18A/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/decouplerStackTR-2V/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/DirectAntennas/MiniAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPort/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPort/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortInline/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortInline/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortInline/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortJr/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortJr/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortShielded/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortShielded/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortShielded/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortSr/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/dockingPortSr/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/GrapplingDevice/grabberDiffuse UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/GrapplingDevice/window UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/ladderRadial/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/ladderTelescopic/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/ladderTelescopic/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/ladderTelescopic/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/ladderTelescopicBay/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/ladderTelescopicBay/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/landingLegLT-1/ksp_r_landingStrut_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/landingLegLT-2/landingLeg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/landingLegLT-5/leg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/landingLegLT-5/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/largeAdapter/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/largeAdapterShort/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/launchClamp1/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/launchClamp1/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/launchEscapeSystem/LES_Diffuse UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/linearRCS/rcs UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/mk2CargoBay/mk2CargoBay UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/mk2CrewCabin/mk2CrewCabin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/mk2CrewCabin/mk2CrewCabin_LUM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/mk2DockingPort/mk2DockingPort UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/mk3CargoBay/Mk3CargoBay UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk1/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk1/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk12-R/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk12-R/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk16-XL/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk16-XL/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk2-R/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk2-R/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk25/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/parachuteMk25/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/radialAttachmentPoint/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/radialAttachmentPoint/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/rcsBlockRV-105/rcs UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/RelayAntennas/DishAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/RelayAntennas/MiniAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/ServiceBay/ServiceBay UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/ServiceBay/ServiceBay_N_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/spotLightMk1/light1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/spotLightMk1/light1_em UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/spotLightMk2/light2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/spotLightMk2/light2_em UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/stackBiCoupler/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/stackQuadCoupler/ksp_s_quadCoupler_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Utility/stackTriCoupler/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/LandingGear/Flare UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/LandingGear/LandingGear UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/LandingGear/LandingGear_Emissive UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelM1/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelM1/roverwheel1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelS2/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelS2/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelS2/roverwheel2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelS2/roverwheel2_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelTR-2L/ksp_r_medWheel_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelTR-2L/ksp_r_medWheel_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelTR-2L/ksp_r_medWheel_wheel_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelTR-2L/ksp_r_medWheel_wheel_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelTR-2L/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelTR-2L/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelTR-2L/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelTR-2L/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelXL3/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelXL3/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelXL3/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelXL3/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelXL3/mount UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelXL3/mount_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelXL3/wheel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Parts/Wheel/roverWheelXL3/wheel_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/AltimeterThreeHands/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/AltimeterThreeHands/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/AtmosphereDepth/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/AtmosphereDepth/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/AxisIndicator/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/buttonsGeneric/ButtonsAndSwitches UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/ButtonSquare/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/circularButton/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/Compass/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/directionalKnob/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/directionalKnob2/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/IndicatorPanel/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/IndicatorPanel/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/IVANavBall/Arrows8dir UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/IVANavBall/IVANavBall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/IVANavBall/IVANavBall_Glow UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/IVANavBall/ManeuverNode_vectors UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/IVANavBall/navball2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/IVANavBall/navBall_DV_IVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/IVANavBall/navBall_vectors_IVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/ledPanelSpeed/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/ledPanelSpeed/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/Monitor/Emissives UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/Monitor/Emissives_glow UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/Monitor/Monitor UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/NavBall/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/NavBall/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/NavBall/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/NavBall/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/PropsGeneric/propsGeneric UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/pullSwitch/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/pullSwitch/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/radarAltitude/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/squareButton/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/standingSwitch/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/standingSwitch/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/switch/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/switchGuard/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/switchWithGuards/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/switchWithGuards/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/switchWithGuards/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/throttle/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/throttle/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Props/VSI/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/crewCabinInternals/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/crewCabinInternals/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/crewCabinInternals/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/crewCabinInternals/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/crewCabinInternals/model004 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/crewCabinInternals/model005 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/cupolaInternal/ksp_l_cupola_internal_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/cupolaInternal/ksp_l_cupola_internal_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/cupolaInternal/ksp_l_cupola_internal_windows_alpha UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/cupolaInternal/pilot Seat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace1/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace1/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace1/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace1/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace1/model004 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace1/model005 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace3/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace3/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace3/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace3/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace3/model004 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace3/model005 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace3/model006 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/GenericSpace3/model007 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinInternals/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinInternals/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinInternals/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinInternals/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinInternals/model004 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinInternals/model005 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinInternals/model006 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinInternals/model007 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinSmallInternal/ksp_s_landerCan_internal_diff UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinSmallInternal/ksp_s_landerCan_internal_normal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinSmallInternal/ksp_s_landerCan_internal_window_alpha UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/landerCabinSmallInternal/pilot Seat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/LargeCrewedLabInternals/Glass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/LargeCrewedLabInternals/MPL_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/LargeCrewedLabInternals/MPL_Int_n_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1CabinInternal/Cabin_Lightmap UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1CabinInternal/CockpitGeneric UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1CabinInternal/CockpitGeneric_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1CockpitInternal/CockpitGeneric UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1CockpitInternal/CockpitGeneric_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1CockpitInternal/IVAMAP UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1CockpitInternal/Windows UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1InlineInternal/Canopy UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1InlineInternal/CockpitGeneric UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1InlineInternal/CockpitGeneric_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1InlineInternal/Mk1Inline_Lightmap UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1PodCockpit/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1PodCockpit/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1PodCockpit/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1PodCockpit/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1PodCockpit/model004 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1PodCockpit/model005 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1PodCockpit/model006 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk1PodCockpit/model007 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk2CockpitStandardInternal/CargoBagA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk2CockpitStandardInternal/Mk2StandardIVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk2CockpitStandardInternal/Pilotseat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk2CockpitStandardInternal/Windows UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/Mk2CrewCabinInternal/CargoBagA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/Mk2CrewCabinInternal/Glass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/Mk2CrewCabinInternal/Mk2StandardIVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/Mk2CrewCabinInternal/Pilotseat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk2InlineInternal/CockpitGeneric UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk2InlineInternal/CockpitGeneric_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk2InlineInternal/Mk2InlineLightmap UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/mk2InlineInternal/propsGeneric UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/MK3CockpitInternal/Glass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/MK3CockpitInternal/Mk2StandardIVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/MK3_CrewCab_Int/Glass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/MK3_CrewCab_Int/GlassMK3CC UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/MK3_CrewCab_Int/Mk2StandardIVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/MK3_CrewCab_Int/MK3_CrewCab_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/MK3_CrewCab_Int/MK3_CrewCab_Int_n UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/MK3_CrewCab_Int/Pilotseat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/Placeholder/PlaceholderIVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/PodCockpit/model000 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/PodCockpit/model001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/PodCockpit/model002 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/PodCockpit/model003 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/PodCockpit/model004 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/PodCockpit/model005 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/PodCockpit/model006 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/PodCockpit/model007 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/sharedAssets/CockpitGeneric UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Spaces/sharedAssets/CockpitGeneric_NRM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/AggressiveNegotiations UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/AppreciationCampaign UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/BailOutGrant UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/FundraisingCampaign UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/LeadershipInitiative UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/OpenSourceTechProgram UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/OutsourcedResearch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/PatentsLicensing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/RecoveryTransponderFitting UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/ResearchRightsSellOut UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Strategies/Icons/UnpaidResearchProgram UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Tutorials/ChuteColors UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Tutorials/EditorCoM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Tutorials/EditorSnap UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Tutorials/EditorSnap4x UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Tutorials/EditorSymm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Texture): Squad/Tutorials/StagingStack UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/afterburner_flame UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/afterburner_shock UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/diamondBlue UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/exhaustFlames_blue UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/hydroLOXFlame UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/IonPlume UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/ks1_Exhaust UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/ks25_Exhaust UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/ksX_Exhaust UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/LES_Thruster UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/Monoprop_big UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/Monoprop_medium UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/Monoprop_small UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/shockExhaust_blue UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/shockExhaust_blue_small UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/shockExhaust_red_small UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/SRB_Large UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/FX/SRB_LargeSparks UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/aerodynamicNoseCone/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/airbrake/Airbrake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/airIntakeRadialXM-G50/RadialIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/airlinerWings/ControlSurface UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/airlinerWings/MainWing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/airlinerWings/TailFin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/airplaneFins/AdvCanard UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/airplaneFins/Canard UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/airplaneFins/Swept UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/airplaneFins/TailFin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/basicFin/basicFin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/circularIntake/CircularIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/circularIntake/ConeIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/cones/AvioCone UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/cones/ConeA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/cones/ConeB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/cones/NCS UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/cones/TailA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/cones/TailB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/cones/TinyCone UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/fairings/AutoTruss UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/fairings/fairingSize1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/fairings/fairingSize2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/fairings/fairingSize3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/HeatShield/HeatShield0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/HeatShield/HeatShield1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/HeatShield/HeatShield2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/HeatShield/HeatShield3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/InflatableHeatShield/HeatShield UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/intakeRadialLong/IntakeRadial UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/miniIntake/SmallIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/protectiveRocketNoseMk7/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/ramAirIntake/RampIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/shuttleWings/ShuttleDeltaWing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/shuttleWings/ShuttleElevonA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/shuttleWings/ShuttleElevonB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/shuttleWings/ShuttleRudder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/shuttleWings/ShuttleStrake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wingletAV-R8/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wingletAV-T1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wingletDeltaDeluxe/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/connector1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/connector2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/connector3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/connector4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/connector5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/delta UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/delta_small UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/elevon1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/elevon2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/elevon3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/elevon4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/elevon5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/strake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/structural1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/structural2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/structural3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/structural4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/swept1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Aero/wings/swept2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/advancedSasModuleLarge/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/cupola/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/externalCommandSeat/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/hitchhikerStorageContainer/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/inlineAdvancedStabilizer/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/inlineReactionWheel/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/Mk1-2Pod/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk1Cockpits/Cabin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk1Cockpits/CockpitInline UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk1Cockpits/CockpitStandard UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk1LanderCan/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk1pod/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk2CockpitInline/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk2CockpitStandard/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk2DroneCore/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk2LanderCan/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/mk3CockpitShuttle/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/probeCoreCube/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/probeCoreHex/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/probeCoreOcto/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/probeCoreOcto2/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/probeRoverBody/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/probeStackLarge/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/probeStackSmall/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Command/probeStackSphere/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/CompoundParts/fuelLine/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/CompoundParts/strutConnector/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/1x6ShroudSolarPanels/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/1x6SolarPanels/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/3x2ShroudSolarPanels/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/3x2SolarPanels/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/gigantorXlSolarArray/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/radialFlatSolarPanel/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/RTG/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/z-100Battery/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/z-1kBattery/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/z-200Battery/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/z-400Battery/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Electrical/z-4kBattery/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/ionEngine/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/jetEngines/turbineInside UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/jetEngines/turboFanSize1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/jetEngines/turboFanSize2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/jetEngines/turboJet UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/jetEngines/turboRamJet UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngine24-77/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngine48-7S/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineAerospike/AeroSpike UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineLV-1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineLV-1R/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineLV-909/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineLV-N/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineLV-T30/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineLV-T45/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineMainsail/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineMk55/Thud UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEnginePoodle/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineSkipper/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/liquidEngineSSME/SSME UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/MassiveSRB/MassiveSRB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/miniJet/SmallJet UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/OMSEngine/NewModel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/rapierEngine/rapier UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/Size2LFB/Size2LFB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/Size3AdvancedEngine/Size3AdvancedEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/Size3EngineCluster/Size3EngineCluster UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/solidBoosterBACC/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/solidBoosterRT-10/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/solidBoosterRT-5/SRB_RT5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/solidBoosterSep/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Engine/vernorEngine/NewModel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/adapterTanks/Mk3-Mk2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/adapterTanks/Mk3-Size2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/adapterTanks/Mk3-Size2Slant UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/adapterTanks/Size2-Mk2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/adapterTanks/Size2-Size1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/adapterTanks/Size2-Size1Slant UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/adapterTanks/Size3-Mk3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankJumbo-64/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankOscarB/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankT100/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankT200/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankT400/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankT800/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankToroidal/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankX200-16/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankX200-32/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/fuelTankX200-8/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/miniFuselage/Fuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk2Adapters/bicoupler UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk2Adapters/long UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk2Adapters/standard UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk2FuselageLong/FuselageLongLFO UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk2FuselageLong/FuselageLongLiquid UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk2FuselageShort/FuselageShortLFO UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk2FuselageShort/FuselageShortLiquid UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk2FuselageShort/FuselageShortMono UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk3Fuselage/CREW UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk3Fuselage/LFO_100 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk3Fuselage/LFO_25 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk3Fuselage/LFO_50 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk3Fuselage/LF_100 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk3Fuselage/LF_25 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk3Fuselage/LF_50 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/mk3Fuselage/MONO UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/RCSFuelTankR1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/RCSFuelTankR10/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/RCSFuelTankR25/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/RCSTankRadial/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/RCStankRadialLong/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/Size3Tanks/Size3LargeTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/Size3Tanks/Size3MediumTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/Size3Tanks/Size3SmallTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/xenonTank/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/xenonTankLarge/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/FuelTank/xenonTankRadial/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Misc/AsteroidDay/HECS2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Misc/AsteroidDay/HighGainAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Misc/AsteroidDay/LgRadialSolar UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Misc/PotatoRoid/Cube UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/FuelCell/FuelCell UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/FuelCell/FuelCellArray UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/ISRU/ISRU UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/LargeTank/LargeTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/MiniDrill/MiniDrill UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/MiniISRU/MiniISRU UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/OrbitalScanner/OrbitalScanner UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/RadialDrill/TriBitDrill UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/RadialTank/RadialOreTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/SmallTank/SmallTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/SurfaceScanner/SurfaceScanner UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Resources/SurveyScanner/SurveyScanner UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Science/AtmosphereSensor/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Science/GooExperiment/GooExperiment UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Science/LargeCrewedLab/large_crewed_lab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Science/MaterialBay/science_module_small UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Science/ScienceBox/ScienceBox UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Science/sensorAccelerometer/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Science/sensorBarometer/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Science/sensorGravimeter/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Science/sensorThermometer/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/adapterLargeSmallBi/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/adapterLargeSmallQuad/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/adapterLargeSmallTri/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/adapterSmallMiniShort/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/adapterSmallMiniTall/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/mk1Parts/Fuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/mk1Parts/IntakeFuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/mk1Parts/Nacelle1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/mk1Parts/Nacelle2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/mk1Parts/Structural UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/mk1Parts/StructuralHollow UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/Size3Decoupler/size3Decoupler UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/Size3To2Adapter/Size3Adapter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/stationHub/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/structuralIBeam200/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/structuralIBeam200Pocket/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/structuralIBeam650/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/structuralMicronode/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/structuralPanel1x1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/structuralPanel2x2/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/structuralPylons/PylonBig UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/structuralPylons/PylonSmall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/strutCubicOcto/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/strutOcto/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/trussGirderAdapter/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/trussGirderL/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Structural/trussGirderXL/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Thermal/FoldingRadiators/foldingRadLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Thermal/FoldingRadiators/foldingRadMed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Thermal/FoldingRadiators/foldingRadSmall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Thermal/RadiatorPanels/radPanelEdge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Thermal/RadiatorPanels/radPanelLg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Thermal/RadiatorPanels/radPanelSm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/commDish88-88/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/commsAntennaDTS-M1/mediumDishAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/commsDish16/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/decouplerRadialHDM/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/decouplerRadialTT-38K/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/decouplerRadialTT-70/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/decouplerSeparatorTR-18D/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/decouplerSeparatorTR-2C/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/decouplerSeparatorTR-XL/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/decouplerStack2m/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/decouplerStackTR-18A/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/decouplerStackTR-2V/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/DirectAntennas/HGAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/DirectAntennas/SurfAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/dockingPort/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/dockingPortInline/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/dockingPortJr/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/dockingPortShielded/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/dockingPortSr/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/GrapplingDevice/GrapplingArm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/ladderRadial/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/ladderTelescopic/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/ladderTelescopicBay/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/landingLegLT-1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/landingLegLT-2/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/landingLegLT-5/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Utility/largeAdapter/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/largeAdapterShort/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/launchClamp1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/launchEscapeSystem/LaunchEscapeSystem UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/linearRCS/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/mk2CargoBay/BayLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/mk2CargoBay/BaySmall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/mk2CrewCabin/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/mk2DockingPort/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/mk3CargoBay/long UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/mk3CargoBay/medium UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/mk3CargoBay/ramp UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/mk3CargoBay/short UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/parachuteMk1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/parachuteMk12-R/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/parachuteMk16-XL/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/parachuteMk2-R/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/parachuteMk25/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/radialAttachmentPoint/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/rcsBlockRV-105/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/RelayAntennas/HGAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/RelayAntennas/RA-100 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/RelayAntennas/RA-5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/RelayAntennas/RA-50 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/ServiceBay/ServiceBay_125 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/ServiceBay/ServiceBay_250 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/spotLightMk1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/spotLightMk2/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/stackBiCoupler/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/stackQuadCoupler/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Utility/stackTriCoupler/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Parts/Wheel/LandingGear/GearExtraLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Wheel/LandingGear/GearFixed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Wheel/LandingGear/GearFree UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Wheel/LandingGear/GearLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Wheel/LandingGear/GearMedium UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Wheel/LandingGear/GearSmall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Wheel/roverWheelM1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Wheel/roverWheelS2/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Wheel/roverWheelTR-2L/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Parts/Wheel/roverWheelXL3/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) WheelCollider requires an attached Rigidbody to function. UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:386) PartReader:ReadChild(BinaryReader, Transform) PartReader:ReadChild(BinaryReader, Transform) PartReader:Read(UrlFile) c__Iterator56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) [C:/buildslave/unity/build/Runtime/Dynamics/WheelCollider.cpp line 239] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) Load(Model): Squad/Props/AltimeterThreeHands/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/AtmosphereDepth/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/AxisIndicator/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/circularButton UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterButtons UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterButtons2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterKnob UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterKnob2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterMixed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterSwitches01 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterSwitches02 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterSwitches03 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterSwitches04 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterSwitches05 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterSwitches06 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/clusterSwitches07 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/directionalKnob UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/directionalKnob2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/pullSwitch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/squareButton UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/standingSwitch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/switch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/buttonsGeneric/switchWithGuards UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/ButtonSquare/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/circularButton/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/Compass/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/directionalKnob/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/directionalKnob2/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/IndicatorPanel/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/IVANavBall/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/ledPanelSpeed/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/Monitor/MonitorDockingMode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/NavBall/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/Button_DockingMode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/CargoBagA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/CargoBagB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/CargoBagC UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/Hatch_Plane UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/Hatch_Plane_Curve90 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/Hatch_Plane_Frame UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/Seat_Passenger UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/Seat_Pilot UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/Seat_Pilot_Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/PropsGeneric/SideStick UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/pullSwitch/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/radarAltitude/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/squareButton/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/standingSwitch/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/switch/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/switchGuard/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/switchWithGuards/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/throttle/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Props/VSI/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/crewCabinInternals/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/cupolaInternal/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/GenericSpace1/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/GenericSpace3/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/landerCabinInternals/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/landerCabinSmallInternal/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/LargeCrewedLabInternals/Large_Crewed_lab_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/mk1CabinInternal/mk1cabin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/mk1CockpitInternal/Mk1StandardIVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/mk1InlineInternal/Mk1InlineIVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/mk1PodCockpit/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/mk2CockpitStandardInternal/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/Mk2CrewCabinInternal/MK2_CrewCab_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/mk2InlineInternal/mk2InlineIVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/MK3CockpitInternal/MK3_Cockpit_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/MK3_CrewCab_Int/MK3_CrewCab_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/CupolaMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/HitchhikerBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/HitchhikerMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/LargeLabBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/LargeLabMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk1CabinBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk1CabinMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk1InlineMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk1InlineMask2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk1StandardBorder2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk1StandardBorder3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk1StandardMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk1StandardMask2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk1StandardMask3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk2CabinBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk2CabinMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk2InlineBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk2InlineMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk2StandardBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk2StandardMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk3CabinBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk3CabinMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk3CabinMask2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk3ShuttleBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Mk3ShuttleMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Size1LanderBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Size1LanderMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Size1PodBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Size1PodMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Size2LanderBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Size2LanderMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Size2PodBorder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/OverlayMasks/Size2PodMask UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/Placeholder/PlaceholderIVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Load(Model): Squad/Spaces/PodCockpit/model UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4A:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Loading Asset Bundle Definitions UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator4B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loading bundle definitions UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator4B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\squadcore.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aeroforces.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraft.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasics.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicsbalance.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicsbalance2.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicscol.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicscontrol.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicscontrolsurfaces.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicsdrag.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicsengines.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicsforces.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicsintakes.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicslandinggear.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_aircraftbasicslift.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_career.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerbasicscontracts.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerbasicscrew.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerbasicscurrencies.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerbasicsexperience.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerbasicsfacilities.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerbasicsstrategies.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerbasicstechnology.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerui-ac.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerui-admin.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerui-ksc.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerui-mc.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerui-sciencearchives.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerui-techtree.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerui-ts.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_careerui.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_commnet.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_commnetbasics.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_commnetcontrollinks.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_commnetgui.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_commnetrange.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_commnetrelays.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_commnettransmission.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-actiongroups.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-applauncher.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-crew.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-engineersreport.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-gizmos.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-infos.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-partdetails.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-parts.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-symmetry.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui-vesseldetails.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_constructionui.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-dockingmode.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-editor.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-editorgizmos.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-eva.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-flight.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-flightactivities.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-flightdirections.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-general.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-mapandtime.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-mouseconstruction.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-mouseflight.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls-rcs.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_controls.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_eastereggs.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-ac.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-admin.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-context.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-ksc.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-launchpad.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-mc.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-randd.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-runway.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-sph.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-ts.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_facilities-vab.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-altimeter.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-altimiter.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-applauncher.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-evaactivities.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-mapnodes.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-modecontrol.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-navball.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-portraits.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-staging.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui-timeandaction.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_flightui.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_heat.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_heatactiveradiators.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_heatcore.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_heatengines.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_heatflow.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_heatpart.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_heatpassiveradiators.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_heatshields.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_kerbnet.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_kerbnetinterface.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_kerbnetmodes.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_kerbnetwaypoints.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_locations.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_manual.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_mapui-mannodes.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_mapui-orbitnodes.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_mapui-orbitnodes2.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_mapui.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitaladvanced-obertheffect.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalbasics-atmosphere.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalbasics-gettingbackdown.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalbasics-gettingupthere.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalbasics-gravityturn.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalbasics-orbits.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalbasics-stayingupthere.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalbasics.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitaldefinitions-appe.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitaldefinitions-dirandinc.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitaldefinitions-directions.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitaldefinitions-eccentricity.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitaldefinitions-efficiency.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitaldefinitions.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmaneuvers-adjustinginclination.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmaneuvers-deltav.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmaneuvers-efficiency.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmaneuvers-hohmanntransfer.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmaneuvers-hohmanntransfer2.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmaneuvers-orbittypes.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmaneuvers-radandantirad.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmaneuvers-shapingup.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmaneuvers.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_orbitalmanuevers-orbittypes.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-dres.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-duna.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-eeloo.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-eve.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-jool.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-kerbin.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-kerbol.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-moho.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-sun.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_planets-system.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_resources-asteroidmining.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_resources-conversionmanagement.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_resources-drilling.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_resources-findingit.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_resources-findingit2.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_resources-storageandconversion.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_resources.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketforces.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketry.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketryadvanced-fairings.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketryadvanced-girders.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketryadvanced-heat.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketryadvanced-heatshields.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketryadvanced-radiators.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketryadvanced-struts.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketryadvanced.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasics.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicsaero.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicscentered.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicschutes.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicschutesandladders.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicscontrol.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicsecrecharging.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicsengines.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicsforces.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicshatchesandladders.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicsresources.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicsservicecontainers.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicsstability.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicsstabilityassist.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicsstaging.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_rocketrybasicssymmetry.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_science.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_sciencedata.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_scienceexperiments.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_sciencelab.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_sciencetransmitted.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Loaded bundle 'D:\KSPTools\StockKSP1.2\GameData\Squad\KSPedia\kspedia_spacetravel.ksp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) AssetLoader: Finished loading. 176 bundle definitions loaded. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/C7 Aerospace Division UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Dinkelstein Kerman's Construction Emporium UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Experimental Engineering Group UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/FLOOYD Dynamics Research Labs UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Goliath National Products UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Integrated Integrals UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Ionic Symphonic Protonic Electronics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Jebediah Kerman's Junkyard and Spacecraft Parts Co UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Kerbal Motion LLC UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Kerbin World-Firsts Record-Keeping Society UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Kerbodyne UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Kerlington Model Rockets and Paper Products Inc UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Maxo Construction Toys UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Moving Parts Experts Group UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/O.M.B. Demolition Enterprises UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Periapsis Rocket Supplies Co UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Probodobodyne Inc UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Research & Development Department UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Reaction Systems Ltd UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Rockomax Conglomerate UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Rokea Inc UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Sean's Cannery UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/STEADLER Engineering Corps UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/StrutCo UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Vac-Co Advanced Suction Systems UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/WinterOwl Aircraft Emporium UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(AGENT) Squad/Agencies/Agents/Zaltonic Electronics UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(Contracts) Squad/Contracts/Contracts/Contracts UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIENCE_TRAIT) Squad/Experience/Traits/Pilot UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIENCE_TRAIT) Squad/Experience/Traits/Engineer UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIENCE_TRAIT) Squad/Experience/Traits/Scientist UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIENCE_TRAIT) Squad/Experience/Traits/Tourist UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone/noseCone UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/airbrake/Airbrake/airbrake1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/airIntakeRadialXM-G50/airIntakeRadialXM-G50/airScoop UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/airlinerWings/ControlSurface/airlinerCtrlSrf UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/airlinerWings/MainWing/airlinerMainWing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/airlinerWings/TailFin/airlinerTailFin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/airplaneFins/advancedCanard/AdvancedCanard UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/airplaneFins/standardCanard/CanardController UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/airplaneFins/sweptWing/sweptWing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/airplaneFins/tailfin/tailfin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/basicFin/basicFin/basicFin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/circularIntake/circularIntake/CircularIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/circularIntake/intakeShockCone/shockConeIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/cones/avionicsNoseCone/avionicsNoseCone UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/cones/ConeA/pointyNoseConeA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/cones/ConeB/pointyNoseConeB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/cones/noseConeAdapter/noseConeAdapter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/cones/smallNoseCone/standardNoseCone UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/cones/tailConnectorA/airplaneTail UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/cones/tailConnectorB/airplaneTailB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/fairings/fairingSize1/fairingSize1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/fairings/fairingSize2/fairingSize2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/fairings/fairingSize3/fairingSize3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/HeatShield/HeatShield0/HeatShield0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/HeatShield/HeatShield1/HeatShield1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/HeatShield/HeatShield2/HeatShield2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/HeatShield/HeatShield3/HeatShield3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/InflatableHeatShield/HeatShield/InflatableHeatShield UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/intakeRadialLong/intakeRadialLong/IntakeRadialLong UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/miniIntake/SmallIntake/miniIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/protectiveRocketNoseMk7/protectiveRocketNoseMk7/rocketNoseCone UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/ramAirIntake/ramAirIntake/ramAirIntake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/shuttleWings/delta/wingShuttleDelta UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/shuttleWings/elevon1/wingShuttleElevon1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/shuttleWings/elevon2/wingShuttleElevon2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/shuttleWings/rudder/wingShuttleRudder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/shuttleWings/strake/wingShuttleStrake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wingletAV-R8/wingletAV-R8/R8winglet UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wingletAV-T1/wingletAV-T1/winglet UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wingletDeltaDeluxe/wingletDeltaDeluxe/winglet3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/connector1/wingConnector UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/connector2/wingConnector2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/connector3/wingConnector3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/connector4/wingConnector4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/connector5/wingConnector5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/delta/deltaWing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/delta_small/delta_small UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/elevon1/StandardCtrlSrf UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/elevon2/elevon2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/elevon3/elevon3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/elevon4/smallCtrlSrf UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/elevon5/elevon5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/strake/wingStrake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/structural1/structuralWing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/structural2/structuralWing2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/structural3/structuralWing3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/structural4/structuralWing4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/swept1/sweptWing1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Aero/wings/swept2/sweptWing2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/advancedSasModuleLarge/advSasModuleLarge/asasmodule1-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/cupola/cupola/cupola UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/externalCommandSeat/externalCommandSeat/seatExternalCmd UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/crewCabin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/inlineAdvancedStabilizer/inlineAdvancedStabilizer/advSasModule UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/inlineReactionWheel/inlineReactionWheel/sasModule UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/Mk1-2Pod/mk1-2CommandPod/Mark1-2Pod UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk1Cockpits/mk1Cockpit/Mark1Cockpit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk1Cockpits/mk1CrewCabin/MK1CrewCabin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk1Cockpits/mk1InlineCockpit/Mark2Cockpit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk1LanderCan/mk1LanderCan/landerCabinSmall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk1pod/mk1Pod/mk1pod UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk2CockpitInline/mk2CockpitInline/mk2Cockpit_Inline UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk2CockpitStandard/mk2CockpitStandard/mk2Cockpit_Standard UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk2DroneCore/mk2Dronecore/mk2DroneCore UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk2LanderCan/mk2LanderCan/mk2LanderCabin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/mk3CockpitShuttle/mk3CockpitShuttle/mk3Cockpit_Shuttle UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/probeCoreCube/probeCoreCube/probeCoreCube UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/probeCoreHex/probeCoreHex/probeCoreHex UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/probeCoreOcto/probeCoreOcto/probeCoreOcto UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/probeCoreOcto2/probeCoreOcto2/probeCoreOcto2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/probeRoverBody/probeRoverBody/roverBody UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/probeStackLarge/probeStackLarge/probeStackLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/probeStackSmall/probeStackSmall/probeStackSmall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Command/probeStackSphere/probeStackSphere/probeCoreSphere UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/CompoundParts/fuelLine/fuelLine/fuelLine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/CompoundParts/strutConnector/strutConnector/strutConnector UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/1x6ShroudSolarPanels/1x6ShroudSolarPanels/solarPanels2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/1x6SolarPanels/1x6SolarPanels/solarPanels4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/3x2ShroudSolarPanels/3x2ShroudSolarPanels/solarPanels1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/3x2SolarPanels/3x2SolarPanels/solarPanels3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/gigantorXlSolarArray/gigantorXlSolarArray/largeSolarPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/radialFlatSolarPanel/radialFlatSolarPanel/solarPanels5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/RTG/RTG/rtg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/z-100Battery/z-100Battery/batteryPack UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/z-1kBattery/z-1kBattery/batteryBank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/z-200Battery/z-200Battery/batteryBankMini UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/z-400Battery/z-400Battery/ksp_r_largeBatteryPack UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Electrical/z-4kBattery/z-4kBattery/batteryBankLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/ionEngine/ionEngine/ionEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/jetEngines/jetEngineAfterburning/turboJet UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/jetEngines/jetEngineBasic/JetEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/jetEngines/jetEngineBig/turboFanSize2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/jetEngines/jetEngineTurbo/turboFanEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngine24-77/liquidEngine24-77/smallRadialEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngine48-7S/liquidEngine48-7S/liquidEngineMini UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineAerospike/liquidEngineAerospike/toroidalAerospike UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineLV-1/liquidEngineLV-1/microEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineLV-1R/liquidEngineLV-1R/radialEngineMini UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineLV-909/liquidEngineLV-909/liquidEngine3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineLV-N/liquidEngineLV-N/nuclearEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineLV-T30/liquidEngineLV-T30/liquidEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45/liquidEngine2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineMainsail/liquidEngineMainsail/liquidEngine1-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineMk55/liquidEngineMk55/radialLiquidEngine1-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEnginePoodle/liquidEnginePoodle/liquidEngine2-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineSkipper/skipperLiquidEngine/engineLargeSkipper UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/liquidEngineSSME/SSME/SSME UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/MassiveSRB/part/MassiveBooster UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/miniJet/SmallJetEngine/miniJetEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/OMSEngine/omsEngine/omsEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/rapierEngine/rapierEngine/RAPIER UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/Size2LFB/part/Size2LFB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/Size3AdvancedEngine/part/Size3AdvancedEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/Size3EngineCluster/part/Size3EngineCluster UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/solidBoosterBACC/solidBoosterBACC/solidBooster1-1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/solidBoosterRT-10/solidBoosterRT-10/solidBooster UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/solidBoosterRT-5/solidBoosterRT-5/solidBooster_sm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/solidBoosterSep/solidBoosterSep/sepMotor1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Engine/vernorEngine/vernorEngine/vernierEngine UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/adapterTanks/Mk3-Mk2/adapterMk3-Mk2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/adapterTanks/Mk3-ShuttleAdapter/adapterEngines UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/adapterTanks/Mk3-Size2/adapterMk3-Size2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/adapterTanks/Mk3-Size2Slant/adapterMk3-Size2Slant UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/adapterTanks/Size2-Mk2/adapterSize2-Mk2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/adapterTanks/Size2-Size1/adapterSize2-Size1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/adapterTanks/Size2-Size1Slant/adapterSize2-Size1Slant UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/adapterTanks/Size3-Mk3/adapterSize3-Mk3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankJumbo-64/fuelTankJumbo-64/fuelTank3-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankOscarB/fuelTankOscarB/miniFuelTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankT100/fuelTankT100/fuelTankSmallFlat UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankT200/fuelTankT200/fuelTankSmall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankT400/fuelTankT400/fuelTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankT800/fuelTankT800/fuelTank_long UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankToroidal/fuelTankToroidal/toroidalFuelTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankX200-16/fuelTankX200-16/fuelTank2-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankX200-32/fuelTankX200-32/fuelTank1-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/fuelTankX200-8/fuelTankX200-8/fuelTank4-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/miniFuselage/miniFuselage/miniFuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk2Adapters/bicoupler/mk2_1m_Bicoupler UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk2Adapters/long/mk2_1m_AdapterLong UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk2Adapters/standard/mk2SpacePlaneAdapter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk2FuselageLong/LFO_long/mk2FuselageLongLFO UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk2FuselageLong/L_long/mk2Fuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk2FuselageShort/LFO_short/mk2FuselageShortLFO UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk2FuselageShort/L_short/mk2FuselageShortLiquid UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk2FuselageShort/Mono_short/mk2FuselageShortMono UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk3Fuselage/CREW/mk3CrewCabin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk3Fuselage/LFO_100/mk3FuselageLFO_100 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk3Fuselage/LFO_25/mk3FuselageLFO_25 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk3Fuselage/LFO_50/mk3FuselageLFO_50 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk3Fuselage/LF_100/mk3FuselageLF_100 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk3Fuselage/LF_25/mk3FuselageLF_25 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk3Fuselage/LF_50/mk3FuselageLF_50 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/mk3Fuselage/MONO/mk3FuselageMONO UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1/RCSTank1-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/RCSFuelTankR10/RCSFuelTankR10/rcsTankMini UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/RCSFuelTankR25/RCSFuelTankR25/RCSFuelTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/RCSTankRadial/radialRCSTank/radialRCSTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/RCStankRadialLong/RCSTankRadialLong/rcsTankRadialLong UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/Size3Tanks/large/Size3LargeTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/Size3Tanks/medium/Size3MediumTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/Size3Tanks/small/Size3SmallTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/xenonTank/xenonTank/xenonTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/xenonTankLarge/xenonTankLarge/xenonTankLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/FuelTank/xenonTankRadial/xenonTankRadial/xenonTankRadial UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Misc/AsteroidDay/HECS2/HECS2_ProbeCore UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Misc/AsteroidDay/HighGainAntenna/HighGainAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Misc/AsteroidDay/LgRadialSolar/LgRadialSolarPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Misc/PotatoRoid/part/PotatoRoid UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Prebuilt/flag/flag UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Prebuilt/kerbalEVA/kerbalEVA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Prebuilt/kerbalEVAfemale/kerbalEVAfemale UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/FuelCell/FuelCell/FuelCell UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/FuelCell/FuelCellArray/FuelCellArray UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/ISRU/ISRU/ISRU UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/LargeTank/LargeTank/LargeTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/MiniDrill/MiniDrill/MiniDrill UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/MiniISRU/MiniISRU/MiniISRU UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/OrbitalScanner/OrbitalScanner/OrbitalScanner UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/RadialDrill/RadialDrill/RadialDrill UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/RadialTank/RadialTank/RadialOreTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/SmallTank/SmallTank/SmallTank UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/SurfaceScanner/SurfaceScanner/SurfaceScanner UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Resources/SurveyScanner/SurveyScanner/SurveyScanner UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Science/AtmosphereSensor/sensorAtmosphere/sensorAtmosphere UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Science/GooExperiment/gooExperiment/GooExperiment UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Science/LargeCrewedLab/largeCrewedLab/Large_Crewed_Lab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Science/MaterialBay/materialBay/science_module UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Science/ScienceBox/ScienceBox/ScienceBox UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Science/sensorAccelerometer/sensorAccelerometer/sensorAccelerometer UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Science/sensorBarometer/sensorBarometer/sensorBarometer UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Science/sensorGravimeter/sensorGravimeter/sensorGravimeter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Science/sensorThermometer/sensorThermometer/sensorThermometer UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/adapterLargeSmallBi/adapterLargeSmallBi/adapterLargeSmallBi UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/adapterLargeSmallQuad/adapterLargeSmallQuad/adapterLargeSmallQuad UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/adapterLargeSmallTri/adapterLargeSmallTri/adapterLargeSmallTri UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/adapterSmallMiniShort/adapterSmallMiniShort/adapterSmallMiniShort UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/adapterSmallMiniTall/adapterSmallMiniTall/adapterSmallMiniTall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/mk1Parts/engineBodyRadial/radialEngineBody UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/mk1Parts/engineNacelle/nacelleBody UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/mk1Parts/mk1Fuselage/MK1Fuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/mk1Parts/mk1FuselageIntake/MK1IntakeFuselage UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/mk1Parts/mk1Structural/Mk1FuselageStructural UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/Size3Decoupler/part/size3Decoupler UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/Size3To2Adapter/part/Size3to2Adapter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/stationHub/stationHub/stationHub UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/structuralIBeam200/structuralIBeam200/structuralIBeam2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/structuralIBeam200Pocket/structuralIBeam200Pocket/structuralIBeam3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/structuralIBeam650/structuralIBeam650/structuralIBeam1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/structuralMicronode/structuralMicronode/structuralMiniNode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/structuralPanel1x1/structuralPanel1x1/structuralPanel1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/structuralPanel2x2/structuralPanel2x2/structuralPanel2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/structuralPylons/smallHardpoint/smallHardpoint UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/structuralPylons/structuralPylon/structuralPylon UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/strutCubicOcto/strutCubicOcto/strutCube UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/strutOcto/strutOcto/strutOcto UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/trussGirderAdapter/trussGirderAdapter/trussAdapter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/trussGirderL/trussGirderL/trussPiece1x UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Structural/trussGirderXL/trussGirderXL/trussPiece3x UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Thermal/FoldingRadiators/foldingRadLarge/foldingRadLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Thermal/FoldingRadiators/foldingRadMed/foldingRadMed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Thermal/FoldingRadiators/foldingRadSmall/foldingRadSmall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Thermal/RadiatorPanels/radPanelEdge/radPanelEdge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Thermal/RadiatorPanels/radPanelLg/radPanelLg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Thermal/RadiatorPanels/radPanelSm/radPanelSm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/commDish88-88/commDish88-88/commDish UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/commsAntennaDTS-M1/commsAntennaDTS-M1/mediumDishAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/commsDish16/commsAntenna16/longAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/decouplerRadialHDM/decouplerRadialHDM/radialDecoupler1-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/decouplerRadialTT-38K/decouplerRadialTT-38K/radialDecoupler UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/decouplerRadialTT-70/decouplerRadialTT-70/radialDecoupler2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/decouplerSeparatorTR-18D/decouplerSeparatorTR-18D/stackSeparator UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/decouplerSeparatorTR-2C/decouplerSeparatorTR-2C/stackSeparatorMini UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/decouplerSeparatorTR-XL/decouplerSeparatorTR-XL/stackSeparatorBig UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/decouplerStack2m/decouplerStack2m/decoupler1-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/decouplerStackTR-18A/decouplerStackTR-18A/stackDecoupler UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/decouplerStackTR-2V/decouplerStackTR-2V/stackDecouplerMini UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/DirectAntennas/C16S/SurfAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/DirectAntennas/HG-5/HighGainAntenna5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/dockingPort/dockingPort/dockingPort2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/dockingPortInline/dockingPortInline/dockingPortLateral UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/dockingPortJr/dockingPortJr/dockingPort3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/dockingPortShielded/dockingPortShielded/dockingPort1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/dockingPortSr/dockingPortSr/dockingPortLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/GrapplingDevice/part/GrapplingDevice UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/ladderRadial/ladderRadial/ladder1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/ladderTelescopic/ladderTelescopic/telescopicLadder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/ladderTelescopicBay/ladderTelescopicBay/telescopicLadderBay UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/landingLegLT-1/landingLegLT-1/landingLeg1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/landingLegLT-2/landingLegLT-2/landingLeg1-2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/landingLegLT-5/landingLegLT-5/miniLandingLeg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/largeAdapter/largeAdapter/largeAdapter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/largeAdapterShort/largeAdapterShort/largeAdapter2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/launchClamp1/launchClamp1/launchClamp1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/launchEscapeSystem/part/LaunchEscapeSystem UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/linearRCS/linearRCS/linearRcs UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/mk2CargoBay/BayL/mk2CargoBayL UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/mk2CargoBay/BayS/mk2CargoBayS UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/mk2CrewCabin/mk2CrewCabin/mk2CrewCabin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/mk2DockingPort/mk2DockingPort/mk2DockingPort UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/mk3CargoBay/long/mk3CargoBayL UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/mk3CargoBay/medium/mk3CargoBayM UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/mk3CargoBay/ramp/mk3CargoRamp UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/mk3CargoBay/short/mk3CargoBayS UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/parachuteMk1/parachuteMk1/parachuteSingle UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/parachuteMk12-R/parachuteMk12-R/radialDrogue UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/parachuteMk16-XL/parachuteMk16-XL/parachuteLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/parachuteMk2-R/parachuteMk2-R/parachuteRadial UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/parachuteMk25/parachuteMk25/parachuteDrogue UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/radialAttachmentPoint/radialAttachmentPoint/stackPoint1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/rcsBlockRV-105/rcsBlockRV-105/RCSBlock UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/RelayAntennas/RA-100/RelayAntenna100 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/RelayAntennas/RA-5/RelayAntenna5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/RelayAntennas/RA-50/RelayAntenna50 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/ServiceBay/ServiceBay_125/ServiceBay_125 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/ServiceBay/ServiceBay_250/ServiceBay_250 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/spotLightMk1/spotLightMk1/spotLight1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/spotLightMk2/spotLightMk2/spotLight2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/stackBiCoupler/stackBiCoupler/stackBiCoupler UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/stackQuadCoupler/stackQuadCoupler/stackQuadCoupler UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Utility/stackTriCoupler/stackTriCoupler/stackTriCoupler UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/LandingGear/GearExtraLarge/GearLarge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/LandingGear/GearFixed/GearFixed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/LandingGear/GearFree/GearFree UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/LandingGear/GearLarge/GearMedium UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/LandingGear/GearMedium/GearSmall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/LandingGear/GearSmall/SmallGearBay UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/roverWheelM1/roverWheelM1/roverWheel1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/roverWheelS2/roverWheelS2/roverWheel2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/roverWheelTR-2L/roverWheelTR-2L/wheelMed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PART) Squad/Parts/Wheel/roverWheelXL3/roverWheelXL3/roverWheel3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/AltimeterThreeHands/prop/AltimeterThreeHands UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/AtmosphereDepth/prop/AtmosphereDepth UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/AxisIndicator/pitchConfig/AxisIndicatorPitch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/AxisIndicator/rollConfig/AxisIndicatorRoll UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/AxisIndicator/yawConfig/AxisIndicatorYaw UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/circularButton/genericCircularButton UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterButtons/genericClusterButtons UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterButtons2/genericClusterButtons2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterKnob/genericClusterKnobs UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterKnob2/genericClusterKnobs2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterMixed/genericClusterMixed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterSwitches01/genericClusterSwitches01 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterSwitches02/genericClusterSwitches02 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterSwitches03/genericClusterSwitches03 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterSwitches04/genericClusterSwitches04 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterSwitches05/genericClusterSwitches05 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterSwitches06/genericClusterSwitches06 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/clusterSwitches07/genericClusterSwitches07 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/directionalKnob/genericDirectionalKnob UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/directionalKnob2/genericDirectionalKnob2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/pullSwitch/genericPullSwitch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/squareButton/genericSquareButton UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/standingSwitch/genericStandingSwitch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/switch/genericSwitch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/buttonsGeneric/switchWithGuards/genericSwitchWithGuards UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/ButtonSquare/prop/ButtonSquare UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/circularButton/prop/circularButton UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/Compass/prop/Compass UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/directionalKnob/prop/directionalKnob UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/directionalKnob2/prop/directionalKnob2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/IndicatorPanel/prop/IndicatorPanel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/IVANavBall/prop/NavBall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/ledPanelSpeed/prop/ledPanelSpeed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/Monitor/DockingMode/MonitorDockingMode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/NavBall/prop/NavBall UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/Button_DockingMode/Button_DockingMode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/CargoBagA/CargoBagA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/CargoBagB/CargoBagB UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/CargoBagC/CargoBagC UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/Hatch_Plane/Hatch_Plane UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/Hatch_Plane_Curve90/Hatch_Plane_Curve90 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/Hatch_Plane_Frame/Hatch_Plane_Frame UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/Seat_Passenger/Seat_Passenger UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/Seat_Pilot/Seat_Pilot UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/Seat_Pilot_Helmet/Seat_Pilot_Helmet UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/PropsGeneric/SideStick/SideStick UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/pullSwitch/prop/pullSwitch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/radarAltitude/prop/RadarAltimeter UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/squareButton/prop/squareButton UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/standingSwitch/prop/standingSwitch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/switch/prop/switch UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/switchGuard/prop/switchGuard UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/switchWithGuards/prop/switchWithGuards UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/throttle/prop/throttle UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PROP) Squad/Props/VSI/prop/VSI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(GLOBAL_RESOURCE) Squad/Resources/Ore/GLOBAL_RESOURCE UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PLANETARY_RESOURCE) Squad/Resources/Ore/PLANETARY_RESOURCE UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(PLANETARY_RESOURCE) Squad/Resources/Ore/PLANETARY_RESOURCE UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_OVERLAY_CONFIGURATION_SOLID) Squad/Resources/Overlay/RESOURCE_OVERLAY_CONFIGURATION_SOLID UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_OVERLAY_CONFIGURATION_LINES) Squad/Resources/Overlay/RESOURCE_OVERLAY_CONFIGURATION_LINES UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_OVERLAY_CONFIGURATION_DOTS) Squad/Resources/Overlay/RESOURCE_OVERLAY_CONFIGURATION_DOTS UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_CONFIGURATION) Squad/Resources/ResourceDefaults/RESOURCE_CONFIGURATION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/LiquidFuel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/Oxidizer UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/SolidFuel UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/MonoPropellant UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/XenonGas UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/ElectricCharge UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/IntakeAir UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/EVA Propellant UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/Ore UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(RESOURCE_DEFINITION) Squad/Resources/ResourcesGeneric/Ablator UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(EXPERIMENT_DEFINITION) Squad/Resources/ScienceDefs/EXPERIMENT_DEFINITION UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STORY_DEF) Squad/Resources/StoryDefs/STORY_DEF UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(TechTree) Squad/Resources/TechTree/TechTree UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/crewCabinInternals/internal/crewCabinInternals UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/cupolaInternal/internal/cupolaInternal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/GenericSpace1/internal/GenericSpace1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/GenericSpace3/internal/GenericSpace3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/landerCabinInternals/internal/landerCabinInternals UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/landerCabinSmallInternal/internal/landerCabinSmallInternal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/LargeCrewedLabInternals/internal/Mobile_Processing_Lab_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/mk1CabinInternal/internal/mk1CabinInternal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/mk1CockpitInternal/internal/mk1CockpitInternal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/mk1InlineInternal/internal/mk1InlineInternal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/mk1PodCockpit/internal/mk1PodCockpit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/mk2CockpitStandardInternal/internal/mk2CockpitStandardInternals UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/Mk2CrewCabinInternal/internal_MK2_CrewCab/MK2_CrewCab_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/mk2InlineInternal/internal/mk2InlineInternal UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/MK3CockpitInternal/internal_MK3/MK3_Cockpit_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/MK3_CrewCab_Int/internal_MK3_CrewCab/MK3_CrewCab_Int UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/Placeholder/internal/Placeholder UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(INTERNAL) Squad/Spaces/PodCockpit/internal/PodCockpit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY_DEPARTMENT) Squad/Strategies/Departments/Finances UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY_DEPARTMENT) Squad/Strategies/Departments/Science UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY_DEPARTMENT) Squad/Strategies/Departments/Public Relations UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY_DEPARTMENT) Squad/Strategies/Departments/Operations UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/AppreciationCampaignCfg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/FundraisingCampaignCfg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/OpenSourceTechProgramCfg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/UnpaidResearchProgramCfg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/OutsourcedResearchCfg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/PatentsLicensingCfg UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/AgressiveNegotiations UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/RecoveryTransponders UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/BailoutGrant UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/researchIPsellout UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(STRATEGY) Squad/Strategies/Strategies/LeadershipInitiative UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(TUTORIAL) Squad/Tutorials/FlightSuborbital/FlightSuborbital UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(TUTORIAL) Squad/Tutorials/FromMun/FromMun UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Config(TUTORIAL) Squad/Tutorials/GoForOrbit/GoForOrbit UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Resource RESOURCE_DEFINITION added to database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartResourceLibrary:LoadDefinitions() c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) CodeAssetLoader: Compiling all code assets UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPAssets.Loaders.CodeAssetLoader:CompileAll() KSPAssets.Loaders.d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) GameDatabase: Assets loaded in 37.401s UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Loading part database UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PartLoader:InitializePartDatabase() c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) PartLoader:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone/noseCone' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) PartLoader:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) EffectList: Created 14 effect types UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EffectList:CreateEffectTypes() EffectList:.ctor(Part) Part:EffectSetup() Part:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineGameObjectBindings.gen.cs:381) PartLoader:CreatePart(String, String, GameObject, Single) PartLoader:ParsePart(UrlConfig, ConfigNode) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) PartLoader:StartLoad() c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObjectBindings.gen.cs Line: 381) PartLoader: Compiling Part 'Squad/Parts/Aero/airbrake/Airbrake/airbrake1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/airIntakeRadialXM-G50/airIntakeRadialXM-G50/airScoop' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/airlinerWings/ControlSurface/airlinerCtrlSrf' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/airlinerWings/MainWing/airlinerMainWing' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/airlinerWings/TailFin/airlinerTailFin' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/airplaneFins/advancedCanard/AdvancedCanard' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/airplaneFins/standardCanard/CanardController' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/airplaneFins/sweptWing/sweptWing' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/airplaneFins/tailfin/tailfin' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/basicFin/basicFin/basicFin' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/circularIntake/circularIntake/CircularIntake' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/circularIntake/intakeShockCone/shockConeIntake' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/cones/avionicsNoseCone/avionicsNoseCone' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/cones/ConeA/pointyNoseConeA' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/cones/ConeB/pointyNoseConeB' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/cones/noseConeAdapter/noseConeAdapter' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/cones/smallNoseCone/standardNoseCone' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/cones/tailConnectorA/airplaneTail' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/cones/tailConnectorB/airplaneTailB' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/fairings/fairingSize1/fairingSize1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/fairings/fairingSize2/fairingSize2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/fairings/fairingSize3/fairingSize3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/HeatShield/HeatShield0/HeatShield0' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/HeatShield/HeatShield1/HeatShield1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/HeatShield/HeatShield2/HeatShield2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/HeatShield/HeatShield3/HeatShield3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/InflatableHeatShield/HeatShield/InflatableHeatShield' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/intakeRadialLong/intakeRadialLong/IntakeRadialLong' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/miniIntake/SmallIntake/miniIntake' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/protectiveRocketNoseMk7/protectiveRocketNoseMk7/rocketNoseCone' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/ramAirIntake/ramAirIntake/ramAirIntake' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/shuttleWings/delta/wingShuttleDelta' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/shuttleWings/elevon1/wingShuttleElevon1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/shuttleWings/elevon2/wingShuttleElevon2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/shuttleWings/rudder/wingShuttleRudder' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/shuttleWings/strake/wingShuttleStrake' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wingletAV-R8/wingletAV-R8/R8winglet' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wingletAV-T1/wingletAV-T1/winglet' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wingletDeltaDeluxe/wingletDeltaDeluxe/winglet3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/connector1/wingConnector' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/connector2/wingConnector2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/connector3/wingConnector3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/connector4/wingConnector4' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/connector5/wingConnector5' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/delta/deltaWing' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/delta_small/delta_small' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/elevon1/StandardCtrlSrf' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/elevon2/elevon2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/elevon3/elevon3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/elevon4/smallCtrlSrf' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/elevon5/elevon5' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/strake/wingStrake' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/structural1/structuralWing' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/structural2/structuralWing2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/structural3/structuralWing3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/structural4/structuralWing4' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/swept1/sweptWing1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Aero/wings/swept2/sweptWing2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/advancedSasModuleLarge/advSasModuleLarge/asasmodule1-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/cupola/cupola/cupola' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/externalCommandSeat/externalCommandSeat/seatExternalCmd' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/hitchhikerStorageContainer/hitchikerStorageContainer/crewCabin' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/inlineAdvancedStabilizer/inlineAdvancedStabilizer/advSasModule' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/inlineReactionWheel/inlineReactionWheel/sasModule' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/Mk1-2Pod/mk1-2CommandPod/Mark1-2Pod' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk1Cockpits/mk1Cockpit/Mark1Cockpit' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk1Cockpits/mk1CrewCabin/MK1CrewCabin' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk1Cockpits/mk1InlineCockpit/Mark2Cockpit' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk1LanderCan/mk1LanderCan/landerCabinSmall' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk1pod/mk1Pod/mk1pod' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk2CockpitInline/mk2CockpitInline/mk2Cockpit_Inline' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk2CockpitStandard/mk2CockpitStandard/mk2Cockpit_Standard' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk2DroneCore/mk2Dronecore/mk2DroneCore' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk2LanderCan/mk2LanderCan/mk2LanderCabin' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/mk3CockpitShuttle/mk3CockpitShuttle/mk3Cockpit_Shuttle' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/probeCoreCube/probeCoreCube/probeCoreCube' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/probeCoreHex/probeCoreHex/probeCoreHex' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/probeCoreOcto/probeCoreOcto/probeCoreOcto' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/probeCoreOcto2/probeCoreOcto2/probeCoreOcto2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/probeRoverBody/probeRoverBody/roverBody' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/probeStackLarge/probeStackLarge/probeStackLarge' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/probeStackSmall/probeStackSmall/probeStackSmall' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Command/probeStackSphere/probeStackSphere/probeCoreSphere' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/CompoundParts/fuelLine/fuelLine/fuelLine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/CompoundParts/strutConnector/strutConnector/strutConnector' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/1x6ShroudSolarPanels/1x6ShroudSolarPanels/solarPanels2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/1x6SolarPanels/1x6SolarPanels/solarPanels4' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/3x2ShroudSolarPanels/3x2ShroudSolarPanels/solarPanels1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/3x2SolarPanels/3x2SolarPanels/solarPanels3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/gigantorXlSolarArray/gigantorXlSolarArray/largeSolarPanel' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/radialFlatSolarPanel/radialFlatSolarPanel/solarPanels5' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/RTG/RTG/rtg' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/z-100Battery/z-100Battery/batteryPack' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/z-1kBattery/z-1kBattery/batteryBank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/z-200Battery/z-200Battery/batteryBankMini' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/z-400Battery/z-400Battery/ksp_r_largeBatteryPack' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Electrical/z-4kBattery/z-4kBattery/batteryBankLarge' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/ionEngine/ionEngine/ionEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/jetEngines/jetEngineAfterburning/turboJet' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/jetEngines/jetEngineBasic/JetEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/jetEngines/jetEngineBig/turboFanSize2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/jetEngines/jetEngineTurbo/turboFanEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngine24-77/liquidEngine24-77/smallRadialEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngine48-7S/liquidEngine48-7S/liquidEngineMini' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineAerospike/liquidEngineAerospike/toroidalAerospike' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineLV-1/liquidEngineLV-1/microEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineLV-1R/liquidEngineLV-1R/radialEngineMini' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineLV-909/liquidEngineLV-909/liquidEngine3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineLV-N/liquidEngineLV-N/nuclearEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineLV-T30/liquidEngineLV-T30/liquidEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45/liquidEngine2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineMainsail/liquidEngineMainsail/liquidEngine1-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineMk55/liquidEngineMk55/radialLiquidEngine1-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEnginePoodle/liquidEnginePoodle/liquidEngine2-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineSkipper/skipperLiquidEngine/engineLargeSkipper' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/liquidEngineSSME/SSME/SSME' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/MassiveSRB/part/MassiveBooster' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/miniJet/SmallJetEngine/miniJetEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/OMSEngine/omsEngine/omsEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/rapierEngine/rapierEngine/RAPIER' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/Size2LFB/part/Size2LFB' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/Size3AdvancedEngine/part/Size3AdvancedEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/Size3EngineCluster/part/Size3EngineCluster' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/solidBoosterBACC/solidBoosterBACC/solidBooster1-1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/solidBoosterRT-10/solidBoosterRT-10/solidBooster' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/solidBoosterRT-5/solidBoosterRT-5/solidBooster_sm' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/solidBoosterSep/solidBoosterSep/sepMotor1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Engine/vernorEngine/vernorEngine/vernierEngine' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Mk3-Mk2/adapterMk3-Mk2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Mk3-ShuttleAdapter/adapterEngines' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Mk3-Size2/adapterMk3-Size2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Mk3-Size2Slant/adapterMk3-Size2Slant' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Size2-Mk2/adapterSize2-Mk2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Size2-Size1/adapterSize2-Size1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Size2-Size1Slant/adapterSize2-Size1Slant' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/adapterTanks/Size3-Mk3/adapterSize3-Mk3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankJumbo-64/fuelTankJumbo-64/fuelTank3-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankOscarB/fuelTankOscarB/miniFuelTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankT100/fuelTankT100/fuelTankSmallFlat' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankT200/fuelTankT200/fuelTankSmall' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankT400/fuelTankT400/fuelTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankT800/fuelTankT800/fuelTank_long' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankToroidal/fuelTankToroidal/toroidalFuelTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankX200-16/fuelTankX200-16/fuelTank2-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankX200-32/fuelTankX200-32/fuelTank1-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/fuelTankX200-8/fuelTankX200-8/fuelTank4-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/miniFuselage/miniFuselage/miniFuselage' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk2Adapters/bicoupler/mk2_1m_Bicoupler' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk2Adapters/long/mk2_1m_AdapterLong' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk2Adapters/standard/mk2SpacePlaneAdapter' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk2FuselageLong/LFO_long/mk2FuselageLongLFO' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk2FuselageLong/L_long/mk2Fuselage' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk2FuselageShort/LFO_short/mk2FuselageShortLFO' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk2FuselageShort/L_short/mk2FuselageShortLiquid' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk2FuselageShort/Mono_short/mk2FuselageShortMono' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk3Fuselage/CREW/mk3CrewCabin' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk3Fuselage/LFO_100/mk3FuselageLFO_100' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk3Fuselage/LFO_25/mk3FuselageLFO_25' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk3Fuselage/LFO_50/mk3FuselageLFO_50' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk3Fuselage/LF_100/mk3FuselageLF_100' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk3Fuselage/LF_25/mk3FuselageLF_25' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk3Fuselage/LF_50/mk3FuselageLF_50' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/mk3Fuselage/MONO/mk3FuselageMONO' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1/RCSTank1-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/RCSFuelTankR10/RCSFuelTankR10/rcsTankMini' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/RCSFuelTankR25/RCSFuelTankR25/RCSFuelTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/RCSTankRadial/radialRCSTank/radialRCSTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/RCStankRadialLong/RCSTankRadialLong/rcsTankRadialLong' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/Size3Tanks/large/Size3LargeTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/Size3Tanks/medium/Size3MediumTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/Size3Tanks/small/Size3SmallTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/xenonTank/xenonTank/xenonTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/xenonTankLarge/xenonTankLarge/xenonTankLarge' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/FuelTank/xenonTankRadial/xenonTankRadial/xenonTankRadial' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Misc/AsteroidDay/HECS2/HECS2_ProbeCore' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Misc/AsteroidDay/HighGainAntenna/HighGainAntenna' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Misc/AsteroidDay/LgRadialSolar/LgRadialSolarPanel' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Misc/PotatoRoid/part/PotatoRoid' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Prebuilt/flag/flag' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Prebuilt/kerbalEVA/kerbalEVA' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Prebuilt/kerbalEVAfemale/kerbalEVAfemale' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/FuelCell/FuelCell/FuelCell' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/FuelCell/FuelCellArray/FuelCellArray' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/ISRU/ISRU/ISRU' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/LargeTank/LargeTank/LargeTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/MiniDrill/MiniDrill/MiniDrill' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/MiniISRU/MiniISRU/MiniISRU' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/OrbitalScanner/OrbitalScanner/OrbitalScanner' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/RadialDrill/RadialDrill/RadialDrill' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/RadialTank/RadialTank/RadialOreTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/SmallTank/SmallTank/SmallTank' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/SurfaceScanner/SurfaceScanner/SurfaceScanner' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Resources/SurveyScanner/SurveyScanner/SurveyScanner' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Science/AtmosphereSensor/sensorAtmosphere/sensorAtmosphere' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Science/GooExperiment/gooExperiment/GooExperiment' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Science/LargeCrewedLab/largeCrewedLab/Large_Crewed_Lab' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Science/MaterialBay/materialBay/science_module' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Science/ScienceBox/ScienceBox/ScienceBox' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Science/sensorAccelerometer/sensorAccelerometer/sensorAccelerometer' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Science/sensorBarometer/sensorBarometer/sensorBarometer' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Science/sensorGravimeter/sensorGravimeter/sensorGravimeter' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Science/sensorThermometer/sensorThermometer/sensorThermometer' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/adapterLargeSmallBi/adapterLargeSmallBi/adapterLargeSmallBi' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/adapterLargeSmallQuad/adapterLargeSmallQuad/adapterLargeSmallQuad' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/adapterLargeSmallTri/adapterLargeSmallTri/adapterLargeSmallTri' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/adapterSmallMiniShort/adapterSmallMiniShort/adapterSmallMiniShort' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/adapterSmallMiniTall/adapterSmallMiniTall/adapterSmallMiniTall' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/mk1Parts/engineBodyRadial/radialEngineBody' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/mk1Parts/engineNacelle/nacelleBody' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/mk1Parts/mk1Fuselage/MK1Fuselage' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/mk1Parts/mk1FuselageIntake/MK1IntakeFuselage' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/mk1Parts/mk1Structural/Mk1FuselageStructural' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/Size3Decoupler/part/size3Decoupler' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/Size3To2Adapter/part/Size3to2Adapter' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/stationHub/stationHub/stationHub' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/structuralIBeam200/structuralIBeam200/structuralIBeam2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/structuralIBeam200Pocket/structuralIBeam200Pocket/structuralIBeam3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/structuralIBeam650/structuralIBeam650/structuralIBeam1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/structuralMicronode/structuralMicronode/structuralMiniNode' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/structuralPanel1x1/structuralPanel1x1/structuralPanel1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/structuralPanel2x2/structuralPanel2x2/structuralPanel2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/structuralPylons/smallHardpoint/smallHardpoint' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/structuralPylons/structuralPylon/structuralPylon' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/strutCubicOcto/strutCubicOcto/strutCube' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/strutOcto/strutOcto/strutOcto' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/trussGirderAdapter/trussGirderAdapter/trussAdapter' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/trussGirderL/trussGirderL/trussPiece1x' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Structural/trussGirderXL/trussGirderXL/trussPiece3x' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Thermal/FoldingRadiators/foldingRadLarge/foldingRadLarge' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Thermal/FoldingRadiators/foldingRadMed/foldingRadMed' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Thermal/FoldingRadiators/foldingRadSmall/foldingRadSmall' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Thermal/RadiatorPanels/radPanelEdge/radPanelEdge' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Thermal/RadiatorPanels/radPanelLg/radPanelLg' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Thermal/RadiatorPanels/radPanelSm/radPanelSm' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/commDish88-88/commDish88-88/commDish' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/commsAntennaDTS-M1/commsAntennaDTS-M1/mediumDishAntenna' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/commsDish16/commsAntenna16/longAntenna' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/decouplerRadialHDM/decouplerRadialHDM/radialDecoupler1-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/decouplerRadialTT-38K/decouplerRadialTT-38K/radialDecoupler' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/decouplerRadialTT-70/decouplerRadialTT-70/radialDecoupler2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/decouplerSeparatorTR-18D/decouplerSeparatorTR-18D/stackSeparator' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/decouplerSeparatorTR-2C/decouplerSeparatorTR-2C/stackSeparatorMini' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/decouplerSeparatorTR-XL/decouplerSeparatorTR-XL/stackSeparatorBig' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/decouplerStack2m/decouplerStack2m/decoupler1-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/decouplerStackTR-18A/decouplerStackTR-18A/stackDecoupler' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/decouplerStackTR-2V/decouplerStackTR-2V/stackDecouplerMini' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/DirectAntennas/C16S/SurfAntenna' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/DirectAntennas/HG-5/HighGainAntenna5' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/dockingPort/dockingPort/dockingPort2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/dockingPortInline/dockingPortInline/dockingPortLateral' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/dockingPortJr/dockingPortJr/dockingPort3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/dockingPortShielded/dockingPortShielded/dockingPort1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/dockingPortSr/dockingPortSr/dockingPortLarge' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/GrapplingDevice/part/GrapplingDevice' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/ladderRadial/ladderRadial/ladder1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/ladderTelescopic/ladderTelescopic/telescopicLadder' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/ladderTelescopicBay/ladderTelescopicBay/telescopicLadderBay' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/landingLegLT-1/landingLegLT-1/landingLeg1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/landingLegLT-2/landingLegLT-2/landingLeg1-2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/landingLegLT-5/landingLegLT-5/miniLandingLeg' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/largeAdapter/largeAdapter/largeAdapter' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/largeAdapterShort/largeAdapterShort/largeAdapter2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/launchClamp1/launchClamp1/launchClamp1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/launchEscapeSystem/part/LaunchEscapeSystem' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/linearRCS/linearRCS/linearRcs' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/mk2CargoBay/BayL/mk2CargoBayL' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/mk2CargoBay/BayS/mk2CargoBayS' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/mk2CrewCabin/mk2CrewCabin/mk2CrewCabin' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/mk2DockingPort/mk2DockingPort/mk2DockingPort' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/mk3CargoBay/long/mk3CargoBayL' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/mk3CargoBay/medium/mk3CargoBayM' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/mk3CargoBay/ramp/mk3CargoRamp' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/mk3CargoBay/short/mk3CargoBayS' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/parachuteMk1/parachuteMk1/parachuteSingle' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/parachuteMk12-R/parachuteMk12-R/radialDrogue' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/parachuteMk16-XL/parachuteMk16-XL/parachuteLarge' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/parachuteMk2-R/parachuteMk2-R/parachuteRadial' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/parachuteMk25/parachuteMk25/parachuteDrogue' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/radialAttachmentPoint/radialAttachmentPoint/stackPoint1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/rcsBlockRV-105/rcsBlockRV-105/RCSBlock' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/RelayAntennas/RA-100/RelayAntenna100' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/RelayAntennas/RA-5/RelayAntenna5' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/RelayAntennas/RA-50/RelayAntenna50' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/ServiceBay/ServiceBay_125/ServiceBay_125' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/ServiceBay/ServiceBay_250/ServiceBay_250' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/spotLightMk1/spotLightMk1/spotLight1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/spotLightMk2/spotLightMk2/spotLight2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/stackBiCoupler/stackBiCoupler/stackBiCoupler' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/stackQuadCoupler/stackQuadCoupler/stackQuadCoupler' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Utility/stackTriCoupler/stackTriCoupler/stackTriCoupler' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/LandingGear/GearExtraLarge/GearLarge' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/LandingGear/GearFixed/GearFixed' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/LandingGear/GearFree/GearFree' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/LandingGear/GearLarge/GearMedium' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/LandingGear/GearMedium/GearSmall' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/LandingGear/GearSmall/SmallGearBay' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/roverWheelM1/roverWheelM1/roverWheel1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/roverWheelS2/roverWheelS2/roverWheel2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/roverWheelTR-2L/roverWheelTR-2L/wheelMed' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Part 'Squad/Parts/Wheel/roverWheelXL3/roverWheelXL3/roverWheel3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/AltimeterThreeHands/prop/AltimeterThreeHands' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/AtmosphereDepth/prop/AtmosphereDepth' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/AxisIndicator/pitchConfig/AxisIndicatorPitch' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/AxisIndicator/rollConfig/AxisIndicatorRoll' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/AxisIndicator/yawConfig/AxisIndicatorYaw' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/circularButton/genericCircularButton' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterButtons/genericClusterButtons' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterButtons2/genericClusterButtons2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterKnob/genericClusterKnobs' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterKnob2/genericClusterKnobs2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterMixed/genericClusterMixed' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterSwitches01/genericClusterSwitches01' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterSwitches02/genericClusterSwitches02' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterSwitches03/genericClusterSwitches03' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterSwitches04/genericClusterSwitches04' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterSwitches05/genericClusterSwitches05' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterSwitches06/genericClusterSwitches06' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/clusterSwitches07/genericClusterSwitches07' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/directionalKnob/genericDirectionalKnob' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/directionalKnob2/genericDirectionalKnob2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/pullSwitch/genericPullSwitch' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/squareButton/genericSquareButton' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/standingSwitch/genericStandingSwitch' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/switch/genericSwitch' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/buttonsGeneric/switchWithGuards/genericSwitchWithGuards' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/ButtonSquare/prop/ButtonSquare' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/circularButton/prop/circularButton' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/Compass/prop/Compass' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/directionalKnob/prop/directionalKnob' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/directionalKnob2/prop/directionalKnob2' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/IndicatorPanel/prop/IndicatorPanel' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/IVANavBall/prop/NavBall' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/ledPanelSpeed/prop/ledPanelSpeed' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/Monitor/DockingMode/MonitorDockingMode' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/NavBall/prop/NavBall' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/Button_DockingMode/Button_DockingMode' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/CargoBagA/CargoBagA' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/CargoBagB/CargoBagB' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/CargoBagC/CargoBagC' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/Hatch_Plane/Hatch_Plane' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/Hatch_Plane_Curve90/Hatch_Plane_Curve90' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/Hatch_Plane_Frame/Hatch_Plane_Frame' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/Seat_Passenger/Seat_Passenger' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/Seat_Pilot/Seat_Pilot' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/Seat_Pilot_Helmet/Seat_Pilot_Helmet' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/PropsGeneric/SideStick/SideStick' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/pullSwitch/prop/pullSwitch' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/radarAltitude/prop/RadarAltimeter' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/squareButton/prop/squareButton' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/standingSwitch/prop/standingSwitch' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/switch/prop/switch' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/switchGuard/prop/switchGuard' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/switchWithGuards/prop/switchWithGuards' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/throttle/prop/throttle' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Prop 'Squad/Props/VSI/prop/VSI' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator63:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/crewCabinInternals/internal/crewCabinInternals' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/cupolaInternal/internal/cupolaInternal' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/GenericSpace1/internal/GenericSpace1' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/GenericSpace3/internal/GenericSpace3' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/landerCabinInternals/internal/landerCabinInternals' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/landerCabinSmallInternal/internal/landerCabinSmallInternal' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/LargeCrewedLabInternals/internal/Mobile_Processing_Lab_Int' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/mk1CabinInternal/internal/mk1CabinInternal' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/mk1CockpitInternal/internal/mk1CockpitInternal' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/mk1InlineInternal/internal/mk1InlineInternal' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/mk1PodCockpit/internal/mk1PodCockpit' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/mk2CockpitStandardInternal/internal/mk2CockpitStandardInternals' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/Mk2CrewCabinInternal/internal_MK2_CrewCab/MK2_CrewCab_Int' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/mk2InlineInternal/internal/mk2InlineInternal' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/MK3CockpitInternal/internal_MK3/MK3_Cockpit_Int' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/MK3_CrewCab_Int/internal_MK3_CrewCab/MK3_CrewCab_Int' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) InternalSeat: Cannot find portraitCamera of name 'Camera_Left003' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InternalSeat:OnAwake() InternalModule:Load(ConfigNode) InternalProp:AddModule(ConfigNode) InternalModel:AddPropModule(ConfigNode) InternalModel:Load(ConfigNode) PartLoader:LoadInternalSpace(UrlConfig) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/Placeholder/internal/Placeholder' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PartLoader: Compiling Internal Space 'Squad/Spaces/PodCockpit/internal/PodCockpit' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator64:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) c__Iterator61:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Loading Systems: Elapsed time is 41.12444s UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator5D:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Shader 'AtmosphereFromGround': fallback shader 'None' not found UnloadTime: 5.290665 ms System memory in use before: 472.0 MB. System memory in use after: 478.1 MB. Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 106616. Total: 85.444954 ms (FindLiveObjects: 4.876831 ms CreateObjectMapping: 5.108771 ms MarkObjects: 72.744728 ms DeleteObjects: 2.712380 ms) [Agent]: Found 19 agent mentality types UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Contracts.Agents.AgentMentality:GenerateMentalityTypes() Contracts.Agents.AgentMentality:AddMentality(Agent, String, Single) Contracts.Agents.Agent:LoadAgent(ConfigNode) Contracts.Agents.AgentList:LoadAgents(ConfigNode[]) Contracts.Agents.AgentList:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AgentList]: 27 agents parsed and loaded. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Contracts.Agents.AgentList:LoadAgents(ConfigNode[]) Contracts.Agents.AgentList:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() LoadingBufferMask:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [CelestialBody]: Kerbin's solar day length is 1d, 0h, 0m long. sidereal day length is 5h, 59m, 9s long UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CelestialBody:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() LoadingBufferMask:OnSceneChange(GameScenes) EventData`1:Fire(GameScenes) HighLogic:LoadScene(GameScenes) c__Iterator78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HighLogic:LoadScene(GameScenes) c__Iterator78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.285653 ms [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() LoadingBufferMask:Hide() LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) System memory in use before: 491.0 MB. System memory in use after: 496.8 MB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 110944. Total: 139.663376 ms (FindLiveObjects: 4.569503 ms CreateObjectMapping: 4.172991 ms MarkObjects: 97.088142 ms DeleteObjects: 33.832096 ms) [GameParameters]: Loaded custom parameter class CommNetParams. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameParameters:m__62(Type) LoadedAssembly:TypeOperation(Action`1) LoadedAssembyList:TypeOperation(Action`1) GameParameters:GenerateParameterTypes() GameParameters:.cctor() MainMenu:Start() MainMenu:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [GameParameters]: Loaded custom parameter class AdvancedParams. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameParameters:m__62(Type) LoadedAssembly:TypeOperation(Action`1) LoadedAssembyList:TypeOperation(Action`1) GameParameters:GenerateParameterTypes() GameParameters:.cctor() MainMenu:Start() MainMenu:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [ApplicationLauncher] Awake False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.ApplicationLauncher:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Canvas) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.UIMasterController:AddCanvas(Canvas, UICanvasPrefab, Boolean) KSP.UI.Screens.UIAppSpawner:OnLevelLoaded(GameScenes) EventData`1:Fire(GameScenes) c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.ApplicationLauncher:SpawnSimpleLayout(SimpleLayout) KSP.UI.Screens.ApplicationLauncher:SpawnVertical() KSP.UI.Screens.ApplicationLauncher:StartupSequence() KSP.UI.Screens.ApplicationLauncher:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Canvas) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.UIMasterController:AddCanvas(Canvas, UICanvasPrefab, Boolean) KSP.UI.Screens.UIAppSpawner:OnLevelLoaded(GameScenes) EventData`1:Fire(GameScenes) c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [UiApp] Awake: MessageSystem UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.UIApp:Awake() KSP.UI.Screens.MessageSystem:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.Screens.UIAppSpawner:OnLevelLoaded(GameScenes) EventData`1:Fire(GameScenes) c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [ApplicationLauncher] OnSceneLoadedGUIReady: scene MAINMENU ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] Adding MessageSystem to Application Launcher UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.c__Iterator107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ApplicationLauncher] SetHidden: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) KSP.UI.Screens.ApplicationLauncher:SetHidden(ApplicationLauncherButton) KSP.UI.Screens.ApplicationLauncher:DetermineVisibility(ApplicationLauncherButton) KSP.UI.Screens.ApplicationLauncherButton:set_VisibleInScenes(AppScenes) KSP.UI.Screens.c__Iterator107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [MessageSystem] OnAppInitialized UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:OnAppInitialized() KSP.UI.Screens.c__Iterator107:<>m__834() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [MessageSystem] Reposition 0.0525306 28857 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:Reposition() KSP.UI.Screens.MessageSystem:OnAppInitialized() KSP.UI.Screens.c__Iterator107:<>m__834() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ExperienceSystem]: Found 0 trait types UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KerbalRoster:GenerateExperienceTraitTypes() KerbalRoster:GenerateExperienceTypes() KerbalRoster:.ctor(Modes) Game:.ctor() MainMenu:ConfirmNewGame() MainMenu:m__261() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [ExperienceSystem]: Found 16 effect types UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KerbalRoster:GenerateExperienceEffectTypes() KerbalRoster:GenerateExperienceTypes() KerbalRoster:.ctor(Modes) Game:.ctor() MainMenu:ConfirmNewGame() MainMenu:m__261() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Game State Created. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:.ctor() MainMenu:ConfirmNewGame() MainMenu:m__261() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [ScenarioTypes]: List Created 17 scenario types loaded from 4 loaded assemblies. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSPScenarioType:GetAllScenarioTypesInAssemblies() MainMenu:ConfirmNewGame() MainMenu:m__261() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Game State Saved to saves/StockBug/persistent UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GamePersistence:SaveGame(Game, String, String, SaveMode) MainMenu:ConfirmNewGame() MainMenu:m__261() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() LoadingBufferMask:OnSceneChange(GameScenes) EventData`1:Fire(GameScenes) HighLogic:LoadScene(GameScenes) Game:Start() MainMenu:ConfirmNewGame() MainMenu:m__261() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [HighLogic]: =========================== Scene Change : From MAINMENU to SPACECENTER (Async) ===================== UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HighLogic:LoadScene(GameScenes) Game:Start() MainMenu:ConfirmNewGame() MainMenu:m__261() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.231638 ms [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) System memory in use before: 485.0 MB. System memory in use after: 482.5 MB. Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 108803. Total: 130.183350 ms (FindLiveObjects: 4.626284 ms CreateObjectMapping: 4.566295 ms MarkObjects: 111.082169 ms DeleteObjects: 9.907326 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 470.6 MB. System memory in use after: 476.7 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 108803. Total: 108.696686 ms (FindLiveObjects: 5.620771 ms CreateObjectMapping: 4.235227 ms MarkObjects: 98.739952 ms DeleteObjects: 0.099448 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.371307 ms [AddonLoader]: Instantiating addon 'ContractDefs' from assembly 'KSP' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(Int32) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() c__IteratorC3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ScenarioDestructibles]: Loading... 0 objects registered UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ScenarioDestructibles:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() c__IteratorC0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [AsteroidSpawner]: New object found near Kerbin: Ast. HSJ-227! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) ScenarioDiscoverableObjects:SpawnHomeAsteroid(Int32) ScenarioDiscoverableObjects:SpawnAsteroid() ScenarioDiscoverableObjects:UpdateAsteroids(Double) c__IteratorA7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) ScenarioDiscoverableObjects:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) System memory in use before: 0.62 GB. System memory in use after: 0.62 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 114898. Total: 117.904984 ms (FindLiveObjects: 5.354184 ms CreateObjectMapping: 5.146946 ms MarkObjects: 107.264946 ms DeleteObjects: 0.123187 ms) [UiApp] Awake: KSPedia UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.UIApp:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.Screens.UIAppSpawner:OnLevelLoaded(GameScenes) EventData`1:Fire(GameScenes) c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [ApplicationLauncher] OnSceneLoadedGUIReady: scene SPACECENTER ShouldBeVisible() True ShouldBeOnTop() False iIsPositionedAtTop True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ApplicationLauncher] SpawnSimpleLayout: HorizontalRightLeft UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.ApplicationLauncher:SpawnSimpleLayout(SimpleLayout) KSP.UI.Screens.ApplicationLauncher:SpawnHorizontal() KSP.UI.Screens.ApplicationLauncher:StartupSequence() KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ApplicationLauncher] SetVisible: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) KSP.UI.Screens.ApplicationLauncher:SetVisible(ApplicationLauncherButton) KSP.UI.Screens.ApplicationLauncher:DetermineVisibilityOfAllApps() KSP.UI.Screens.ApplicationLauncher:StartupSequence() KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] OnDestroy: ContractsApp UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [MessageSystem] Reposition 0.02 33736 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:Reposition() KSP.UI.Screens.ApplicationLauncher:m__866() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] Adding KSPedia to Application Launcher UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.c__Iterator107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Flight State Captured UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FlightState:.ctor() Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) c__IteratorC0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Saving Achievements Tree... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProgressTree:Save(ConfigNode) ProgressTracking:OnSave(ConfigNode) ScenarioModule:Save(ConfigNode) ProtoScenarioModule:.ctor(ScenarioModule) ScenarioRunner:UpdateModules() ScenarioRunner:GetUpdatedProtoModules() Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) c__IteratorC0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [MessageSystem] Save Messages UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:SaveMessages(ConfigNode) EventData`1:Fire(ConfigNode) Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) c__IteratorC0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Game State Saved to saves/StockBug/persistent UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GamePersistence:SaveGame(Game, String, String, SaveMode) GamePersistence:SaveGame(String, String, SaveMode) c__IteratorC0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() LoadingBufferMask:Hide() c__IteratorC3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Flight State Captured UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FlightState:.ctor() Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) c__AnonStorey174:<>m__38E() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Saving Achievements Tree... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProgressTree:Save(ConfigNode) ProgressTracking:OnSave(ConfigNode) ScenarioModule:Save(ConfigNode) ProtoScenarioModule:.ctor(ScenarioModule) ScenarioRunner:UpdateModules() ScenarioRunner:GetUpdatedProtoModules() Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) c__AnonStorey174:<>m__38E() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [MessageSystem] Save Messages UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:SaveMessages(ConfigNode) EventData`1:Fire(ConfigNode) Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) c__AnonStorey174:<>m__38E() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Game State Saved to saves/StockBug/persistent UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GamePersistence:SaveGame(Game, String, String, SaveMode) GamePersistence:SaveGame(String, String, SaveMode) c__AnonStorey174:<>m__38E() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Flight State Captured UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FlightState:.ctor() Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) VehicleAssemblyBuilding:OnClicked() SpaceCenterBuilding:EnterBuilding() SpaceCenterBuilding:OnLeftClick() c__IteratorB5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Saving Achievements Tree... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProgressTree:Save(ConfigNode) ProgressTracking:OnSave(ConfigNode) ScenarioModule:Save(ConfigNode) ProtoScenarioModule:.ctor(ScenarioModule) ScenarioRunner:UpdateModules() ScenarioRunner:GetUpdatedProtoModules() Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) VehicleAssemblyBuilding:OnClicked() SpaceCenterBuilding:EnterBuilding() SpaceCenterBuilding:OnLeftClick() c__IteratorB5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [MessageSystem] Save Messages UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:SaveMessages(ConfigNode) EventData`1:Fire(ConfigNode) Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) VehicleAssemblyBuilding:OnClicked() SpaceCenterBuilding:EnterBuilding() SpaceCenterBuilding:OnLeftClick() c__IteratorB5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Game State Saved to saves/StockBug/persistent UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GamePersistence:SaveGame(Game, String, String, SaveMode) GamePersistence:SaveGame(String, String, SaveMode) VehicleAssemblyBuilding:OnClicked() SpaceCenterBuilding:EnterBuilding() SpaceCenterBuilding:OnLeftClick() c__IteratorB5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() LoadingBufferMask:OnSceneChange(GameScenes) EventData`1:Fire(GameScenes) HighLogic:LoadScene(GameScenes) EditorDriver:StartEditor(EditorFacility) VehicleAssemblyBuilding:OnClicked() SpaceCenterBuilding:EnterBuilding() SpaceCenterBuilding:OnLeftClick() c__IteratorB5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [HighLogic]: =========================== Scene Change : From SPACECENTER to EDITOR (Async) ===================== UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HighLogic:LoadScene(GameScenes) EditorDriver:StartEditor(EditorFacility) VehicleAssemblyBuilding:OnClicked() SpaceCenterBuilding:EnterBuilding() SpaceCenterBuilding:OnLeftClick() c__IteratorB5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) [UIApp] OnDestroy: KSPedia UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 11.615597 ms [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) System memory in use before: 0.62 GB. System memory in use after: 0.62 GB. Unloading 2025 unused Assets to reduce memory usage. Loaded Objects now: 111155. Total: 117.784676 ms (FindLiveObjects: 4.817482 ms CreateObjectMapping: 4.693974 ms MarkObjects: 103.657532 ms DeleteObjects: 4.614094 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.61 GB. System memory in use after: 0.61 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 111116. Total: 108.907776 ms (FindLiveObjects: 4.450806 ms CreateObjectMapping: 3.990134 ms MarkObjects: 100.365463 ms DeleteObjects: 0.100411 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 24.927914 ms UICanvasPrefabSpawner SceneLogic spawning Editor UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UICanvasPrefabSpawner:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No Input Locks in effect right now UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InputLockManager:DebugLockStack() EditorLogic:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Canvas) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.UIMasterController:AddCanvas(Canvas, UICanvasPrefab, Boolean) KSP.UI.UIMasterController:AddCanvas(UICanvasPrefab, Boolean) KSP.UI.UICanvasPrefabSpawner:Awake() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() c__IteratorC3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) ------------------- initializing editor mode... ------------------ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator2E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) editor started UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) c__Iterator2E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Loading Depletion Nodes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupDepletionInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() c__Iterator2E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) DepNodeCount: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupDepletionInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() c__Iterator2E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Loading Biome Nodes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupBiomeLockInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() c__Iterator2E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) BiomeNodeCount: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupBiomeLockInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() c__Iterator2E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Loading Planet Nodes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupPlanetScanInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() c__Iterator2E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) PlanetNodeCount: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupPlanetScanInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() c__Iterator2E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ScenarioDestructibles]: Loading... 0 objects registered UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ScenarioDestructibles:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() c__Iterator2E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Highlighting.HighlightingSystem:OnPreRender() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) System memory in use before: 485.8 MB. System memory in use after: 492.1 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 118792. Total: 122.727600 ms (FindLiveObjects: 4.937783 ms CreateObjectMapping: 4.323447 ms MarkObjects: 113.322327 ms DeleteObjects: 0.143077 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) The referenced script on this Behaviour (Game Object '') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1656) [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() LoadingBufferMask:Hide() LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() LoadingBufferMask:Hide() LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) The loaded level has a different lightmaps mode than the current one. Current: 1. Loaded: 0. Will use: 1. (Filename: C:/buildslave/unity/build/Runtime/Graphics/LightmapSettings.cpp Line: 458) [UiApp] Awake: EngineersReport UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.UIApp:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.Screens.UIAppSpawner:OnLevelLoaded(GameScenes) EventData`1:Fire(GameScenes) c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [UiApp] Awake: KSPedia UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.UIApp:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.Screens.UIAppSpawner:OnLevelLoaded(GameScenes) EventData`1:Fire(GameScenes) c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [ApplicationLauncher] OnSceneLoadedGUIReady: scene EDITOR ShouldBeVisible() True ShouldBeOnTop() False iIsPositionedAtTop False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] OnDestroy: ContractsApp UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [MessageSystem] Reposition 0.02 34089 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:Reposition() KSP.UI.Screens.ApplicationLauncher:m__866() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] Adding EngineersReport to Application Launcher UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.c__Iterator107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] Adding KSPedia to Application Launcher UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.c__Iterator107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [GenericAppFrame] Reposition 0.1636275 34095 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.GenericAppFrame:Reposition() KSP.UI.GenericAppFrame:Setup(ApplicationLauncherButton, String) KSP.UI.Screens.EngineersReport:OnAppInitialized() KSP.UI.Screens.c__Iterator107:<>m__834() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() LoadingBufferMask:Hide() c__IteratorC3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [MessageSystem] Save Messages UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:SaveMessages(ConfigNode) EventData`1:Fire(ConfigNode) Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) c__AnonStorey175:<>m__38F() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Game State Saved to saves/StockBug/persistent UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GamePersistence:SaveGame(Game, String, String, SaveMode) GamePersistence:SaveGame(String, String, SaveMode) c__AnonStorey175:<>m__38F() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) longAntenna added to ship - part count: 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) EditorLogic:attachPart(Part, Attachment) EditorLogic:m__8C() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) Clearing undo states from #1 forward (1 entries) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EditorLogic:SetBackup() EditorLogic:m__8C() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) deleting part longAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EditorLogic:deletePart(Part, Boolean, Boolean) EditorLogic:deletePartAndSymmetryParts(Part, Boolean) EditorLogic:DestroySelectedPart() EditorLogic:OnPartListBackgroundTap() KSP.UI.Screens.EditorPartList:TapBackground() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53) UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) SnapMode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EditorLogic:snapButton(PointerEventData) EditorLogic:snapInputUpdate() KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) deleting part SurfAntenna UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EditorLogic:deletePart(Part, Boolean, Boolean) EditorLogic:deletePartAndSymmetryParts(Part, Boolean) EditorLogic:DestroySelectedPart() EditorLogic:OnPartListBackgroundTap() KSP.UI.Screens.EditorPartList:TapBackground() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53) UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) longAntenna added to ship - part count: 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) EditorLogic:attachPart(Part, Attachment) EditorLogic:m__8C() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) solarPanels5 added to ship - part count: 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) EditorLogic:attachPart(Part, Attachment) EditorLogic:m__8C() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) solarPanels5 added to ship - part count: 4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) EditorLogic:attachPart(Part, Attachment) EditorLogic:attachSymParts(Attachment[]) EditorLogic:m__8C() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) solarPanels5 added to ship - part count: 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) EditorLogic:attachPart(Part, Attachment) EditorLogic:attachSymParts(Attachment[]) EditorLogic:m__8C() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) solarPanels5 added to ship - part count: 6 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) EditorLogic:attachPart(Part, Attachment) EditorLogic:attachSymParts(Attachment[]) EditorLogic:m__8C() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) solarPanels5 added to ship - part count: 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) EditorLogic:attachPart(Part, Attachment) EditorLogic:attachSymParts(Attachment[]) EditorLogic:m__8C() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) solarPanels5 added to ship - part count: 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) EditorLogic:attachPart(Part, Attachment) EditorLogic:attachSymParts(Attachment[]) EditorLogic:m__8C() KerbalFSM:RunEvent(KFSMEvent) KerbalFSM:updateFSM(KFSMUpdateMode) KerbalFSM:UpdateFSM() EditorLogic:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) [Pre-Flight Check]: Checking for CraftWithinPartCountLimit: PASS! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PreFlightCheck:runNextTest() PreFlightCheck:RunTests() EditorLogic:launchVessel() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [Pre-Flight Check]: Checking for CraftWithinSizeLimits: PASS! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:RunTests() EditorLogic:launchVessel() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [Pre-Flight Check]: Checking for CraftWithinMassLimits: PASS! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:RunTests() EditorLogic:launchVessel() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [Pre-Flight Check]: Checking for ExperimentalPartsAvailable: PASS! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:RunTests() EditorLogic:launchVessel() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [Pre-Flight Check]: Checking for CanAffordLaunchTest: PASS! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:RunTests() EditorLogic:launchVessel() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [Pre-Flight Check]: Checking for FacilityOperational: PASS! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:RunTests() EditorLogic:launchVessel() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [Pre-Flight Check]: Checking for NoControlSources: PASS! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:RunTests() EditorLogic:launchVessel() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [Pre-Flight Check]: Checking for LaunchSiteClear: PASS! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:RunTests() EditorLogic:launchVessel() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [Pre-Flight Check]: All Checks Complete. Go for Launch! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PreFlightCheck:Complete() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:runNextTest() PreFlightCheck:RunTests() EditorLogic:launchVessel() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Launching vessel from LaunchPad. Craft file: D:/KSPTools/StockKSP1.2/KSP_x64_Dbg_Data/../saves/StockBug/Ships/VAB/Auto-Saved Ship.craft UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FlightDriver:StartWithNewLaunch(String, String, String, VesselCrewManifest) EditorLogic:m__A7() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [MessageSystem] Save Messages UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:SaveMessages(ConfigNode) EventData`1:Fire(ConfigNode) Game:Updated() GamePersistence:SaveGame(String, String, SaveMode) FlightDriver:StartWithNewLaunch(String, String, String, VesselCrewManifest) EditorLogic:m__A7() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Game State Saved to saves/StockBug/persistent UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GamePersistence:SaveGame(Game, String, String, SaveMode) GamePersistence:SaveGame(String, String, SaveMode) FlightDriver:StartWithNewLaunch(String, String, String, VesselCrewManifest) EditorLogic:m__A7() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() LoadingBufferMask:OnSceneChange(GameScenes) EventData`1:Fire(GameScenes) HighLogic:LoadScene(GameScenes) FlightDriver:StartWithNewLaunch(String, String, String, VesselCrewManifest) EditorLogic:m__A7() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [HighLogic]: =========================== Scene Change : From EDITOR to FLIGHT (Async) ===================== UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HighLogic:LoadScene(GameScenes) FlightDriver:StartWithNewLaunch(String, String, String, VesselCrewManifest) EditorLogic:m__A7() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) [UIApp] OnDestroy: EngineersReport UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [UIApp] OnDestroy: KSPedia UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 18.376177 ms [PlanetariumCamera]: Focus: Kerbin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlanetariumCamera:SetTarget(MapObject) PlanetariumCamera:OnLevelLoaded(Int32) PlanetariumCamera:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) System memory in use before: 507.0 MB. System memory in use after: 493.8 MB. Unloading 2756 unused Assets to reduce memory usage. Loaded Objects now: 113251. Total: 154.031769 ms (FindLiveObjects: 5.363167 ms CreateObjectMapping: 4.354565 ms MarkObjects: 109.844833 ms DeleteObjects: 34.467926 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 485.4 MB. System memory in use after: 491.5 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 112099. Total: 115.800201 ms (FindLiveObjects: 6.053853 ms CreateObjectMapping: 4.258325 ms MarkObjects: 105.386971 ms DeleteObjects: 0.100090 ms) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.882926 ms UICanvasPrefabSpawner FlightUI spawning Flight UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UICanvasPrefabSpawner:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UICanvasPrefabSpawner FlightUI spawning VesselLabels UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UICanvasPrefabSpawner:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [UiApp] Awake: ResourceDisplay UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.UIApp:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [AddonLoader]: Instantiating addon 'AeroGUI' from assembly 'KSP' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(Int32) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) [AddonLoader]: Instantiating addon 'Simple' from assembly 'CommNetStockBug' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(Int32) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) [PlanetariumCamera]: Focus: Kerbin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlanetariumCamera:SetTarget(MapObject) PlanetariumCamera:OnLevelLoaded(Int32) PlanetariumCamera:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() c__IteratorC3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) ------------------- initializing flight mode... ------------------ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) [MessageSystem] Save Messages UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:SaveMessages(ConfigNode) EventData`1:Fire(ConfigNode) Game:Save(ConfigNode) GameBackup:.ctor(Game) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading Depletion Nodes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupDepletionInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DepNodeCount: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupDepletionInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading Biome Nodes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupBiomeLockInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BiomeNodeCount: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupBiomeLockInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading Planet Nodes UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupPlanetScanInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PlanetNodeCount: 0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceGameSettings:SetupPlanetScanInfo() ResourceGameSettings:Load(ConfigNode) ResourceScenario:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [ScenarioDestructibles]: Loading... 0 objects registered UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ScenarioDestructibles:OnLoad(ConfigNode) ScenarioModule:Load(ConfigNode) ScenarioRunner:AddModule(ConfigNode) ProtoScenarioModule:Load(ScenarioRunner) ScenarioRunner:LoadModules(List`1) ScenarioRunner:SetProtoModules(List`1) Game:Load() FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading ship from file: D:/KSPTools/StockKSP1.2/KSP_x64_Dbg_Data/../saves/StockBug/Ships/VAB/Auto-Saved Ship.craft UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) Go loaded! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShipConstruct:LoadShip(ConfigNode) ShipConstruction:LoadShip(String) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) putting ship to ground: 14.6 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShipConstruction:PutShipToGround(ShipConstruct, Transform) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Go]: Ready to Launch - waiting to start physics... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) Vessel:Initialize(Boolean) ShipConstruction:AssembleForLaunch(ShipConstruct, String, String, Game, VesselCrewManifest) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) [FLIGHT GLOBALS]: Switching To Vessel Go ---------------------- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) FlightGlobals:setActiveVessel(Vessel, Boolean) FlightGlobals:SetActiveVessel(Vessel) ShipConstruction:AssembleForLaunch(ShipConstruct, String, String, Game, VesselCrewManifest) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) setting new dominant body: Kerbin FlightGlobals.mainBody: Kerbin UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) OrbitPhysicsManager:setDominantBody(CelestialBody) OrbitPhysicsManager:checkReferenceFrame() OrbitPhysicsManager:CheckReferenceFrame() FlightGlobals:setActiveVessel(Vessel, Boolean) FlightGlobals:SetActiveVessel(Vessel) ShipConstruction:AssembleForLaunch(ShipConstruct, String, String, Game, VesselCrewManifest) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) Reference Frame: Rotating UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OrbitPhysicsManager:setRotatingFrame(Boolean) OrbitPhysicsManager:checkReferenceFrame() OrbitPhysicsManager:CheckReferenceFrame() FlightGlobals:setActiveVessel(Vessel, Boolean) FlightGlobals:SetActiveVessel(Vessel) ShipConstruction:AssembleForLaunch(ShipConstruct, String, String, Game, VesselCrewManifest) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Vessel assembly complete! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShipConstruction:AssembleForLaunch(ShipConstruct, String, String, Game, VesselCrewManifest) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) all systems started UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) FlightDriver:Start() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) [AsteroidSpawner]: No new objects this time. (Odds are 1:2) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) ScenarioDiscoverableObjects:UpdateAsteroids(Double) c__IteratorA7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:61) ScenarioDiscoverableObjects:Start() (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) System memory in use before: 0.63 GB. System memory in use after: 0.63 GB. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 119602. Total: 124.588570 ms (FindLiveObjects: 5.535116 ms CreateObjectMapping: 4.350395 ms MarkObjects: 114.570244 ms DeleteObjects: 0.132170 ms) [UiApp] Awake: CurrencyWidgetsApp UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.UIApp:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.Screens.UIAppSpawner:OnLevelLoaded(GameScenes) EventData`1:Fire(GameScenes) c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [UiApp] Awake: ResourceDisplay UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.UIApp:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.Screens.UIAppSpawner:OnLevelLoaded(GameScenes) EventData`1:Fire(GameScenes) c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [UiApp] Awake: KSPedia UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.UIApp:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(GameObject) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:189) KSP.UI.Screens.UIAppSpawner:OnLevelLoaded(GameScenes) EventData`1:Fire(GameScenes) c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs Line: 189) [ApplicationLauncher] OnSceneLoadedGUIReady: scene FLIGHT ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.ApplicationLauncher:SpawnSimpleLayout(SimpleLayout) KSP.UI.Screens.ApplicationLauncher:SpawnVertical() KSP.UI.Screens.ApplicationLauncher:StartupSequence() KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [KnowledgeBase] OnAppLauncherReady 40284 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.KnowledgeBase:OnAppLauncherReady() EventVoid:Fire() KSP.UI.Screens.ApplicationLauncher:StartupSequence() KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] OnDestroy: ContractsApp UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [MessageSystem] Reposition 0.02 40285 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:Reposition() KSP.UI.Screens.ApplicationLauncher:m__866() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [FlightIntegrator]: Reloaded drag cube for zeroed cube root part HECS2.ProbeCore on vessel Go UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FlightIntegrator:Setup() FlightIntegrator:FixedUpdate() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [FlightIntegrator]: Vessel Go has been unloaded 1.79769313486232E+308, applying analytic temperature 312.758925164222 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) FlightIntegrator:UpdateThermodynamics() FlightIntegrator:FixedUpdate() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) [PlanetariumCamera]: Focus: Go UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlanetariumCamera:SetTarget(MapObject) c__Iterator95:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] Adding ResourceDisplay to Application Launcher UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.c__Iterator107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] Adding ResourceDisplay to Application Launcher UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.c__Iterator107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ResourceDisplay] OnAppStarted(): id: -249434 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.ResourceDisplay:OnAppInitialized() KSP.UI.Screens.c__Iterator107:<>m__834() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [GenericAppFrame] Reposition 0.1173966 40289 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.GenericAppFrame:Reposition() KSP.UI.GenericAppFrame:Setup(ApplicationLauncherButton, String) KSP.UI.GenericAppFrame:Setup(ApplicationLauncherButton, String, Int32, Int32) KSP.UI.GenericAppFrame:Setup(ApplicationLauncherButton, String, Int32, Int32, Boolean) KSP.UI.Screens.ResourceDisplay:OnAppInitialized() KSP.UI.Screens.c__Iterator107:<>m__834() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ResourceDisplay] OnAppStarted(): id: 143728 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) KSP.UI.Screens.ResourceDisplay:OnAppInitialized() KSP.UI.Screens.c__Iterator107:<>m__834() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) ResourceDisplay already exist, destroying this instance UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.ResourceDisplay:OnAppInitialized() KSP.UI.Screens.c__Iterator107:<>m__834() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] OnDestroy: ResourceDisplay UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() UnityEngine.Object:DestroyImmediate(Object, Boolean) UnityEngine.Object:DestroyImmediate(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:95) KSP.UI.Screens.ResourceDisplay:OnAppInitialized() KSP.UI.Screens.c__Iterator107:<>m__834() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineObjectBindings.gen.cs Line: 95) CURRENCY WIDGET False False False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.CurrencyWidgetsApp:OnAppAboutToStart() KSP.UI.Screens.c__Iterator107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIApp] OnDestroy: CurrencyWidgetsApp UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [UIApp] Adding KSPedia to Application Launcher UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.c__Iterator107:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Highlighting.HighlightingSystem:OnPreRender() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() LoadingBufferMask:Hide() c__IteratorC3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Flight State Captured UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FlightState:.ctor() Game:Updated() c__Iterator44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Saving Achievements Tree... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProgressTree:Save(ConfigNode) ProgressTracking:OnSave(ConfigNode) ScenarioModule:Save(ConfigNode) ProtoScenarioModule:.ctor(ScenarioModule) ScenarioRunner:UpdateModules() ScenarioRunner:GetUpdatedProtoModules() Game:Updated() c__Iterator44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [MessageSystem] Save Messages UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:SaveMessages(ConfigNode) EventData`1:Fire(ConfigNode) Game:Updated() c__Iterator44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Game State Saved as persistent UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GamePersistence:SaveGame(GameBackup, String, String, SaveMode) c__Iterator44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Unpacking Go UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) Vessel:GoOffRails() OrbitPhysicsManager:LateUpdate() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() ScreenShot:ShowUI() EventVoid:Fire() FlightDriver:SetPause(Boolean, Boolean) PauseMenu:Display() PauseMenu:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Game Paused! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) FlightDriver:SetPause(Boolean, Boolean) PauseMenu:Display() PauseMenu:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() ScreenShot:ShowUI() EventVoid:Fire() FlightDriver:SetPause(Boolean, Boolean) PauseMenu:Close() PauseMenu:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Game Unpaused! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) FlightDriver:SetPause(Boolean, Boolean) PauseMenu:Close() PauseMenu:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) [AsteroidSpawner]: New object found near Kerbin: Ast. FTD-294! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) ScenarioDiscoverableObjects:SpawnHomeAsteroid(Int32) ScenarioDiscoverableObjects:SpawnAsteroid() ScenarioDiscoverableObjects:UpdateAsteroids(Double) c__IteratorA7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() ScreenShot:ShowUI() EventVoid:Fire() FlightDriver:SetPause(Boolean, Boolean) PauseMenu:Display() PauseMenu:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Game Paused! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:107) FlightDriver:SetPause(Boolean, Boolean) PauseMenu:Display() PauseMenu:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 107) Flight State Captured UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FlightState:.ctor() Game:Updated() PauseMenu:SubmitExitToMainMenuConfirmation() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Saving Achievements Tree... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProgressTree:Save(ConfigNode) ProgressTracking:OnSave(ConfigNode) ScenarioModule:Save(ConfigNode) ProtoScenarioModule:.ctor(ScenarioModule) ScenarioRunner:UpdateModules() ScenarioRunner:GetUpdatedProtoModules() Game:Updated() PauseMenu:SubmitExitToMainMenuConfirmation() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [MessageSystem] Save Messages UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:SaveMessages(ConfigNode) EventData`1:Fire(ConfigNode) Game:Updated() PauseMenu:SubmitExitToMainMenuConfirmation() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Game State Saved to saves/StockBug/persistent UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GamePersistence:SaveGame(Game, String, String, SaveMode) PauseMenu:saveAndExit(GameScenes, Game) PauseMenu:SubmitExitToMainMenuConfirmation() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [UIMasterController]: HideUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:HideUI() LoadingBufferMask:Show() LoadingBufferMask:OnSceneChange(GameScenes) EventData`1:Fire(GameScenes) HighLogic:LoadScene(GameScenes) PauseMenu:saveAndExit(GameScenes, Game) PauseMenu:SubmitExitToMainMenuConfirmation() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) [HighLogic]: =========================== Scene Change : From FLIGHT to MAINMENU ===================== UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) HighLogic:LoadScene(GameScenes) PauseMenu:saveAndExit(GameScenes, Game) PauseMenu:SubmitExitToMainMenuConfirmation() DialogGUIButton:OptionSelected() DialogGUIButton:m__6F1() UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:153) UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:630) UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:765) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53) UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs Line: 153) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) KbApp.OnDestroy Planet Info UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.KbApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KbApp.OnDestroy Planet Parameters UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.KbApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KbApp.OnDestroy NullName UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.KbApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KbApp.OnDestroy Unowned Info UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.KbApp:OnDestroy() KSP.UI.Screens.KbAppUnowned:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [UIApp] OnDestroy: ResourceDisplay UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KbApp.OnDestroy Planet Resources UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.KbApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [UIApp] OnDestroy: KSPedia UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KbApp.OnDestroy Vessel Info UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.KbApp:OnDestroy() KSP.UI.Screens.KbAppVessel:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) KbApp.OnDestroy Vessel Crew UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.KbApp:OnDestroy() KSP.UI.Screens.KbAppVessel:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) UnloadTime: 21.630392 ms [UIMasterController]: ShowUI UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.UIMasterController:ShowUI() LoadingBufferMask:Hide() LoadingBufferMask:OnLevelLoaded(Int32) LoadingBufferMask:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\SceneManagerBindings.gen.cs:198) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/SceneManagerBindings.gen.cs Line: 198) System memory in use before: 0.65 GB. System memory in use after: 0.65 GB. Unloading 2469 unused Assets to reduce memory usage. Loaded Objects now: 115600. Total: 158.337585 ms (FindLiveObjects: 5.246395 ms CreateObjectMapping: 4.483528 ms MarkObjects: 113.443909 ms DeleteObjects: 35.162781 ms) [ApplicationLauncher] OnSceneLoadedGUIReady: scene MAINMENU ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [ApplicationLauncher] SetHidden: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) KSP.UI.Screens.ApplicationLauncher:SetHidden(ApplicationLauncherButton) KSP.UI.Screens.ApplicationLauncher:DetermineVisibilityOfAllApps() KSP.UI.Screens.ApplicationLauncher:StartupSequence() KSP.UI.Screens.ApplicationLauncher:OnSceneLoadedGUIReady(GameScenes) EventData`1:Fire(GameScenes) c__Iterator69:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) [MessageSystem] Reposition 0.02 44262 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.MessageSystem:Reposition() KSP.UI.Screens.ApplicationLauncher:m__866() c__IteratorEA:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17) (Filename: C:/buildslave/unity/build/Runtime/Export/Coroutines.cs Line: 17) Setting up 1 worker threads for Enlighten. Thread -> id: 100c -> priority: 1 [UIApp] OnDestroy: MessageSystem UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KSP.UI.Screens.UIApp:OnDestroy() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)