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swamp_ig

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05/07/2014

12:34 AM Kerbal Space Program Feature #2414: Improvements to the way modules are loaded.
I'm working on a solid fix for this which will be part of the ModuleManager plugin. I would of course be happy to con...

04/26/2014

06:10 PM Kerbal Space Program Bug #2422 (Closed): Fix within: Incorrect copying of fields in ProtoPartSnapshot.Load(Vessel vesselRef, bool loadAsRootPart).

When initiating a vessel this method copies the root part with all it's modules and contents to the vessel @gameObj...
05:11 PM Kerbal Space Program Bug #2415: Subtle bug in PartModuleList this[string className]

What might also be a good option would be to change PartModuleList so it extends @System.Collections.ObjectModel.Ke...

04/23/2014

08:12 AM Kerbal Space Program Bug #2415: Subtle bug in PartModuleList this[string className]
Note: the 7th line is superfluous obviously.
08:11 AM Kerbal Space Program Bug #2415 (Closed): Subtle bug in PartModuleList this[string className]
...
08:00 AM Kerbal Space Program Feature #2414: Improvements to the way modules are loaded.

change Part.LoadPart(ConfigNode node, int moduleIndex) should read Part.LoadModule(ConfigNode node, int moduleInde...
07:46 AM Kerbal Space Program Feature #2414 (New): Improvements to the way modules are loaded.

It would be really great if the way modules were loaded in the game were a bit more robust.
Currently modules ar...
07:03 AM Kerbal Space Program Bug #2412: ModuleDecouple - forces added incorrectly.

Sorry about the *ejectionImpulse* there, was trying to bold preformatted code
07:02 AM Kerbal Space Program Bug #2412 (Closed): ModuleDecouple - forces added incorrectly.
Hi.
I've tracked down an issue in ModuleDecouple. In the method OnDecouple it seems to use:...

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