swamp_ig
- Email: [email protected]
- Registered on: 01/24/2014
- Last connection: 12/08/2014
Issues
Activity
05/07/2014
- 12:34 AM Kerbal Space Program Feature #2414: Improvements to the way modules are loaded.
- I'm working on a solid fix for this which will be part of the ModuleManager plugin. I would of course be happy to con...
04/26/2014
- 06:10 PM Kerbal Space Program Bug #2422 (Closed): Fix within: Incorrect copying of fields in ProtoPartSnapshot.Load(Vessel vesselRef, bool loadAsRootPart).
When initiating a vessel this method copies the root part with all it's modules and contents to the vessel @gameObj...- 05:11 PM Kerbal Space Program Bug #2415: Subtle bug in PartModuleList this[string className]
What might also be a good option would be to change PartModuleList so it extends @System.Collections.ObjectModel.Ke...
04/23/2014
- 08:12 AM Kerbal Space Program Bug #2415: Subtle bug in PartModuleList this[string className]
- Note: the 7th line is superfluous obviously.
- 08:11 AM Kerbal Space Program Bug #2415 (Closed): Subtle bug in PartModuleList this[string className]
- ...
- 08:00 AM Kerbal Space Program Feature #2414: Improvements to the way modules are loaded.
change Part.LoadPart(ConfigNode node, int moduleIndex) should read Part.LoadModule(ConfigNode node, int moduleInde...- 07:46 AM Kerbal Space Program Feature #2414 (New): Improvements to the way modules are loaded.
It would be really great if the way modules were loaded in the game were a bit more robust.
Currently modules ar...- 07:03 AM Kerbal Space Program Bug #2412: ModuleDecouple - forces added incorrectly.
Sorry about the *ejectionImpulse* there, was trying to bold preformatted code- 07:02 AM Kerbal Space Program Bug #2412 (Closed): ModuleDecouple - forces added incorrectly.
- Hi.
I've tracked down an issue in ModuleDecouple. In the method OnDecouple it seems to use:...
Also available in: Atom