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Yargnit

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03/25/2017

01:55 AM KSP Pre-Release Bug #14520 (New): Rigid attach is enabled by default
Title basically says it, the tweak-able 'rigid attach' is now enabled by default, and causes many complex craft to ex...

03/19/2017

03:53 AM KSP Pre-Release Bug #14386: Docking ports docked in flight don't properly occlude when calculating drag
Forgot to note, this isn't a new bug in 1.2.9, I discovered it in 1.2.2, and simply confirmed it still exists in 1.2.9.
03:52 AM KSP Pre-Release Bug #14386 (Duplicate): Docking ports docked in flight don't properly occlude when calculating drag
When docking two ports together in flight, the nodes of the ports aren't properly flagged as occluded, causing the do...

04/18/2016

05:30 PM Kerbal Space Program Bug #9210: Struts and fuel lines produce WAY more drag than they should
I really kinda agree with struts should be dragless as well tbh, at least with the current state of joints. I was rea...

04/17/2016

10:56 PM Kerbal Space Program Bug #9210 (Closed): Struts and fuel lines produce WAY more drag than they should
Not sure if this qualifies as bug or feedback, I went with bug just because of the degree of which it was out of line...

03/12/2013

06:28 PM Kerbal Space Program Feedback #297 (Planned): Drag Values Scale with mass
To be addressed in update down the road. - No current ETA
05:38 PM Kerbal Space Program Bug #338 (Duplicate): Escape trajectories are not shaped correctly. AKA the changing periapsis bug
A couple of us took a look at this. It appears the wavy orbital path and the shifting PE aren't related. The wavy pat...

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