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Bug #9975

Resources missing from list when loading from eva

Added by Brusura almost 8 years ago. Updated over 7 years ago.

Status:
Confirmed
Severity:
Normal
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
06/16/2016
% Done:

10%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

1.1.2.1260 x64 ( steam )

Resources are not listed when loading a kerbal on eva and then switching to a craft in physics range, the bug is not present if craft is loaded first instead of the kerbal on eva

Launch the craft
Go on eva
Switch back to craft with brackets
check all resources listed
Go to space center
select kerbal on eva and click fly
Switch back to craft with brackets
check again all resource listed

http://imgur.com/a/v4J9Q

Auto-Saved Ship.craft (9.77 KB) Auto-Saved Ship.craft [email protected] Brusura, 06/16/2016 08:45 PM
output_log.txt (507 KB) output_log.txt [email protected] Brusura, 06/16/2016 08:45 PM
ResourcePanelTest.sfs (230 KB) ResourcePanelTest.sfs instructions as in note 6 below MiniMatt, 08/27/2016 11:52 AM

Related issues

Related to Kerbal Space Program - Bug #10014: Resources missing from list when loading from evaDuplicate06/22/2016

History

#1 Updated by sal_vager almost 8 years ago

  • Related to Bug #10014: Resources missing from list when loading from eva added

#2 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#3 Updated by Brusura almost 8 years ago

  • Status changed from Needs Clarification to Updated
  • % Done changed from 0 to 10

#4 Updated by sal_vager over 7 years ago

  • Status changed from Updated to Confirmed

#5 Updated by Alchemist over 7 years ago

Same problem also happens when separating and reattaching vehicles with different length of resource list - the resource list display height gets stuck at the value for one of the craft and the list for another may get cut short.

As example, see this: the tug rover (only having electricity) docks to the plane (fueled by LFO and having also ore tanks for ISRU), and the list gets stuck at the height for the rover.
https://youtu.be/DVA91sBzSSk?t=32m48s
You can also see the opposite case - when the rover detaches, its resource list still has the full height of the plane's.
https://youtu.be/DVA91sBzSSk?t=8m59s

#6 Updated by MiniMatt over 7 years ago

For extra clarity - the behaviour noted by Alchemist in note 5 had a bug listing in the pre-release project - #8366 - I've copied my final update on that one below (and included a save file) as I'm not sure of procedure for bugs duplicated across projects.

Confirmed still present in release 1.1.3

Attached save file, ResourcePanelTest.sfs, demonstrates the problem whereby new resources gained by docking don't auto expand the resources panel, leaving those resources hidden from view. Instructions for use:
  • Load save file
  • Should see four rovers by the runway
  • Fly the Monoprop Rover, pin the resources panel.
  • Dock the rover into the sequentially placed other rovers, each containing a different resource
  • Note the resource panel failing to expand
  • As before, exiting to the space centre and re-flying will format to correct size, revealing all resources.

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