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Bug #8715

Harder to transition to perpendicular ladders

Added by bewing almost 8 years ago. Updated over 7 years ago.

Status:
Confirmed
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
04/09/2016
% Done:

10%

Version:
KSP Pre-Release - Build 01196
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

To transition between perpendicular ladders, your Kerbal is supposed to be next to the perpendicular ladder, and then you simply hit A or D to switch ladders.
However, in build 1196, nothing happens.

KSP.log (501 KB) KSP.log [email protected] bewing, 04/09/2016 05:51 AM
perp_ladder.craft (13.5 KB) perp_ladder.craft [email protected] bewing, 04/09/2016 05:51 AM
perp_ladder.sfs (109 KB) perp_ladder.sfs [email protected] bewing, 04/09/2016 05:51 AM
output_log.txt (1.17 MB) output_log.txt [email protected] bewing, 04/09/2016 05:51 AM
Ladder Test.craft (18.6 KB) Ladder Test.craft [email protected] Anquietas, 04/09/2016 06:00 AM
output_log.txt (516 KB) output_log.txt [email protected] Anquietas, 04/09/2016 06:01 AM
KSP.log (232 KB) KSP.log [email protected] Anquietas, 04/09/2016 06:01 AM
screenshot412.png (763 KB) screenshot412.png [email protected] sal_vager, 04/14/2016 09:31 PM
screenshot413.png (798 KB) screenshot413.png [email protected] sal_vager, 04/14/2016 09:31 PM
screenshot16.png (700 KB) screenshot16.png [email protected] sal_vager, 04/14/2016 09:31 PM
ladder test.craft (14.8 KB) ladder test.craft [email protected] sal_vager, 04/14/2016 09:31 PM
screenshot15.png (745 KB) screenshot15.png [email protected] sal_vager, 04/14/2016 09:31 PM
screenshot17.png (732 KB) screenshot17.png [email protected] sal_vager, 04/14/2016 09:33 PM
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History

#1 Updated by Anquietas almost 8 years ago

Confirmed, attached a craft file that has some more additional ladder configurations.

Workaround for the issue: avoid 90 degree turns; smaller angles seem to work fine.

#2 Updated by sal_vager almost 8 years ago

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Well it's not as easy, but it's not impossible, so "cannot" has been removed from the title.

Ladders have been worked on a bit to reduce the tendency for Kerbals to slide while holding them, so that may be why.

It's probably a good idea to experiment with new ladder configurations.

#3 Updated by bewing almost 8 years ago

Well it's not as easy, but it's not impossible, so "cannot" has been removed from the title.

Well, I couldn't make it work on two craft. And Anquietas couldn't make it work. And if two experienced KSP players couldn't make it work, then that's not such a good difficulty level for a newbie. So I would probably say "way too hard to transition to perpendicular ladders." But maybe I'll spend some time and see what the constraints are.

#4 Updated by Anquietas almost 8 years ago

bewing wrote:

Well it's not as easy, but it's not impossible, so "cannot" has been removed from the title.

Well, I couldn't make it work on two craft. And Anquietas couldn't make it work. And if two experienced KSP players couldn't make it work, then that's not such a good difficulty level for a newbie.

I'll second this. While testing I did have one brief moment where it almost worked (kerbal stopped mid-transition at 45 degrees), but besides that I couldn't get this to work at all. My tests were on a round surface though; didn't try a flat one and didn't see a need to since ladders are most often used on round surfaces. I'll try a flat surface to compare though.

EDIT: seeing essentially the same thing, though the fluke 45 degree state is far easier to reach with a flat surface.

#5 Updated by Fwiffo almost 8 years ago

I third this issue. I have crafts and pependicular ladder configurations that worked just fine in 1.0.5 which now don't in 1.1.2 (either when imported, or when rebuilt from scratch). It was always tricky to get the ladders to line up in such a way to make a seamless turn, but now it seems near impossible. Spent ages in the editor tweaking, to no avail.

If you mess around enough you can sometimes get the Kerbal to make the transition, but it's not reliable. I, too, usually see them make it about 45 degrees of the way to the perpendicular one.

I agree "drift" was always a problem and it's great to see Squad addressing that, but it would be nice if if they could figure out how to fix this new problem that was introduced.

#7 Updated by TriggerAu over 7 years ago

  • Project changed from KSP Pre-Release to Kerbal Space Program
  • Category changed from EVA to 28
  • Platform Windows added

Moving to KSP as still valid

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