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Bug #750

Time Warp messes with electricity

Added by Anonymous almost 11 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Very Low
Assignee:
-
Category:
Physics
Target version:
-
Start date:
06/01/2013
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Steps to reproduce:
1. Create a ship with many probe cores in order to create high power draw. Also include one radiogen power source. Make sure there is exactly enough power for the needed components. This bug also occurs when there is excess power, but it is more difficult to reproduce.
2. Place the ship on the launch pad and open the resources menu. Note that there is enough power for everything.
3. Increase the timewarp until the power drops and goes back up with sharp spikes.

Video with bug reproduced: http://youtu.be/UWqp_tGNy_U
Real situation with issue: http://youtu.be/S_qcGbXi0u0

History

#1 Updated by dr.3vil almost 11 years ago

+1 for this issue

Conditions: RTG + solar array + single battery, various science instruments, anything that draws power. Ample power for configured mission

Steps to reproduce:

1) As mentioned above, during positive and negative increments of the time compression feature, spacecraft power draw spikes resulting in a loss of craft control.
2) Observed loss occurs during time compression ramp-up and down, once compression is complete power stabilizes. Most noticeable at X10000 and x100000

Work Around:

1) Adding a larger battery seems to compensate for the momentary loss of generation ( depending on mission profile )
2) Adding additional power sources of power does nothing, all generations sources are nulled.

Some results:

1) during compression, power drain goes from 0.3 to 70units under full load
2) disable accelerometer and repeat time compression test, drain is now 50 units

#2 Updated by BloodyRain2k almost 11 years ago

Posted by someone on the forum:
"RTGs fluctuate because they run in Update instead of FixedUpdate. You can observe this by creating a module which consumes resources during Update; RTGs supply it smoothly, and everything else will make it fluctuate."

#3 Updated by Squelch over 8 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#4 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#5 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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