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Bug #5540

Deployable radiators sun-tracking doesn't affect solar radiation flux

Added by Snark over 8 years ago. Updated almost 8 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
10/13/2015
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Detailed discussion in KSP forum here:
http://forum.kerbalspaceprogram.com/threads/136297-Unintuitive-behavior-of-active-radiator-panels

KSP 1.0 added deployable active radiators which auto-rotate to keep themselves oriented edge-on to the sun. This is supposedly to make them better at radiating, i.e. they avoid absorbing solar heat that way.

I've discovered that this auto-rotation doesn't actually do anything. I've verified this for the small, medium, and large panels. If you look at their thermal behavior (e.g. by enabling detailed thermal info via the debug menu, and watching the "Rad Flux"), it becomes clear that the auto-rotated position of the panels is irrelevant to solar flux. As far as heat flux is concerned, they always act as if they're in their original deployed position (before rotating), regardless of how they visually appear on the ship.

This becomes a very big issue for ships that fly really close to the sun, when they need good radiators to avoid exploding from solar heat: it becomes very important to keep radiators angled edge-on to the sun at all times. Supposedly the player shouldn't have to worry about that (since the radiators appear to keep themselves automatically edge-on); but because of this bug, the player has to adjust the orientation of the ship and ignore what his eyes are telling him. It makes the difference between a ship that handles the environment just fine, and one that gradually heats up and explodes.

Please see the forum thread linked above for a detailed discussion, including several illustrative screenshots.

History

#1 Updated by hermes47 over 8 years ago

  • Severity changed from High to Normal

#2 Updated by sal_vager over 8 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

This is fixed in 1.0.5

#3 Updated by TriggerAu almost 8 years ago

  • Status changed from Resolved to Closed

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