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Bug #550

KerbalEVA spawned with an uninstantated PartResourceList object

Added by Fel almost 11 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Unworthy
Assignee:
-
Category:
Gameplay
Target version:
-
Start date:
04/26/2013
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Using a pseudopart / singleton to access KerbalEVA when spawned allowed me to use the "AddResource" interface on the part.

NullReferenceException: Object reference not set to an instance of an object
at PartResourceList.Add (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddResource (.ConfigNode node) [0x00000]

(ConfigNode is properly formatted and code works on non-"First Spawn"-KerbalEVA parts.) At this point, I can successfully add a module to the KerbalEVA part, indicating that the part should be in a valid state... but adding a resource can only be done on "F5 / F9" (or leaving to spaceport and etc.)

History

#1 Updated by Squelch over 8 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#2 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#3 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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