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Bug #5413

"Supreme <Insert Celstial Body> <X> Journey" Contract Reset

Added by bv1 over 8 years ago. Updated over 7 years ago.

Status:
Needs Clarification
Severity:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
09/15/2015
% Done:

0%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

The Supreme Journey contract, in this case "Supreme Gilly 4 Journey" resets itself if the entire craft is not returned to Kerbin, or if any part is destroyed upon re-entry.

Steps to Replicate:
1) Embark on "Supreme Journey"-type contract
2) Land on all required celestial bodies with a craft which includes a lander module and a return module
3a) Separate the landing stage and land the return module on Kerbin OR
3b) Attempt to land both modules at once, but allow any single part to explode during re-entry

Expected: So long as the lander and re-entry modules are launched together as a single craft, you should be able to return with a separate landing stage and have it count. Otherwise, the Apollo program would have apparently not landed on the Moon according to this KSP contract criteria.

Result/Observed: Once the landing requirements are met, the entire craft as of that point must be returned to the surface of Kerbin without any single part exploding or moving too far from each other.

Fixes/Workarounds: Using the Alt+12 Cheat menu, land the entire craft by disabling maximum temperature and crash damage.

Notes: I had been using a few mods, but the bug still occurs when the mods are removed

About to Reenter.sfs (1.09 MB) About to Reenter.sfs The entire two-module craft about to re-enter Kerbin bv1, 09/15/2015 03:24 AM
Challenger1 Coming Home.sfs (1.1 MB) Challenger1 Coming Home.sfs Lander stage left at Ike and contract ok; Return stage contract reset bv1, 09/15/2015 03:24 AM
screenshot110.png (714 KB) screenshot110.png Contract still viable bv1, 09/15/2015 03:24 AM
screenshot112.png (915 KB) screenshot112.png Both pods intact, another part exploded: contract has reset bv1, 09/15/2015 03:24 AM
DxDiag.txt (33.8 KB) DxDiag.txt System specifications bv1, 09/15/2015 03:26 AM
Challenge1 Final Reunion.sfs (1.1 MB) Challenge1 Final Reunion.sfs Two-module craft orbiting Ike, needs to return to Kerbin bv1, 09/15/2015 03:47 AM
Challenge 1 CM Launcher.craft (76.7 KB) Challenge 1 CM Launcher.craft Re-entry Capsule Module bv1, 09/15/2015 04:06 AM
Challenge 1 Lander Launcher.craft (85.5 KB) Challenge 1 Lander Launcher.craft Lander module bv1, 09/15/2015 04:06 AM
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History

#1 Updated by bv1 over 8 years ago

I should add that I built the vessel in Kerbin Orbit using two launches. Here are the craft files for the two launches.

#2 Updated by ToneStack over 8 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

Confirmed for Mac OS X with one additional concern;

Even using the workaround cheat menu options.

When I land on kerbin by splashing down into the water, then ship still has some parts that break apart/disconnect and the contract resets.

#3 Updated by bv1 over 8 years ago

Does anyone know whether Supreme Gilly 4 Journey is the only contract of this type, or are there multiple?

#4 Updated by TriggerAu over 7 years ago

  • Status changed from Confirmed to Needs Clarification
  • % Done changed from 10 to 0

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