Bug #523

Undo doesn't completely undo things.

Added by FredMSloniker about 1 year ago. Updated about 1 year ago.

Status:NewStart date:04/06/2013
Priority:Normal% Done:

0%

Assignee:-Spent time:-
Category:Gameplay
Target version:-
Version:0.19.1 Platform:Any

Description

Start a new game of KSP. Select a capsule, then attach something to it (a fuel tank, for instance). Pull the fuel tank off of the capsule, but don't sell it; leave it floating unattached. Then press Ctrl-Z. While the state of the rocket is undone (the fuel tank reattaches), the state of the detached part does not (so now there are two fuel tanks).

History

#1 Updated by BloodyRain2k about 1 year ago

FredMSloniker wrote:

Start a new game of KSP. Select a capsule, then attach something to it (a fuel tank, for instance). Pull the fuel tank off of the capsule, but don't sell it; leave it floating unattached. Then press Ctrl-Z. While the state of the rocket is undone (the fuel tank reattaches), the state of the detached part does not (so now there are two fuel tanks).

It's been like that before too. If you plan on undoing a "rip off" then just sell it. What's the problem with that?

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