Bug #523

Undo doesn't completely undo things.

Added by FredMSloniker almost 3 years ago. Updated 3 months ago.

Status:Not a BugStart date:04/06/2013
Priority:Normal% Done:

100%

Assignee:-
Category:Gameplay
Target version:-
Version:0.19.1 Platform:Any

Description

Start a new game of KSP. Select a capsule, then attach something to it (a fuel tank, for instance). Pull the fuel tank off of the capsule, but don't sell it; leave it floating unattached. Then press Ctrl-Z. While the state of the rocket is undone (the fuel tank reattaches), the state of the detached part does not (so now there are two fuel tanks).

History

#1 Updated by BloodyRain2k almost 3 years ago

FredMSloniker wrote:

Start a new game of KSP. Select a capsule, then attach something to it (a fuel tank, for instance). Pull the fuel tank off of the capsule, but don't sell it; leave it floating unattached. Then press Ctrl-Z. While the state of the rocket is undone (the fuel tank reattaches), the state of the detached part does not (so now there are two fuel tanks).

It's been like that before too. If you plan on undoing a "rip off" then just sell it. What's the problem with that?

#2 Updated by Squelch 3 months ago

  • Status changed from New to Not a Bug
  • % Done changed from 0 to 100

This was by design to enable the cloning of parts. While we have another method now, this is by design, and has no adverse impact on the game.

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