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Bug #516

Entering Time Warp automatically stops all rotation

Added by Fel about 11 years ago. Updated about 11 years ago.

Status:
Not a Bug
Severity:
Petty
Assignee:
-
Category:
Physics
Target version:
-
Start date:
04/01/2013
% Done:

0%

Version:
Platform:
Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Removed all .dll files from plugins directory and subdirectory and used base parts (so not a 'clean' install... but...)
Appears to only occur on x5 or greater warp (due to orbital physics or atmospheric physics is untested.)
Ship is bare bones 1 stage (Engine + Fuel Tanks), no SAS, no RCS.

Neither SAS nor RCS is turned on despite not being included.

I checked for this but... perhaps wording isn't the same.
Unless it is only me and I broke something somehow...

History

#1 Updated by hermes47 about 11 years ago

This isn't really a bug, more a fact of life of how time warp works. When entering time warp, the craft is put on rails. As a consequence, no physics calculations take place.

#2 Updated by Fel about 11 years ago

hermes47 wrote:

This isn't really a bug, more a fact of life of how time warp works. When entering time warp, the craft is put on rails. As a consequence, no physics calculations take place.

Consider that SAS is suppose to do the same thing except for real-time flights. If a flight is completely out of control, toggling timewarp will (as you indicated) remove all physical impulses thus restoring control in a manner that certainly seems contradictory to what should happen.

#3 Updated by Ted about 11 years ago

  • Status changed from New to Not a Bug
  • % Done changed from 0 to 100

This is intended gameplay behaviour, the game does not save rotational torque etc when entering into non-physical timewarp.
Thus, it is more of a feature request. If you wish to create a Feature Request for it, you are free to do so. Thanks.

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