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Bug #505

KSP.x86_64 crashes when too many parts are installed

Added by Morningsong about 11 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Unworthy
Assignee:
-
Category:
Plugins/Add-Ons
Target version:
-
Start date:
03/30/2013
% Done:

100%

Version:
Platform:
Linux
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

The 64-bit linux version of Kerbal Space program crashes on my system when I have too many add-on parts (easily achieved by installing both the Kw rocketry and NovaPunch remix addons to an entirely vanilla installation).

It will get some ways into the loading screen, then drop back to the desktop with a SIGABRT--the log file would seem to indicate it's having trouble during texture uploads. This is an entirely reproducible crash on my system as well--it will always crash at the same point in the part load order, and removing the part it crashes on just makes it crash at a later part.

However, it does not crash when one pack is installed without the other, or when I use the 32-bit executable with both packs installed.

Player.log (135 KB) Player.log KSP.x86_64 with NP and Kw (crash) Morningsong, 03/30/2013 08:13 AM
KWonlyPlayer.log (133 KB) KWonlyPlayer.log KSP.x86_64 with Kw only (no crash) Morningsong, 03/30/2013 08:13 AM
NPOnly_Player.log (193 KB) NPOnly_Player.log KSP.x86_64 with NP only (no crash) Morningsong, 03/30/2013 08:13 AM
x86Player.log (226 KB) x86Player.log KSP.x86 with NP and Kw (no crash) Morningsong, 03/30/2013 08:13 AM
KSP.log (55 KB) KSP.log [email protected] AndrolGenhald, 06/10/2014 07:01 PM

History

#1 Updated by AndrolGenhald almost 10 years ago

Same issue, 32 bit works 64 bit doesn't. Always crashes while loading textures.

#2 Updated by kruppm almost 10 years ago

Having the same Problem here on 0.23.5.

#3 Updated by TriggerAu almost 8 years ago

  • Status changed from New to Needs Clarification

#4 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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