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Bug #4986

full gpu load while being not focused

Added by BloodyRain2k almost 9 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Very Low
Assignee:
-
Category:
Camera
Target version:
-
Start date:
05/13/2015
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

So recently I found out that KSP stays at 100% GPU load at KSC when I left it in the background.

I'm usually playing fullscreen with -force-opengl for reasons I currently forgot but anyways did I notice when checking my GPU graph in process explorer that it rarely did let go of the GPU so I went and investigated a bit.

After some trying I found out that exiting and entering fullscreen via alt + enter makes KSP while running in OpenGL care ONCE about being minimized and put to background, the GPU load will drop a lot then. Tabbing out after this however does NOT result in the letting go of the GPU anymore unless re-fullscreening is done again as mentioned before.

So I went and checked whenever this is a OpenGL thing and I found out it is, while running in DirectX mode (no -force-opengl supplied) it NEVER cares about being put to background.
Fullscreen, window, background, foreground, alt + enter twice or not, it NEVER lets go of the GPU and stays at 100% all the time while being at the Space Center, or where ever I am while doing anything outside of it, KSC was just an easier testing place as it burns the GPU up for some reason unlike the main menu which only gets to 30%.

As for my system specs, Win 7 x64 Home Premium, 16 GB ram, nVidia GTX 660M, Intel i7-3610 QM 4x2.5ghz

Funny how KSP has the same "bug" that Elite Dangerous has, that also doesn't care about being in the background and happily keeps the GPU cooking.

PS: there's no 1.0.2 for version selection here.

History

#1 Updated by Squelch over 8 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#2 Updated by sal_vager over 8 years ago

  • Status changed from New to Unity Bug
  • Severity changed from High to Very Low

-force-opengl is a Unity3D feature and is unsupported by Squad.

#3 Updated by BloodyRain2k over 8 years ago

sal_vager wrote:

-force-opengl is a Unity3D feature and is unsupported by Squad.

Doesn't change the fact that it STILL doesn't let go of the CPU while playing in fullscreen and being put in the background.
While the GPU load at the Space Center goes from 100% to 60% for me is that still way to much for a situation where it technically has nothing to render at all.
And this is WITHOUT -force-opengl, before you wanna dodge it that way again.

And yeah this is with 1.0.5 now.

#4 Updated by TriggerAu almost 8 years ago

  • Status changed from Unity Bug to Needs Clarification

#5 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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