Project

General

Profile

Feature #2068

Fleet management

Added by Ippo about 10 years ago. Updated about 10 years ago.

Status:
New
Severity:
Low
Assignee:
-
Category:
Gameplay
Target version:
-
% Done:

0%

Platform:
Any
Expansion:
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Since there will be a budget to keep track of in the future versions, I think there should be some mechanics to manage a fleet of vessels.

Like in the real world, one would design a new ship and suffer an high cost for the initial design, but building more copies of a ship that has already been designed would be cheaper than designing a new one from scratch.

Plus, there should be the ability to actually reuse reusable crafts, for example after paying a small maintenance cost to refit vessels that were recovered.

History

#1 Updated by Eld0r about 10 years ago

+1, a fleet management will be a nice tool.

For reusable parts don't forget Feedback #2032

(cause of the On-rails physics a craft disappear if farther away than 2.25 km from actual simulation view
http://wiki.kerbalspaceprogram.com/wiki/Atmosphere#On-rails_physics)

Also available in: Atom PDF