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Bug #1629

Unjustified "Warning! Not enough ElectricCharge!"

Added by boolybooly over 10 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Parts
Target version:
-
Start date:
10/25/2013
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

When sending large amounts of data with multiple antennae (6 active) and multiple batteries on board a craft previously assembled in orbit (have not tested other cases) I get the message

"Warning! Not enough ElectricCharge!"

when one of the batteries runs out, despite there being more than enough charge in remaining batteries

To prove this I attach a screenshot which shows the empty battery contents and the warning message text in orange, as well as the craft total resources drop down which shows electric charge of 7392 at the time the warning message was generated.

screenshot204.png (1.69 MB) screenshot204.png "Warning! Not enough ElectricCharge!" when there is boolybooly, 10/25/2013 03:23 PM
Twin Probe.craft (246 KB) Twin Probe.craft Twin probe craft boolybooly, 12/06/2013 03:13 PM
1854

History

#1 Updated by boolybooly over 10 years ago

PS in the message itself "Warning! Not Enough ElectricCharge!" there should probably be a space between Electric and Charge! If you check trhe screeny you will see there isn't.

#2 Updated by Ruedii over 10 years ago

It occures on Linux as well. I think it is multiplatform.

This happens when one battery runs out while other batteries of higher capacity still have enough energy

A very common example is if the command capsule or drone-core battery runs dead when there is a 2.5m 4K battery pack attached below it that has plenty of charge.

Since power draw runs evenly to each battery and is not weighted by the amount of charge in the batteries, lower capacity batteries on the same ship run dead first.

#3 Updated by pizzaoverhead over 10 years ago

I believe this happens with all stackable resources, not just electric charge. You can see this effect with liquid fuel: When an engine depletes one tank and moves on to another, for the frame in which the engine switches tanks, it briefly cuts out, playing the flameout sound and showing sparks.

#4 Updated by Kerolyov over 10 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10
  • Platform Any added
  • Platform deleted (Windows)

#5 Updated by Kerolyov over 10 years ago

I need a craft file or save of this bug, could you guys upload a craft or save with a ship that has this issue? Thanks.

#6 Updated by boolybooly over 10 years ago

sure, just launch this (was in career) and press action group key "0", transmit 8 of the readings simultaneously, then the remaining ones (only has 8 antennae), repeat, its the top most small circular battery I think.

#7 Updated by Ruedii over 10 years ago

I've had this problem a lot recently on 0.23 with false reports of not enough electric charge in the right click boxes of reaction wheels.

If you want I can grab a photo.

#8 Updated by TruePikachu over 10 years ago

I can confirm on 0.23, even with 100% full batteries. However, I also notice that many engines also act as a 0-charge battery, which might be related.

#9 Updated by Anonymous about 10 years ago

I have game modded, don't know if it matters cause bug appeared when nothing was changed in at least week in files, but I guess still worth mentioning.
Every already lunched vehicle works fine, no signs of problems
Every new I'm trying to build and lunch or use saved craft and lunch gets mentioned bug with "no electriccharge" message.
At VAB I've notice that batteries have "Electric Charge" stored and everything else that needs/produce power have "ElectricCharge".
Old ships have batteries with "ElectricCharge".
+update:
Every battery part I've checked in .cfg files have "ElectricCharge", no sign of "Electric Charge".

#10 Updated by sal_vager over 8 years ago

  • Status changed from Confirmed to Resolved
  • % Done changed from 10 to 100

No longer reproducible in build 1028, thanks for the report boolybooly!

#11 Updated by TriggerAu over 7 years ago

  • Status changed from Resolved to Closed

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