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Bug #13712

Orbit.h parameter is calculated wrongly for celestial bodies

Added by morse about 7 years ago.

Status:
New
Severity:
Normal
Assignee:
-
Category:
Buildings
Target version:
-
Start date:
01/30/2017
% Done:

0%

Version:
Platform:
Linux, OSX, PS4, Windows, XBoxOne
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

If Orbit.h is supposed to be the specific orbital angular momentum, then it should always be collinear to the orbit's normal. Which it's not. If you compare Orbit.h.normalized versus Orbit.GetOrbitNormal().normalized you'll see that only the z component is the same, while x and y are all messed up.

This happens only to celestial bodies, the vessels are OK.

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