Feedback #13426
Partcount vs. performance
Description
At least in space:
My thought would be, that combining all static parts together realized as one part by game, sharing a common best autostrat. Added dynamic parts to one of those combined part is handled as now another part added to the combined parts.
It would need to introduce a class of combined parts with all the posibilities of other static parts, but would heavily increase perfomance overall i think. Docking ports of course would delimit those *combined parts" to another *combined parts" docked to them.
Lets say you have 1000 thermometers and/or other stuff attached on 1 part, you would have some performance load, class combined parts would reduce this to 1 part but with stuff's properties.
As sideeffect, wobbling of bases, ships and whatever would reduce some grade.
Don't know if this is possible with keeping individual properties/capabilities like fuel(transfer).