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Feedback #13426

Partcount vs. performance

Added by AlffromKerbal over 7 years ago.

Status:
New
Severity:
Normal
Assignee:
-
Category:
Parts
Target version:
-
Version:
Platform:
Linux, OSX, PS4, Windows, XBoxOne
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

At least in space:

My thought would be, that combining all static parts together realized as one part by game, sharing a common best autostrat. Added dynamic parts to one of those combined part is handled as now another part added to the combined parts.

It would need to introduce a class of combined parts with all the posibilities of other static parts, but would heavily increase perfomance overall i think. Docking ports of course would delimit those *combined parts" to another *combined parts" docked to them.

Lets say you have 1000 thermometers and/or other stuff attached on 1 part, you would have some performance load, class combined parts would reduce this to 1 part but with stuff's properties.

As sideeffect, wobbling of bases, ships and whatever would reduce some grade.

Don't know if this is possible with keeping individual properties/capabilities like fuel(transfer).

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