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Bug #1240

Parachutes causing instability

Added by Ratzap over 10 years ago. Updated almost 8 years ago.

Status:
Moot
Severity:
Low
Assignee:
-
Category:
Physics
Target version:
-
Start date:
08/27/2013
% Done:

0%

Version:
Platform:
Linux, OSX, Windows
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

Testing against the stock game (on win 7 64 bit) with a very simple 4 part rocket I noticed that a parachute caused a large amount of instability when attempting to turn (eg gravity turn) inducing unrecoverable somersaulting in the rocket. I tried various items of similar or higher mass/drag in the same position but they did not provoke any such instability. I went back to the mk 16 parachute, copied the part.cfg and started changing it's values in an attempt to narrow down what the problem was. In the end it proved to be none of them. My final test flight had a small mass, no drag over 0.2 (not even opened) and yet the instability still occurred. I can only conclude that the problem is inherent in parachute objects in general - ie in ModuleParachute.
Of note is that when I loaded my other GameData containing FAR, the issue was much less pronounced to the extent that the rocket did not have to abort. Not a huge priority problem since it's easy enough to work around in stock with reaction wheels etc but worth knowing about.

To reproduce: probodobodyne OKTO2, FL-T800 fuel tank, LV-T30 engine and the parachute on top. Config values I ended up changing:

mass = 0.05 (was 0.1)
angularDrag = 1 (was 3)
stowedDrag = 0.2 (was 0.22)
semiDeployedDrag = 0.2 (was 1)
fullyDeployedDrag = 0.2 (was 500)

Bug1240.craft (4.83 KB) Bug1240.craft [email protected] imjustmatthew, 08/30/2013 09:19 PM
Bug1240NoChute.craft (3.61 KB) Bug1240NoChute.craft [email protected] imjustmatthew, 08/30/2013 09:19 PM

History

#1 Updated by imjustmatthew over 10 years ago

Confirmed with Linux. Steps to reproduce:

  1. Select the attached Bug1240NoChute craft and launch.
  2. After a few second execute gravity turn
  3. Observe normal behavior
  4. Add Mk16 parachute or load Bug1240 craft and launch
  5. After a few seconds execute gravity turn
  6. Observe out of control pitch/yaw in turn axis.
  7. Revert to launch
  8. Deploy Chute
  9. Accelerate gently until chute deploys
  10. Cut Chute
  11. Continue launch and observe normal behavior of rocket

Craft files are attached. Use (or non-use) of ASAS during launch does not seem to have an impact on the outcome. Maybe this is the desired behavior, but it seems odd.

System Info:
     Linux 3.8.0-29-generic #42-Ubuntu SMP Tue Aug 13 19:40:39 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
     GPU:
         Product Name : GeForce GTX 460
         VBIOS Version : 70.04.2E.00.70
         Total : 1023 MB Used : 616 MB Free : 407 MB
     Free Memory: 12139MB (37.7891%)
Software versions:
     KSP build id = 276 2013-07-25_15-23-00 Branch: master
     Mono JIT compiler version 2.10.8.1 (Debian 2.10.8.1-5ubuntu1)

#2 Updated by TriggerAu almost 8 years ago

  • Status changed from Confirmed to Needs Clarification
  • % Done changed from 10 to 0

#3 Updated by Claw almost 8 years ago

  • Status changed from Needs Clarification to Moot
  • % Done changed from 0 to 100
  • Platform Linux, OSX, Windows added
  • Platform deleted (Any)

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