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Bug #1152

Joystick half-axes not recognized

Added by justintnelson over 10 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Controls and UI
Target version:
-
Start date:
07/28/2013
% Done:

100%

Version:
Platform:
Win32
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

What happens: when using some joysticks/gamepads, binding an axis results in only one half of that axis being recognized in-game.

How to reproduce:
  • Plug in an XBox 360 PC controller.
  • Bind one of the analog triggers to an axis, e.g. Throttle (incremental).
  • Try to throttle up and down in-flight using the analog triggers.
    You should be able to throttle up but unable to throttle down. (Or vice versa, if inverted.)

Expected behavior: After binding one trigger (which is Z axis +) to throttle up, pressing the other trigger (Z axis -) should throttle down.

I also noticed the issue with a flight stick (Logitech Extreme 3D Pro), where the pitch, roll, and yaw axes were all only half-recognized. The throttle on the flight stick worked fine, as did the joysticks on the 360 controller and the hat-sticks on both.

History

#1 Updated by sephie over 9 years ago

  • Status changed from New to Confirmed
  • % Done changed from 0 to 10

+1

My Xbox360 controller's left and right triggers register as axis 8 and axis 9, while they should be a shared axis (axis 2). Would be awesome to be able to use it for the Roll axis!

Having an 'incremental throttle' axis is completely useless without a 'decrement throttle' option, right?

This guy has a workaround:
http://forum.kerbalspaceprogram.com/threads/24874-Workaround-for-Xbox-360-controller-Triggers-and-DPAD-mapping

#2 Updated by Squelch over 8 years ago

  • Platform Win32 added
  • Platform deleted (Windows)

#3 Updated by TriggerAu almost 8 years ago

  • Status changed from Confirmed to Needs Clarification
  • % Done changed from 10 to 0

#4 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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