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Bug #1127

Debris Sink Through Minmus "Lakes"

Added by Moose over 10 years ago. Updated over 7 years ago.

Status:
Closed
Severity:
Normal
Assignee:
-
Category:
Physics
Target version:
-
Start date:
07/25/2013
% Done:

100%

Version:
Platform:
Any
Expansion:
Language:
English (US)
Mod Related:
No
Votes:
Arrow u r green
Arrow d r red

Description

I have found that smaller debris love to fall through the lakes of Minmus. I assume they will reach the middle and just bounce up and down.

Going to the Tracking Station and returning resets the debris onto the surface as per the safety check. They promptly sink again, however.

Marked this as normal priority as it may be an indicator of a bigger problem with terrain at 0m. Possibly fixed by lifting the height of the lakes by 10 meters?

KSP 2013-07-26 00-26-46-44.jpg (572 KB) KSP 2013-07-26 00-26-46-44.jpg Note how the debris the camera is focused on is at 0m altitude, whereas the sunken debris is below and still falling. Moose, 07/25/2013 06:31 PM
KSP 2013-07-26 01-30-17-86.png (1.29 MB) KSP 2013-07-26 01-30-17-86.png Debris Together Moose, 07/25/2013 07:32 PM
1392
1396

Related issues

Related to Kerbal Space Program - Bug #1147: Objects falling through ground (on Mun)Closed07/27/2013

History

#1 Updated by Moose over 10 years ago

Must also point out that all parts are stock. No mods used.

#2 Updated by Ted over 10 years ago

Hmm, that is a pretty sucky issue. Does it occur with controllable debris? Eg, detached probes.

#3 Updated by Moose over 10 years ago

1396

As far as I can tell from testing it effects anything 1.5m or smaller. Mainly seen with RCS thruster blocks but also 1.5m nose cones and the odd-shaped probe cores in testing. It is definitely single-item debris - any debris that is still together does not fall through the surface.

If you switch to something controllable, any falling debris actually seem to freeze in place and will stay there. Any debris that start falling after the switch will continue to fall until you switch back to a controllable debris.

I can only assume due to the debris size that they clip through the 0m threshold just enough to clip through the collision detection.

#4 Updated by Moose over 10 years ago

When I say "Switch back to a controllable Debris" I meant switching between debris until another controllable, or even the same, is selected again. Be that a single switch or multiple.

#5 Updated by Moose over 10 years ago

Added possibly related bug #1129

#6 Updated by TriggerAu over 7 years ago

  • Status changed from New to Needs Clarification

#7 Updated by TriggerAu over 7 years ago

  • Status changed from Needs Clarification to Closed
  • % Done changed from 0 to 100

Closing this report out for now. If you find it is still occuring in the latest version of KSP please open a new report (and this one can be linked to it.) For best results, the wiki contains really useful info for when creating a report http://bugs.kerbalspaceprogram.com/projects/ksp/wiki.

You can also ask questions about the bug cleanup in the forum here: http://forum.kerbalspaceprogram.com/index.php?/topic/143980-time-to-clean-up-the-bug-tracker/ and tag @TriggerAu to get my attention

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