// KSP Game Settings SETTINGS_FILE_VERSION = 0.18.0 TUTORIALS_EDITOR_ENABLE = False TUTORIALS_FLIGHT_ENABLE = False VAB_USE_CLICK_PLACE = True VAB_USE_ANGLE_SNAP = True VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False VAB_CAMERA_ORBIT_SENS = 0.04 VAB_CAMERA_ZOOM_SENS = 0.1 FLT_CAMERA_ORBIT_SENS = 0.04 FLT_CAMERA_ZOOM_SENS = 0.5 FLT_CAMERA_WOBBLE = 0.1 FLT_CAMERA_CHASE_SHARPNESS = 1.5 FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True FLT_VESSEL_LABELS = True SIMULATE_IN_BACKGROUND = True MAX_PHYSICS_DT_PER_FRAME = 0.1 MAX_VESSELS_BUDGET = 250 CONIC_PATCH_DRAW_MODE = 3 CONIC_PATCH_LIMIT = 3 SHOW_PWARP_WARNING = False EVA_ROTATE_ON_MOVE = True USE_STAGING_CONTROLS_ON_DOCKING = False CALL_HOME = False DONT_SEND_IP = True CHECK_FOR_UPDATES = True VERBOSE_DEBUG_LOG = False SHOW_CONSOLE_ON_ERROR = False AUTOSAVE_INTERVAL = 300 AUTOSAVE_SHORT_INTERVAL = 5 SHOW_SPACE_CENTER_CREW = True UI_SIZE = 1080 SHIP_VOLUME = 0.6962296 AMBIENCE_VOLUME = 0.7044396 MUSIC_VOLUME = 0.2910319 UI_VOLUME = 0.6915063 VOICE_VOLUME = 0.7044396 SOUND_NORMALIZER_ENABLED = True SOUND_NORMALIZER_THRESHOLD = 1 SOUND_NORMALIZER_RESPONSIVENESS = 16 SOUND_NORMALIZER_SKIPSAMPLES = 0 SCREEN_RESOLUTION_WIDTH = 2560 SCREEN_RESOLUTION_HEIGHT = 1440 FULLSCREEN = True QUALITY_PRESET = 5 ANTI_ALIASING = 2 TEXTURE_QUALITY = 0 SYNC_VBL = 1 LIGHT_QUALITY = 8 SHADOWS_QUALITY = 4 FRAMERATE_LIMIT = 120 FALLBACK_PART_SHADERS = False PLANET_FORCE_SHADER_MODEL_2_0 = False PLANET_SCATTER = True PLANET_SCATTER_FACTOR = 0.5 AERO_FX_QUALITY = 3 INPUT_KEYBOARD_SENSIVITITY = 2 PITCH_DOWN { primary = W secondary = None group = 0 switchState = Any } PITCH_UP { primary = S secondary = None group = 0 switchState = Any } YAW_LEFT { primary = A secondary = None group = 0 switchState = Any } YAW_RIGHT { primary = D secondary = None group = 0 switchState = Any } ROLL_LEFT { primary = Q secondary = None group = 0 switchState = Any } ROLL_RIGHT { primary = E secondary = None group = 0 switchState = Any } THROTTLE_UP { primary = LeftShift secondary = None group = 0 switchState = Any } THROTTLE_DOWN { primary = LeftControl secondary = None group = 0 switchState = Any } SAS_HOLD { primary = F secondary = JoystickButton0 group = 0 switchState = Any } SAS_TOGGLE { primary = T secondary = JoystickButton1 group = 0 switchState = Any } LAUNCH_STAGES { primary = Space secondary = None group = 0 switchState = Any } CAMERA_MODE { primary = C secondary = None group = 0 switchState = Any } CAMERA_NEXT { primary = V secondary = None group = 0 switchState = Any } PAUSE { primary = Escape secondary = None group = 0 switchState = Any } PRECISION_CTRL { primary = CapsLock secondary = JoystickButton7 group = 0 switchState = Any } ZOOM_IN { primary = KeypadPlus secondary = None group = 0 switchState = Any } ZOOM_OUT { primary = KeypadMinus secondary = None group = 0 switchState = Any } SCROLL_VIEW_UP { primary = PageUp secondary = None group = 0 switchState = Any } SCROLL_VIEW_DOWN { primary = PageDown secondary = None group = 0 switchState = Any } SCROLL_ICONS_UP { primary = Home secondary = None group = 0 switchState = Any } SCROLL_ICONS_DOWN { primary = End secondary = None group = 0 switchState = Any } CAMERA_ORBIT_UP { primary = UpArrow secondary = None group = 0 switchState = Any } CAMERA_ORBIT_DOWN { primary = DownArrow secondary = None group = 0 switchState = Any } CAMERA_ORBIT_LEFT { primary = LeftArrow secondary = None group = 0 switchState = Any } CAMERA_ORBIT_RIGHT { primary = RightArrow secondary = None group = 0 switchState = Any } CAMERA_RESET { primary = Backspace secondary = None group = 0 switchState = Any } TIME_WARP_INCREASE { primary = Period secondary = None group = 0 switchState = Any } TIME_WARP_DECREASE { primary = Comma secondary = None group = 0 switchState = Any } MAP_VIEW_TOGGLE { primary = M secondary = None group = 0 switchState = Any } UIMODE_STAGING { primary = Insert secondary = None group = 0 switchState = Any } UIMODE_DOCKING { primary = Delete secondary = None group = 0 switchState = Any } TRANSLATE_UP { primary = K secondary = None group = 0 switchState = Any } TRANSLATE_DOWN { primary = I secondary = None group = 0 switchState = Any } TRANSLATE_LEFT { primary = J secondary = None group = 0 switchState = Any } TRANSLATE_RIGHT { primary = L secondary = None group = 0 switchState = Any } TRANSLATE_FWD { primary = H secondary = None group = 0 switchState = Any } TRANSLATE_BACK { primary = N secondary = None group = 0 switchState = Any } RCS_TOGGLE { primary = R secondary = None group = 0 switchState = Any } FOCUS_NEXT_VESSEL { primary = RightBracket secondary = None group = 0 switchState = Any } FOCUS_PREV_VESSEL { primary = LeftBracket secondary = None group = 0 switchState = Any } TOGGLE_UI { primary = F2 secondary = None group = 0 switchState = Any } TOGGLE_STATUS_SCREEN { primary = F3 secondary = None group = 0 switchState = Any } TAKE_SCREENSHOT { primary = F1 secondary = None group = 0 switchState = Any } TOGGLE_LABELS { primary = F4 secondary = None group = 0 switchState = Any } QUICKSAVE { primary = F5 secondary = None group = 0 switchState = Any } QUICKLOAD { primary = F9 secondary = None group = 0 switchState = Any } THROTTLE_CUTOFF { primary = X secondary = JoystickButton3 group = 0 switchState = Any } LANDING_GEAR { primary = G secondary = JoystickButton5 group = 0 switchState = Any } HEADLIGHT_TOGGLE { primary = U secondary = JoystickButton2 group = 0 switchState = Any } BRAKES { primary = B secondary = JoystickButton4 group = 0 switchState = Any } EVA_forward { primary = W secondary = None group = 268435456 switchState = Any } EVA_back { primary = S secondary = None group = 268435456 switchState = Any } EVA_left { primary = A secondary = None group = 268435456 switchState = Any } EVA_right { primary = D secondary = None group = 268435456 switchState = Any } EVA_yaw_left { primary = Q secondary = None group = 268435456 switchState = Any } EVA_yaw_right { primary = E secondary = None group = 268435456 switchState = Any } EVA_Pack_forward { primary = W secondary = None group = 268435456 switchState = Any } EVA_Pack_back { primary = S secondary = None group = 268435456 switchState = Any } EVA_Pack_left { primary = A secondary = None group = 268435456 switchState = Any } EVA_Pack_right { primary = D secondary = None group = 268435456 switchState = Any } EVA_Pack_up { primary = LeftShift secondary = None group = 268435456 switchState = Any } EVA_Pack_down { primary = LeftControl secondary = None group = 268435456 switchState = Any } EVA_Jump { primary = Space secondary = None group = 268435456 switchState = Any } EVA_Run { primary = LeftShift secondary = None group = 268435456 switchState = Any } EVA_ToggleMovementMode { primary = LeftAlt secondary = None group = 268435456 switchState = Any } EVA_TogglePack { primary = R secondary = None group = 268435456 switchState = Any } EVA_Use { primary = F secondary = None group = 268435456 switchState = Any } EVA_Orient { primary = Space secondary = None group = 268435456 switchState = Any } EVA_Lights { primary = L secondary = None group = 268435456 switchState = Any } Docking_pitchUp { primary = S secondary = None group = 0 switchState = Rotation } Docking_pitchDown { primary = W secondary = None group = 0 switchState = Rotation } Docking_yawLeft { primary = A secondary = None group = 0 switchState = Rotation } Docking_yawRight { primary = D secondary = None group = 0 switchState = Rotation } Docking_rollLeft { primary = Q secondary = None group = 0 switchState = Any } Docking_rollRight { primary = E secondary = None group = 0 switchState = Any } Docking_toggleRotLin { primary = Space secondary = None group = 0 switchState = Any } Docking_staging { primary = None secondary = None group = 0 switchState = None } Docking_linFwd { primary = W secondary = None group = 0 switchState = Translation } Docking_linBack { primary = S secondary = None group = 0 switchState = Translation } Docking_linLeft { primary = A secondary = None group = 0 switchState = Translation } Docking_linRight { primary = D secondary = None group = 0 switchState = Translation } Docking_linUp { primary = LeftShift secondary = None group = 0 switchState = Translation } Docking_linDown { primary = LeftControl secondary = None group = 0 switchState = Translation } Docking_throttleUp { primary = None secondary = None group = 0 switchState = None } Docking_throttleDown { primary = None secondary = None group = 0 switchState = None } Editor_pitchUp { primary = S secondary = None group = 0 switchState = Any } Editor_pitchDown { primary = W secondary = None group = 0 switchState = Any } Editor_yawLeft { primary = A secondary = None group = 0 switchState = Any } Editor_yawRight { primary = D secondary = None group = 0 switchState = Any } Editor_rollLeft { primary = Q secondary = None group = 0 switchState = Any } Editor_rollRight { primary = E secondary = None group = 0 switchState = Any } Editor_resetRotation { primary = Space secondary = None group = 0 switchState = Any } AXIS_PITCH { name = Pro Flight X65 Control System 1 id = joy0.1 inv = False sensitivity = 2.258896 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_ROLL { name = Pro Flight X65 Control System 0 id = joy0.0 inv = False sensitivity = 2.095137 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_YAW { name = Pro Flight X65 Control System 5 id = joy0.5 inv = False sensitivity = 2.182216 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_THROTTLE { name = Pro Flight X65 Control System 6 id = joy0.6 inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_THROTTLE_INC { name = Pro Flight X65 Control System 6 id = joy0.6 inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_CAMERA_HDG { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_CAMERA_PITCH { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_TRANSLATE_X { name = None id = None inv = False sensitivity = 2.146312 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_TRANSLATE_Y { name = None id = None inv = False sensitivity = 2.228192 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_TRANSLATE_Z { name = None id = None inv = False sensitivity = 2.105372 deadzone = 0 scale = 1 group = 0 switchState = Any } AXIS_WHEEL_STEER { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } WHEEL_STEER_LEFT { primary = A secondary = None group = 0 switchState = Any } WHEEL_STEER_RIGHT { primary = D secondary = None group = 0 switchState = Any } AXIS_WHEEL_THROTTLE { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } WHEEL_THROTTLE_DOWN { primary = S secondary = None group = 0 switchState = Any } WHEEL_THROTTLE_UP { primary = W secondary = None group = 0 switchState = Any } axis_EVA_translate_x { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } axis_EVA_translate_y { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } axis_EVA_translate_z { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } axis_EVA_pitch { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } axis_EVA_yaw { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } axis_EVA_roll { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } axis_Docking_translate_x { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Translation } axis_Docking_translate_y { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Translation } axis_Docking_translate_z { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Translation } axis_Docking_pitch { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Rotation } axis_Docking_yaw { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Rotation } axis_Docking_roll { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Rotation } axis_Docking_Throttle { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = None } axis_Docking_Throttle_inc { name = None id = None inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = None } AXIS_MOUSEWHEEL { name = Mouse ScrollWheel id = Mouse ScrollWheel inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 switchState = Any } MODIFIER_KEY { primary = LeftAlt secondary = RightAlt group = 0 switchState = Any } AbortActionGroup { primary = Backspace secondary = None group = 0 switchState = Any } CustomActionGroup1 { primary = Alpha1 secondary = None group = 0 switchState = Any } CustomActionGroup2 { primary = Alpha2 secondary = None group = 0 switchState = Any } CustomActionGroup3 { primary = Alpha3 secondary = None group = 0 switchState = Any } CustomActionGroup4 { primary = Alpha4 secondary = None group = 0 switchState = Any } CustomActionGroup5 { primary = Alpha5 secondary = None group = 0 switchState = Any } CustomActionGroup6 { primary = Alpha6 secondary = None group = 0 switchState = Any } CustomActionGroup7 { primary = Alpha7 secondary = None group = 0 switchState = Any } CustomActionGroup8 { primary = Alpha8 secondary = None group = 0 switchState = Any } CustomActionGroup9 { primary = Alpha9 secondary = None group = 0 switchState = Any } CustomActionGroup10 { primary = Alpha0 secondary = None group = 0 switchState = Any } TERRAIN { preset = Default version = 0.20.2 PRESET { name = Low PLANET { name = Kerbin minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = KerbinOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Mun minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Minmus minDistance = 4 minSubdivision = 1 maxSubdivision = 5 } PLANET { name = Bop minDistance = 4 minSubdivision = 1 maxSubdivision = 5 } PLANET { name = Duna minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Eve minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = EveOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Gilly minDistance = 4 minSubdivision = 1 maxSubdivision = 5 } PLANET { name = Ike minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Laythe minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = LaytheOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Moho minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Tylo minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Vall minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } } PRESET { name = Default PLANET { name = Kerbin minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = KerbinOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Mun minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Minmus minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Bop minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eve minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = EveOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Gilly minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Ike minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Laythe minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = LaytheOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Moho minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Tylo minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Vall minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } } PRESET { name = High PLANET { name = Kerbin minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = KerbinOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Mun minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Minmus minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Bop minDistance = 8 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Eve minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = EveOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Gilly minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Ike minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Laythe minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = LaytheOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Moho minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Tylo minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Vall minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } } }